Safe Stomp

Safe Stomp

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Hello Necro world, I have a question….

I plan on dusting off my necro (after 2+ years of little to no action) and possibly co-main a scourge (Its a big deal for me as I main a teef and to me…a good necro is a dead one), however Scourge surprised the hell out of me to the point I played it and I loved it.

So…as my title mentions, I didnt notice during that demo weekend, however does anyone remember if the scourge had a form of safe stomp?

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

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Posted by: Zoltreez.6435

Zoltreez.6435

A necro does not have a reliable safe stomp no matter the build or spec or skills….

let me add this also to my 400 miles long List of stuff Necros don’t have….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

A necro does not have a reliable safe stomp no matter the build or spec or skills….

let me add this also to my 400 miles long List of stuff Necros don’t have….

Well…reaper shroud has access to stability so its technically a safe stomp

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

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Posted by: Kumouta.4985

Kumouta.4985

Scourge can steal stability, i geuss. You can use corrosive poison cloud against engis or warriors. Well of darkness, i suppose, but noone but a tank would use that seriously. Altrrnatively you can drop a elite on the downed guy, or drop a sand shade on him. That can kill faster than stomp if you try really hard.
There are no other options, sadly.

I can apply over 3 stacks of bleeding.

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Posted by: Zoltreez.6435

Zoltreez.6435

A necro does not have a reliable safe stomp no matter the build or spec or skills….

let me add this also to my 400 miles long List of stuff Necros don’t have….

Well…reaper shroud has access to stability so its technically a safe stomp

in a fight thats not a safe stomp… because you alrleady prety much used it and its on some form of CD or NOT but will be removed while trying to use your slow ass stomp….

Stealth is a safe stomp , immunity is a safe stomp , engies machine is prety much a safe stomp , Super speed is a safe stomp…..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Flumek.9043

Flumek.9043

the game is all about cleave, not much safe stomp races going on

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Posted by: Sephylon.4938

Sephylon.4938

There’s always the flesh wurm+spectral walk trick, functions similarly to a thief’s shadow step stomp but uses 2x the utility slots.

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Posted by: Flumek.9043

Flumek.9043

There’s always the flesh wurm+spectral walk trick, functions similarly to a thief’s shadow step stomp but uses 2x the utility slots.

dont even try that.

it was swag some time ago, now both utilities are trash and theres just sooo much that will still interupt or instacleave you its not even funny.

you may even kill yourself for 10k porting through a trap

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Posted by: CCLegion.5936

CCLegion.5936

Stealth is not a safe stomp, not even close. Not sure what your are implying with super speed, it does not help stomps in any way, nor does quickness.
The only classes with true safe stomps are elementalist, engineer and mesmer. Everyone else relies on things that can be countered and those are thus not safe.

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Posted by: Zero.3871

Zero.3871

maybe you can use sand swell for save stomp like a thief. activate the sand swell to an enemy, start stomp, port back while casting the stomp and port back shortly before the stomp is done.

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Posted by: flow.6043

flow.6043

reaper shroud has access to stability

in a fight thats not a safe stomp… because you alrleady prety much used it and its on some form of CD or NOT but will be removed while trying to use your slow ass stomp….

Wtf kind of argument is that?

How is the chance of one of our skills being on cooldown make it any less likely to be used on downed players than skills of other classes?

And are you really saying that stability in general is not a safe stomp because it might be removed?

Stealth is a safe stomp

Off the top of my head I can think of at least 7 skills on necro alone that would interrupt a stealth stomp. And you think stealth is safer than stability??

immunity is a safe stomp

Ok… unless you are trying to stomp an ele or mesmer or thief. Or your stomp target gets moved by someone else. Or they get stealthed by an ally.

engies machine is prety much a safe stomp

The Function Gyro?
You mean because the gyro gets stability when you trait Final Salvo? Oh wait, I forgot, stability doesn’t count.

Super speed is a safe stomp…..

What?

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Posted by: KrHome.1920

KrHome.1920

maybe you can use sand swell for save stomp like a thief. activate the sand swell to an enemy, start stomp, port back while casting the stomp and port back shortly before the stomp is done.

Does not work. Portal works only twice. The first time on cast (has a cast time! so it can’t be used while stomping) and then one port back to the entrance. Afterwards it vanishes.

@topic:
There are no safestomps in the game. Every stomp attempt can be negated. Immunity stomps are countered by stealth or gimmicks like transfusion port. Everything else can be interrupted through CC or stability corruption.

