[SUGGESTION] Party wide buff trait

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

So, we all know that Necro is subpar and hated by many, including most dungeon groups. We all know that the problem is pretty complex and not easily solved, although many people in this forum posted many neat ideas that would make necro a much better class.

What I propose is a change/addition that, even without solving the core problems of the class, would, I believe, increase the effectiveness of necros in a dungeon party.

Dungeons right now are all about damage and killing things as fast as possible. To achieve so you want professions with high dps and offensive support through boons like might and fury and unique skills and traits like Ele’s conjured weapons and War’s empower allies.

Since the +150 ferocity trait was given to Revenant, what if we get a GM trait (in spite, maybe even a change in close to death) that would do one of two things:

1 – When an ally is above the health threshold, his damage is increased. 5 allies.
Above 90% -> 20% increased damage.
Above 75% -> 15% increased damage.
Above 50% -> 10% increased damage.

OR

2- When an ally is under the health threshold, his damage is increased. 5 allies.
Under 75% HP -> 10% increased damage.
Under 50% HP -> 15% increased damage.
Under 25% HP -> 20% increased damage.

OR

3- Up to 5 targets within range have a debuff based on their current health.
Under 75% -> 10% increased damage to the target.
Under 50% -> 15% increased damage to the target.
Under 30% -> 20% increased damage to the target.

With one of these traits we would get a way to support a party offensively, being able of being a bit less selfish and increase party-wide damage. Maybe, even though the core problems aren’t solved, we would be a bit less hated and more accepted into parties.

So, thoughts?
Please keep discussion polite and constructive. Thanks.

EDIT: Increased the values a bit and added suggestion.

(edited by Heneil Stormcaller.2935)

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Thalia Stark.2468

Thalia Stark.2468

+1.
I think this would be a good idea. Even though it won’t solve Necro’s core issues, at least, until then, we might be accepted in dungeons and even help up the party dps a bit

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Tristan.5678

Tristan.5678

+100
" Death and Decay " Common with your numbers a Elee is still better than Necro
Under 75% -> 10% increased damage to the target.
Under 50% -> 15% increased damage to the target.
Under 30% -> 20% increased damage to the target.

Also trait for “Sigil of spite” that give 180 power to all party

With this we acctualy can become a welcome party member

Or “Unholy Presence” as Gm traid
Allies and player haste is increased by an additional 10%.

(edited by Tristan.5678)

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

True, I was trying not to suggest something too OP (though that might be what we need now, really…)

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Tristan.5678

Tristan.5678

True, I was trying not to suggest something too OP (though that might be what we need now, really…)

We’re in such kitten now that at least something would be amazing xD

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Ara.4569

Ara.4569

I don’t like the “win more” aspect of this idea. I would prefer a risk/reward model. Just switch numbers, doing more damage as you get closer to death, in despair.

Does necro embrace death so well they get soft when nearing it ?

Or split it in 2 versions: pve and pvp.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

I’m not sure splitting between pve and pvp would work, since they seem to be getting further and further way from that model.

So something like:
When an ally is under 75% HP → + 10% damage; under 50% HP → +15% damage; under 25% HP → +20% damage?
I’ll update the OP

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Tristan.5678

Tristan.5678

Yeah we need PVP PVE split for sure with my hibrid and terrible pvp skills I can do quite well with necro in ranked ….
Our weakness is PVE

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

I actually don’t agree with that. Even though pve and pvp play styles are very different, with don’t need the skills/traits to be splited, which would make someone changing game modes much more confused. What we need are valuable options in each game mode. I don’t think that a certain trait or skill has to be useful everywhere. The class itself must be useful everywhere, however.

[SUGGESTION] Party wide buff trait

in Necromancer

Posted by: Aenesthesia.1697

Aenesthesia.1697

I’m not sure splitting between pve and pvp would work, since they seem to be getting further and further way from that model.

So something like:
When an ally is under 75% HP -> + 10% damage; under 50% HP -> +15% damage; under 25% HP -> +20% damage?
I’ll update the OP

that wouldn’t be welcome. Most professions wear scholar runes and try by all means to keep their health above 90%, what would they get then?

I wanted something like this for the signet of vampirism: tweak it so it would mean a net improvement to party damage of 20%-30% for the seconds it’s active. It wasn’t even a 7% increase average, but very useful for burn stages.

But then people who think everything with the necro is ok jumped in and said that they love signet of vampirism the way it is (facepalm)