Scavenging vs Nightmare runes PvP

Scavenging vs Nightmare runes PvP

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Posted by: Emapudapus.1307

Emapudapus.1307

I was just looking on efficeiency in pvp between scavenging and nightmare runes in pvp with standard condi build http://gw2skills.net/editor/?fRAQNAW7Yjk0UebfNG3wfbighSyWoDi+ACgzlykIKA-TJhGwAEuAALLDA4gAU4JAAA .

(1): +25 Condition Damage
(2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
(3): +50 Condition Damage
(4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
(5): +100 Condition Damage
(6): 7% of Vitality is converted to Condition Damage.

vs

(1): +25 Condition Damage
(2): +5% Condition Duration
(3): +50 Condition Damage
(4): +10% Condition Duration
(5): +100 Condition Damage
(6): 50% chance when struck to cause Fear for 1 second. (Cooldown: 60s)

First is 15% condi duration vs aprox 100 more condition (7% of vitality):
-Nightmare has aproximately 4% increase in bleed damage, which can rise if overlap with other bleeds and are not removed also to around 8% dmg increase. But usualy if the targets let you overlap so much bleed without cleansing it is dead in both cases. But if your bleeds are cleansed mch sooner and no overlapping the scavaging set gives you little more dmg.
-For poison if it doesnt overlap, scavenging runes do more damage (15% condi durration isnt enaugh for extra tick). If you overlap it, ex. with staff 3 and transfer from corrupt, you can get more ticks also increasing dmg by aproximately 5%. But dmg increase with poison isnt very noticeable anyway, but if no cleansing and heavy overlaping you can get around 2 extra seconds of healing reduction also (excluding auto attack, since you can maintain perma poison with only using that).
-As for fear, if you dont overlap your staff 5 and ds 3 your fear will do more dmg with scavaging runes (3 ticks, around 130 more dmg). With fear overlaping you get 1 extra fear tick with nightmare runes doing around 1000 more dmg (670 without extra condis on target).
-On otherside nightmare runes also increase duration of “utility” condis (weaknes….) and you get aproximately 0.5s increase for all of them on your weapon spells.
(hoelbrak runes not taken into consideration)

For more active part of runes scavenging you can get 4 siphon proc for 1 fear proc. Meaning scavaging runes give you almost 4000 extra dmg and healing (975 per hit) in 60s period (cd time for fear). With nighmare runes you get around 1000 dmg (670 without condis) and around 1 second of enemy being feared. But this active parts are very situational meaning in some situation they will proc but you wont get anything from them (blinded, blocked…).

Conclusion:
I would say that both rune sets are on similar level. Both runes increase passive dmg aproximately the same amount. In some sittuation you might do more dmg with either of them. Only standing out extra 1000 dmg for extra fear tick if they are overlaped. So the only true difference is their utility. Do you prefear 3k more dmg in long run and almost 4k extra healing or 1.65 second of random, single target fear if both happen in perfect situation and in time of 60s (but in my opinion fear much more prone to fail or not activating at right time). So i would say if you take either of them you will do fine in high rank necro pvp.
I personaly atm use scavenging runes and have just a feeling i perform better than with nightmare. (also they cant call you passive fear nub)

So, fellow necros, whats your opinion about that?

all is vain

(edited by Emapudapus.1307)

Scavenging vs Nightmare runes PvP

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I’ve given both of these rune sets a lot of time because I want to like something other than Nightmare runes. In the end, I think the change to Nightmare runes in the recent patch was actually a buff because the crucial aspect to these runes is interrupting an impending burst reactively. Coupled with the condition duration, I actually think that I still like Nightmare more. The added sustain provided by Scavenging runes is really nice, though.

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Scavenging vs Nightmare runes PvP

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Posted by: Flumek.9043

Flumek.9043

nightmare wins, hands down.

scavenging is 5% more dmg, while nightmare changes the flow of whole battle.

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Scavenging vs Nightmare runes PvP

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Posted by: magicsparadise.4871

magicsparadise.4871

Thank you for the detailed post. I’ll think twice about Scavenging runes next time.

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Scavenging vs Nightmare runes PvP

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Posted by: flow.6043

flow.6043

nightmare wins, hands down.

scavenging is 5% more dmg, while nightmare changes the flow of whole battle.

Or it doesn’t when the proc fails… or you die because you didn’t get that extra 2k hp from Scavenging… or couldn’t down an opponent because you were short that amount of leeching dmg.
Stating that Nightmare changes a fight but the other rune doesn’t is rather unfair.
Also, you are comparing the wrong stats here. What you should really think about is 15% condi duration vs extra healing.

Anyway, nice post, Ema. I’m siding with Scavenging.

Scavenging vs Nightmare runes PvP

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Due to my inability to get used to the passive fear proc, and thus cannot utilize it well, I also went to Scavenging (from Travelers, though it will always hold a place in my heart)

My playstyle had to be adjusted a bit, but I find it more than decent…

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Scavenging vs Nightmare runes PvP

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Posted by: pretty fiendish.5421

pretty fiendish.5421

Scavenging Runes look interesting. GW2 wiki mentions a bug with the 4 piece bonus if your armour is damaged. Does anyone have the runes equipped that can confirm whether this is still the case?

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Posted by: NeXeD.3042

NeXeD.3042

Extra duration and random fear procs outweigh the leeching for me, but I’ve accepted I can’t keep myself alive other than transferring conditions clearing conditions and ports/position/LoSing.

I did try it didn’t feel any tankier and I’m guessing some of the procs get wasted while in ds occasionally sure… you can play perfectly and never waste a proc… but that’s not always possible.

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Scavenging vs Nightmare runes PvP

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Trick I found for Scavenging and Vampirsm runes: Activate your heal when you respawn. It should be recharged by the time you need it again, but in the meantime, your first hit deals an extra 975 armor ignoring damage (and heals you if you didn’t get the first strike).

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Scavenging vs Nightmare runes PvP

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Posted by: Flumek.9043

Flumek.9043

Trick I found for Scavenging and Vampirsm runes: Activate your heal when you respawn. It should be recharged by the time you need it again, but in the meantime, your first hit deals an extra 975 armor ignoring damage (and heals you if you didn’t get the first strike).

Nice one, thanks.

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Scavenging vs Nightmare runes PvP

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Posted by: Emapudapus.1307

Emapudapus.1307

Scavenging Runes look interesting. GW2 wiki mentions a bug with the 4 piece bonus if your armour is damaged. Does anyone have the runes equipped that can confirm whether this is still the case?

At least in PvP its working.

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Scavenging vs Nightmare runes PvP

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Scavenging Runes look interesting. GW2 wiki mentions a bug with the 4 piece bonus if your armour is damaged. Does anyone have the runes equipped that can confirm whether this is still the case?

At least in PvP its working.

Partly because in PvP, armor never gets damaged.

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