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Master of Corruption; Reduce the recharge of corruption skills. Corruption skills apply an additional condition. Gain %3 Life-force for every condition on you upon the initial activation of a corruption skill.
OR
Master of Corruption; Reduce the recharge of corruption skills. Corruption skills apply an additional condition. For 4s after you activate a corruption skill, conditions applied to you give you 3% life force.
The idea is to make this trait more alluring. And also to give us some life force generation that isn’t tied to Soul Reaping, spectral skills, or deaths.
Master of corruption is fine. Consume conditions isnt. Terror and path of corruption being same tier also isnt. Kills all condi specs instantly
most of the corruption skills are to weak to use them anyway. BiP is a much worse version of already weak Empower of guardian…
can
u
imagine
?
Master of corruption is fine. Consume conditions isnt. Terror and path of corruption being same tier also isnt. Kills all condi specs instantly
It really isn’t. 20% CDR alone as a Master Tier trait isn’t good enough, others have additional effects. Furthermore, we pay for that extra 13% CDR, which isn’t a whole lot, by adding a ton of self-cost to the skills. MoC needs a rework, as do Corruptions themselves.
I personally just hate that it’s in the same line as path of corruption and terror. Those 3 traits are so important for a condition build especially in pvp. Fortunately corrupt boon replaces path of corruption and terror is outclassed by MoC.
@Bhawb.
I believe the developers think that adding conditions to ourselves is a strength. So they consider the extra condition “an additional effect”. They want to see us putting conditions on ourself and then sending them or “boonifying” them BUT they wanted the revenant to have resistance and not us…
most of the corruption skills are to weak to use them anyway. BiP is a much worse version of already weak Empower of guardian…
can
u
imagine
?
You’re aware that Empower has a 2.5 second cast time, can’t be used while moving, and is attached to a weapon that has nearly no damage, right?
@Bhawb.
I believe the developers think that adding conditions to ourselves is a strength. So they consider the extra condition “an additional effect”. They want to see us putting conditions on ourself and then sending them or “boonifying” them BUT they wanted the revenant to have resistance and not us…
Oh I know that’s what they think but here in reality land we pay for a 13% CDR with conditions, there is no bonus to having those condis.
It’s even more fun if you think that may explain why they don’t want to give us good condi weapons :p
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