I made a build with some good survival and great condition spike damage. I went with Curses with Plague Sending, Terror, and Weakening Shroud, – Blood Magic with Ritual of Life, Vampiric Presence, and Vampiric Rituals , and Reaper with Relentless Pursuit, Chilling Victory, and Deathly Chill.
Rabid Amulet
I use Hydromancy and Geomancy on my weapons (Scepter/Dagger + Staff). I stack bleeds up on the target, get in melee range, and pop Reaper for an instant burst of Chill, Bleeds, and Weakness, and i can instantly follow up with #3 and #4 for the poison stacks.
Instantly withdraw from Reaper’s Shroud if under 50%, but if over 50% stay in reaper’s shroud to regain life.
Repeat back to stacking bleeds for two rotations (your next Reaper rotation will be simply to escape further away with #2) and then spin to win again.
Lots of fun, really good burst, and i’m using it a lot in stronghold.