extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Simply put, the current scepter trait isn’t even close to GM worthy. Engis get 50% condition duration on 5 skills as an adept (chem rounds), necros get 50% on 3 with 150 condition damage(Lingering curse). This has to change. Please use this thread for suggestions on a change to this trait, whether it be the traits location or effect.
PS: before anyone says it, being different classes is not justification for a GM being weaker than an adept trait. I don’t care what classes you are comparing.
Agreed. I think part of the problem is I dislike weapon traits at the GM level, period. A GM trait should be either a huge improvement (stat wise), or a completely mechanic-changing trait, but tying this to a weapon means this is a huge improvement which is turned off a large amount of the time.
I think it makes much more sense for weapons to be adept/master. So drop this to master and replace it with an appropriate trait, and make some appropriate changes to both.
The entire curses line is in shambles. I’ve been saying it for months and I still feel that way. There are plenty of reasons not to use curses which is a major problem, especially for a player like me who enjoys condi builds but knows that it’ll just be more effective for me to use something else like spite or death. Especially spite.
The placement of most the traits in curses are strange and the strength just isn’t there either.
Agreed. I think part of the problem is I dislike weapon traits at the GM level, period. A GM trait should be either a huge improvement (stat wise), or a completely mechanic-changing trait, but tying this to a weapon means this is a huge improvement which is turned off a large amount of the time.
I think it makes much more sense for weapons to be adept/master. So drop this to master and replace it with an appropriate trait, and make some appropriate changes to both.
Yeah if it got switched in the slot of Terror and Terror got buffed i would be happy. I think this is what our last patch should have done:
Terror: Moved to Grandmaster. Now also causes fears to inflict 2-3 torment.
Lingering Curse: Moved to tier 2.
Scepter #3: Now chills the target, increases in duration per condition. (no torment).
Yeah, I do think Terror swapped with LC would be good. It allows for PvP to have a “burst” option at the GM tier, while PvE still gets their PvE traits at each tier.
The biggest issue with curses is that all the good traits are in Tier 2, with the rest of the tiers being non-build defining debuff pressure or fun in theory but wholly worthless things like parasitic contagion.
I would like to see Lingering Curse do something for other weapons or skills like reducing weapon swap CD, casting a mini Epidemic on crit with ICD for all weapons, adding two bleeds to Mark of Blood, or reducing cool down to all Fears by 20%.
Yeah, I do think Terror swapped with LC would be good. It allows for PvP to have a “burst” option at the GM tier, while PvE still gets their PvE traits at each tier.
And what would be the PvE trait?
And what would be the PvE trait?
Parasitic Contagion is a PvE only trait, realistically (whether or not its good is up for debate), and Weakening Shroud is usable.
And what would be the PvE trait?
Parasitic Contagion is a PvE only trait, realistically (whether or not its good is up for debate), and Weakening Shroud is usable.
Parasitic contagion is a bad trait. Don’t take it for PvE… No seriously, it only has niche use when soloing and even then there are far better traits.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
A defensive option shouldn’t be the only option for a condi build in PvE. Especially in a offensive line.
Ok that was “enlightening”. So how how about instead of replacing a decent pve trait with a terrible PvE trait, we switch MoC with LC and buff/fix MoC? That way the PvE usefull traits for condition builds are in both master/ grandmaster not master/master. The fact that a utility trait is a grandmaster has not ever bothered anyone.
Ok that was “enlightening”. So how how about instead of replacing a decent pve trait with a terrible PvE trait, we switch MoC with LC and buff/fix MoC? That way the PvE usefull traits for condition builds are in both master/ grandmaster not master/master. The fact that a utility trait is a grandmaster has not ever bothered anyone.
I was actually thinking about that for a while now. Though how to buff it is a different story. Effectively if its given resistance its only a slightly better/worse Demonic Defiance and we run into the same problem. Having the corruptions skills buffed in some way could be neat. But I don’t know how that’d work out. Consume condition is already really powerful and I don’t know if buffing that or giving it resistance would be a good idea in the long run.
