(edited by Emapudapus.1307)
Scavenging vs Nightmare runes PvP
I’ve given both of these rune sets a lot of time because I want to like something other than Nightmare runes. In the end, I think the change to Nightmare runes in the recent patch was actually a buff because the crucial aspect to these runes is interrupting an impending burst reactively. Coupled with the condition duration, I actually think that I still like Nightmare more. The added sustain provided by Scavenging runes is really nice, though.
nightmare wins, hands down.
scavenging is 5% more dmg, while nightmare changes the flow of whole battle.
Thank you for the detailed post. I’ll think twice about Scavenging runes next time.
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nightmare wins, hands down.
scavenging is 5% more dmg, while nightmare changes the flow of whole battle.
Or it doesn’t when the proc fails… or you die because you didn’t get that extra 2k hp from Scavenging… or couldn’t down an opponent because you were short that amount of leeching dmg.
Stating that Nightmare changes a fight but the other rune doesn’t is rather unfair.
Also, you are comparing the wrong stats here. What you should really think about is 15% condi duration vs extra healing.
Anyway, nice post, Ema. I’m siding with Scavenging.
Due to my inability to get used to the passive fear proc, and thus cannot utilize it well, I also went to Scavenging (from Travelers, though it will always hold a place in my heart)
My playstyle had to be adjusted a bit, but I find it more than decent…
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Scavenging Runes look interesting. GW2 wiki mentions a bug with the 4 piece bonus if your armour is damaged. Does anyone have the runes equipped that can confirm whether this is still the case?
Extra duration and random fear procs outweigh the leeching for me, but I’ve accepted I can’t keep myself alive other than transferring conditions clearing conditions and ports/position/LoSing.
I did try it didn’t feel any tankier and I’m guessing some of the procs get wasted while in ds occasionally sure… you can play perfectly and never waste a proc… but that’s not always possible.
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Trick I found for Scavenging and Vampirsm runes: Activate your heal when you respawn. It should be recharged by the time you need it again, but in the meantime, your first hit deals an extra 975 armor ignoring damage (and heals you if you didn’t get the first strike).
Trick I found for Scavenging and Vampirsm runes: Activate your heal when you respawn. It should be recharged by the time you need it again, but in the meantime, your first hit deals an extra 975 armor ignoring damage (and heals you if you didn’t get the first strike).
Nice one, thanks.
Scavenging Runes look interesting. GW2 wiki mentions a bug with the 4 piece bonus if your armour is damaged. Does anyone have the runes equipped that can confirm whether this is still the case?
At least in PvP its working.
Scavenging Runes look interesting. GW2 wiki mentions a bug with the 4 piece bonus if your armour is damaged. Does anyone have the runes equipped that can confirm whether this is still the case?
At least in PvP its working.
Partly because in PvP, armor never gets damaged.