(edited by KrHome.1920)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

maybe you can use sand swell for save stomp like a thief. activate the sand swell to an enemy, start stomp, port back while casting the stomp and port back shortly before the stomp is done.

Does not work. Portal works only twice. The first time on cast (has a cast time! so it can’t be used while stomping) and then one port back to the entrance. Afterwards it vanishes.

Portal lasts long enough for three total ports, including the one at cast.

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Posted by: KrHome.1920

KrHome.1920

Portal lasts long enough for three total ports, including the one at cast.

I could not use it 3 times in the beta (tested it on friday). The portal vanished after the back-port.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Portal lasts long enough for three total ports, including the one at cast.

I could not use it 3 times in the beta (tested it on friday). The portal vanished after the back-port.

I was able to get 3 ports consistently. Granted, you do have to use the second port almost instantly to get that third.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: KrHome.1920

KrHome.1920

I was able to get 3 ports consistently. Granted, you do have to use the second port almost instantly to get that third.

Okay seems to work but sounds like it is not intended as otherwise it would not make sense that the portal is programmed to vanish when the scourge uses it twice.

I would not be surprised if ANet fixes this when people start to portalstomp with it.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I was able to get 3 ports consistently. Granted, you do have to use the second port almost instantly to get that third.

Okay seems to work but sounds like it is not intended as otherwise it would not make sense that the portal is programmed to vanish when the scourge uses it twice.

I would not be surprised if ANet fixes this when people start to portalstomp with it.

It’s not a matter of the portal only being useable by the Necro once or twice, it’s a matter of the duration being incredibly short, only about 4 seconds.

That 20 second tooltip? Biggest lie of the previews.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: Lalainnia.3598

Lalainnia.3598

Immunity is the only true safe stomp in the game everything else has a counter even if its insanely small and necros have no immunity skills.

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Posted by: flow.6043

flow.6043

Immunity is the only true safe stomp in the game everything else has a counter even if its insanely small and necros have no immunity skills.

Like I said above, even invuln stomps can be countered. Either by stealthing or simply moving away. So by that logic there is no true safe stomp at all.

Just to clarify, “safe” depends on the situation. But in general it means you get to stomp someone with your first stomp attempt.
So yes, necros have several ways to safe stomp. Some less reliable than others, but still.

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Posted by: ugrakarma.9416

ugrakarma.9416

easy, easy,

go reaper mode(near 0 time cast).
go #3, self-stab buff. also, near 0 time to cast.

stomp.

Shroud yourself with dark armor that grants stability and reduces incoming damage. You may shatter this armor to fear foes around you.

https://wiki.guildwars2.com/wiki/Reaper

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Posted by: Recursivision.2367

Recursivision.2367

ez.

1.) start stomping
2.) pop spectral walk
3.) teleport to your flesh wurm to dodge the guardian bubble and enemy cleave
4.) follow up with spectral walk return to finish off the stomp

gg wp. works 100% of the sometimes. all it takes is two utilities. we mesmer now friends.

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Posted by: KrHome.1920

KrHome.1920

ez.

1.) start stomping
2.) pop spectral walk
3.) teleport to your flesh wurm to dodge the guardian bubble and enemy cleave
4.) follow up with spectral walk return to finish off the stomp

gg wp. works 100% of the sometimes. all it takes is two utilities. we mesmer now friends.

This works like a Thief Shadowstep stomp and can be interrupted or the downed player can be stealthed or ported/pushed away.

People seem to define what “safe” means in a very different way. To me, if there is a counter, it is not safe by definition. It’s just “maximizing the chances to succeed”.

Of course (like every class) Reaper has the tools to maximize chances. GS4 stomp, RS3 stomp, CttB stomp or a combination of all 3 are the most common ways to secure a stomp.

Spectral Walk+Wurm stomp is just for the lols. In no serious fight with equal skilled players these two tools are ready on demand for that purpose.

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Posted by: Recursivision.2367

Recursivision.2367

Yeah, it’s certainly novelty.

There’s no guaranteed stomps, of course. Elixir S / Mist Form invuln type stomps being the best — there’s no necro equivalent. We used to have something pretty good in plague form stomp, but it’s gone. In the end, necro doesn’t really have anything to secure stomps against the odds.

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Posted by: nekretaal.6485

nekretaal.6485

If you have blinds, you can usually predict and bait out the guardian / engineer / revinant / warrior / necromancer downed 2 skill.

You’ve got nothing to secure a stomp in a contested team fight.

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