They should scrap current lingering curses entirely.
The bonus condition damage doesn’t scale with bleeds & the condition duration, as OP states, is barely adept worthy. The best thing about the pre rebalance trait is that you would have these long durations that kept foes in combat forever. Thats not true anymore.
Some of the extra duration should be added to the base weapon and it should go back to the drawing board.
My suggestion
New Trait Faintheartedness: Scepter 3 now causes Slow 4(s).
I was actually thinking about that for a while now. Though how to buff it is a different story. Effectively if its given resistance its only a slightly better/worse Demonic Defiance and we run into the same problem. Having the corruptions skills buffed in some way could be neat. But I don’t know how that’d work out. Consume condition is already really powerful and I don’t know if buffing that or giving it resistance would be a good idea in the long run.
Master of corruption
Corruption skills self applied are inflicted on foes around you (radius 360). When using a corruption skill, you gain 15%~30% condition duration for 15~20 seconds (stacks by overwriting). Corruption skills have 20% reduced cooldown.
Master of corruption 2
Corruption skills have 20~33% reduced cooldown. The next skill after using a corruption skill transfers 1~2 conditions.
I was actually thinking about that for a while now. Though how to buff it is a different story. Effectively if its given resistance its only a slightly better/worse Demonic Defiance and we run into the same problem. Having the corruptions skills buffed in some way could be neat. But I don’t know how that’d work out. Consume condition is already really powerful and I don’t know if buffing that or giving it resistance would be a good idea in the long run.
Master of corruption
Corruption skills self applied are inflicted on foes around you (radius 360). When using a corruption skill, you gain 15%~30% condition duration for 15~20 seconds (stacks by overwriting). Corruption skills have 20% reduced cooldown.
Master of corruption 2
Corruption skills have 20~33% reduced cooldown. The next skill after using a corruption skill transfers 1~2 conditions.
I like corruptions as-is, and personally with reaper i was using Corrosive Poison and Consume Conditions with the corruption trait, rather than Dark Path. Dark path has its moments, but having a 20s heal and a poison field i can spin in on a 20s cooldown? yes please!!!! That’s like 26 stacks of poison in an AoE… insane.
The trait is usable, all the corruption skills are usable (though the might-stacking is pitiful on Blood is Mine).
Dark’s paths moment on reaper is every 5 seconds or so when it blinds chills and corrupts 2 boons while also dealing great damage.
Dark’s paths moment on reaper is every 5 seconds or so when it blinds chills and corrupts 2 boons while also dealing great damage.
The chill is a trait. Also, it’s really easy to dodge the final hit. Corruption is still a very good option, especially in spvp.
Dark’s paths moment on reaper is every 5 seconds or so when it blinds chills and corrupts 2 boons while also dealing great damage.
The chill is a trait. Also, it’s really easy to dodge the final hit. Corruption is still a very good option, especially in spvp.
LOLs I know. Corruptions are subpar because you’ve gotta run another condi clear just to use your utilities. Why would you take corruptions when you could get signets that just work, and don’t have downsides. Corruptions aren’t any stronger than signets, so the downside gives signets the edge. CPC and Consume conditions are good skills but the debuffs make them not worth it over other options. Also, don’t need CPC for comboing with Soul Spiral if you’ve got chillblains, or even nightfall (both combos are good).
Also, yeah it’s pretty easy to avoid the final hit of Death’s Charge, but that leaves you down one dodge for a 5 second cd. If you do get it to land they’ve just gotten a good amount of debuffing for one skill.
Anyway, back on topic. My suggestion for the scepter trait is to take off the condition damage and move it down to adept. Move terror up to gm and buff it as I suggested in another thread. Get rid of parasitic contagion, and give a similar type of trait but with a more realistic pvp effect. Merge the fall damage trait into the current corruption trait, rework corruptions, and give us a new master tier trait.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
Really strange that you see a condition trait as a PvE trait. If anything parasitic contagion is a WvW trait but not a PvE trait.
