SPvP Terror

SPvP Terror

in Necromancer

Posted by: Rav.9475

Rav.9475

Hi,

Despite ArenaNet’s best attempts to stop me I refuse to give up sPvP’ing with my Terror build.

I did have FitG but obviously that’s now useless so swapped it for Reaper’s Protection.

This is what I am using now.

Any suggestions for changes?

Also as a complete nub when it come to sPvP any advice on what I should be trying to do (where to go when and when to go there for starters) when Solo Queueing as a Terror Necro would be much appreciated!

SPvP Terror

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

http://gw2skills.net/editor/?fRAQNArYWjc0UebvN22wfbCchCyDIAi+Dmg8lytYMA-TZhGwAF3fgwJAYZZAAPBgCHCAA

Try this, if you want you can swap out spectral wall and spectral armor for wurm and spectral walk for some mobility and juking ability. Alternatively you could also trait staff with greater marks and staff mastery if you wanted to keep the 4 points in DM.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

SPvP Terror

in Necromancer

Posted by: Rav.9475

Rav.9475

Thanks for your time Nex – much appreciated.

So Carrion>Rabid amulet? Was thinking about that myself, with no on-crit sigils make sense really.

I think I would always use a Warhorn now, just me I guess but the Daze and far more importantly the LF gain on Locust Swarm I find invaluable – am always starved of LF with condi builds unless I use the horn. In my book they are a fair swap for the condi-clear and more damage from Dagger OH.

So what about SPvP tactics? I don’t mean Map specific stuff just a more general “you should be trying to do x when y is happening” kind of thing.

SPvP Terror

in Necromancer

Posted by: GoogleBrandon.5073

GoogleBrandon.5073

So what about SPvP tactics? I don’t mean Map specific stuff just a more general “you should be trying to do x when y is happening” kind of thing.

Generally speaking, the biggest asset to a Necromancer is that it is capable of killing the sustained classes1 relatively well in even numbered small fights (think of 2v2, 3v3 etc.)… A lot of the battle relies on how well your sustain profession Teammate is capable of peeling for the enemy team – so by this logic, if you pressure him, you gain the advantage, since you move the enemy player into rotating in your hands…

In this respect, Necromancers do not fair well in big fights, and certainly not when focussed… They are extremely suspicable to CC and to focus fire, and with only DS to mitigate damage, you will quickly find yourself at the spawn again…
Stay out of the fight when you do not feel comfortable – like NeXeD said, use Wurm and S-Walk to gain a comfortable position again, and range if needed…
When the oppertunity comes (this is something you learn in time), you can move in for a “burst” with Corrupt Boon, Fear and Path of Corruption…

And practice of course – the build is harsh, much like any other burst build (yes this is one), and it relies more on positioning that most other professions running burst, however, the pay-off is huge if you get the hang of it…

Hope it helped a bit, and have fun!

1. These classes are Cele Engi, Warrior and Ele

Guild channel with PvP uploads
Lost? Confused? [TCS] – A guild for every state of body and mind

(edited by GoogleBrandon.5073)

SPvP Terror

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Posted by: NeXeD.3042

NeXeD.3042

Thanks for your time Nex – much appreciated.

So Carrion>Rabid amulet? Was thinking about that myself, with no on-crit sigils make sense really.

I think I would always use a Warhorn now, just me I guess but the Daze and far more importantly the LF gain on Locust Swarm I find invaluable – am always starved of LF with condi builds unless I use the horn. In my book they are a fair swap for the condi-clear and more damage from Dagger OH.

So what about SPvP tactics? I don’t mean Map specific stuff just a more general “you should be trying to do x when y is happening” kind of thing.

If you get good at landing scepter 3 and ranging with staff you won’t need warhorns lifeforce. Use scepter 3 after using dagger 4 and after you load your opponent with marks or after a mark transfer or after a corrupt boon or after a ds burst with fear try hitting then with scepter 3 before the fear runs out. Most people struggling with lifeforce gain in condi builds just absolutely suck at landing scepter 3 once you train yourself to land it after transfers, ds bursts, and corrupt boon you will be golden.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

SPvP Terror

in Necromancer

Posted by: Rav.9475

Rav.9475

Thanks for the tips people.

I did start using the build Nex posted and also swapped my horn for a dagger. Nex was right in that it is a matter of practice to get the timing right on Sceptre 3 – when you do it right Life Force is fine.

Utilities I have SWalk, SWall and Corrupt Boon. Am thinking I might use the Flesh Worm (even with the new “fixes” given to it by ANet) but am not sure which utility I should drop…?

SPvP Terror

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Posted by: Ashur.6403

Ashur.6403

I’m probably in the minority when it comes to this decision, but imo I don’t believe path of corruption is worth taking with the changes to how dark path interacts with ledges now. I also believe that, with good positioning, flesh wurm is unnecessary.

I’ve been toying with this build and it’s a lot of fun. You are much less mobile with it, but with the extra fear, protection, and life force generation I haven’t missed it much.

Dark Lord Sutekh – Necromancer
Henge of Denravi

SPvP Terror

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Posted by: NeXeD.3042

NeXeD.3042

Poc is a game changer when landed.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

SPvP Terror

in Necromancer

Posted by: Ragion.2831

Ragion.2831

From my experience with condimancers, conditions can be really slow, and it takes a lot of resources to stack enough threatning ones, then there is the problem of it being cleansed. You can go through your entire rotation in 5 seconds and then all of a sudden all your work is gone then you have to start again. If you cant take a punch when this happens then gg.

The guardian is just one example, they have enough minor cleanses to avoid being baited into using contempltion of purity and once you go all in with conditions and they use it? prepare to eat damage.

What ever condi build you are using, you should probably try not to be a hero, . Here is my suggestion, its based off of mobility because the last thing you want is to be competing against a 10k damage burst over 2 seconds when your condi damage will do it over 5 seconds if not more and can be easily cleansed.

http://gw2skills.net/editor/?fRAQNBLhZakjmyb7sxvG+bTQMISfKzlID8gyhLB-TJRHwAC3fIZZAyPBAAnCAA

Stand back as much as possible and use your condis. If you start gettin focused, use the swarm then spam anything with cripple and chill. if the focus is too much, wurm port and run, go back when they switch to a different target. The good thing about condis is you can run away and still do damage, its what makes condi mesmers especially really deadly.

Use your perma swiftness cripples and chills to create distance save your fears for after you have applied a lot of condis not before to avoid giving chances to cleanse. Basically don’t open with an active fear unless you have a thief with dagger/pistol right on top of you

I just found this video. This is why i can never use carrion.

(edited by Ragion.2831)