Just a thought, but how about making the Lingering part of the name the key to it?
Logistically difficult, I imagine, but:
-Whenever an opponent removes # stacks of a condition from you, Lingering Curse reapplies one, five second stack of that condition.
Not overwhelming, similar to the mesmer trait that replaces shattered phantasms, helps condi builds by giving them a bit more resistance to cleanses.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
Really strange that you see a condition trait as a PvE trait. If anything parasitic contagion is a WvW trait but not a PvE trait.
Well not really because you have group condi clear flying everywhere.
Parasitic contagion works best when there are a large number of targets who dont fight back much or cleanse themselves, it isnt effective in current pve encounters because condi dmg is lower than power and current pve doesnt really require you to have sustain.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
You could simply change it from a PvE trait to a generall sustain trait based around condis. Flat heal when you apply an condition (per stack), lifesiphon if one of your conditions gets removed.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
Really strange that you see a condition trait as a PvE trait. If anything parasitic contagion is a WvW trait but not a PvE trait.
Well not really because you have group condi clear flying everywhere.
Parasitic contagion works best when there are a large number of targets who dont fight back much or cleanse themselves, it isnt effective in current pve encounters because condi dmg is lower than power and current pve doesnt really require you to have sustain.
Which does not change the fact that it’s not a trait that is more usefull for PvE than it is for PvP. My point was more that you’ll have more material to use it in WvW than in any other game mode and it’s mainly due to the fact that player vs player encounter a favourable to condition and almost passive healing while PvE is more like swim or sink but don’t take any hit.
Beside, nothing showed in the last BWE give more importance for this trait in PvE. So current or not the value for PvE is the same as the value for PvP : 0. Don’t mind me but it’s kinda boring to see people saying : Wait, soon they will design PvE to make the necromancer’s trait awesome. They simply won’t, they will keep their game balanced for the majority of the professions with a PvP priority in their mind.
The issue with parasitic contagion is that we primarily see it as a sustain healing trait while it’s strenght lie in it’s ability to burst heal ourselves via boon corruption or epidemic.
Not denying that it is bad, but it is a PvE only trait regardless. If it needs to be replaced that’s a side issue.
Really strange that you see a condition trait as a PvE trait. If anything parasitic contagion is a WvW trait but not a PvE trait.
Well not really because you have group condi clear flying everywhere.
Parasitic contagion works best when there are a large number of targets who dont fight back much or cleanse themselves, it isnt effective in current pve encounters because condi dmg is lower than power and current pve doesnt really require you to have sustain.
Which does not change the fact that it’s not a trait that is more usefull for PvE than it is for PvP. My point was more that you’ll have more material to use it in WvW than in any other game mode and it’s mainly due to the fact that player vs player encounter a favourable to condition and almost passive healing while PvE is more like swim or sink but don’t take any hit.
Beside, nothing showed in the last BWE give more importance for this trait in PvE. So current or not the value for PvE is the same as the value for PvP : 0. Don’t mind me but it’s kinda boring to see people saying : Wait, soon they will design PvE to make the necromancer’s trait awesome. They simply won’t, they will keep their game balanced for the majority of the professions with a PvP priority in their mind.
The issue with parasitic contagion is that we primarily see it as a sustain healing trait while it’s strenght lie in it’s ability to burst heal ourselves via boon corruption or epidemic.
Yeah I don’t expect them to deliver pve that is any different from now myself either.
I understand what you’re saying, I just had a completely different point/topic running in my head at the time related to developing traits with the intention of being used in a well rounded encounter and not developing traits only to benefit the dps or go home situation because the pve raid designers can’t create proper encounters.
Sorry isn’t really anything to do with this topic I think.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.