Scourge Support WvW gearing

Scourge Support WvW gearing

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Posted by: ambio.7019

ambio.7019

Going to be making a full support build for WvW, for early PoF is Minstrel’s looking like the clear winner? Or would the condi damage from Seraph’s make more sense?

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Posted by: Justine.6351

Justine.6351

Seraph’s is glass gear, don’t do that.

Apothecary
healing power, toughness/condition damage

Rune of the Water
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Water

Will focus on healing power for solid barriers and modest boon duration for condi to boon conversion.

(edited by Justine.6351)

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Posted by: mazut.4296

mazut.4296

They might add new sets with condi/healing/vit or something similar

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Posted by: Rangerdeity.5847

Rangerdeity.5847

Apothecary is probably best you get condi and healing plus toughness to make use of your high base HP pool. many would say vit>toughness but since your healing reducing damage improves your effective heal rate. also given your high base HP pool toughness gives you great “effective health” which is the amount of raw damage you can take after toughness mitigations. with exotic apothecary, transfusion can heal for up to 8k thats going to be broken strong on a scourge.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

I want a Healing power version of Trailblazer. If we get a Healing Power / Condi Damage + Expertise / Vitality set, my Raid build for my Scourge supportive damage dealer hybrid will be completely perfected

Vitality is actually incredibly important for Scourge to be able to pump out their Shade abilities off of cooldown, which vastly improves their ability to sustain their shrouds against big hits that they predict.

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Posted by: mazut.4296

mazut.4296

Yes as somebody else pointed out, F-skills cost doesn’t scale with vitality, so more vitality is desirable option.

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Posted by: Justine.6351

Justine.6351

Yes as somebody else pointed out, F-skills cost doesn’t scale with vitality, so more vitality is desirable option.

Life force has always functioned with %.

Shroud damage shielding scaled better with vita because of its inherent 50% damage reduction.

Barrier has no damage reduction and scales with healing power. This makes toughness more valid an option as you do not want to be a vita pillow that burns through barriers and carves through health pool that you can not replenish easily.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yes as somebody else pointed out, F-skills cost doesn’t scale with vitality, so more vitality is desirable option.

Life force has always functioned with %.

Shroud damage shielding scaled better with vita because of its inherent 50% damage reduction.

Barrier has no damage reduction and scales with healing power. This makes toughness more valid an option as you do not want to be a vita pillow that burns through barriers and carves through health pool that you can not replenish easily.

Yes, but life force costs are static. A larger pool from more Vitality means you can use the shade skills more per life force gain.

To the OP: I think Celestial is honestly a good base for your gear for supporting in WvW. I wouldn’t use full Celestial, but maybe just the armor, then using weapons and trinkets to customize.

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(edited by Drarnor Kunoram.5180)

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Posted by: Justine.6351

Justine.6351

Yes as somebody else pointed out, F-skills cost doesn’t scale with vitality, so more vitality is desirable option.

Life force has always functioned with %.

Shroud damage shielding scaled better with vita because of its inherent 50% damage reduction.

Barrier has no damage reduction and scales with healing power. This makes toughness more valid an option as you do not want to be a vita pillow that burns through barriers and carves through health pool that you can not replenish easily.

Yes, but life force costs are static. A larger pool from more Vitality means you can use the shade skills more per life force gain.

To the OP: I think Celestial is honestly a good base for your gear for supporting in WvW. I wouldn’t use full Celestial, but maybe just the armor, then using weapons and trinkets to customize.

Oh grief, thought they were % cost.
Looks like high hp class still pigeonholed into vita.

Without any vita nor SR the highest cost skill would be 35% lf and the cheapest 10%.

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Posted by: Justine.6351

Justine.6351

Lols…

Healing power, vita, toughness required to play even remotely supportive. And then all you are doing is preemptive healing with the backend of condi converting to boons for allies. I’d say run celestial but celestial is bleh for condi oriented scourge and power will be bad without reaper.

Might aswell run a supportive wells reaper running celestial/leadership runes.

http://gw2skills.net/editor/?vRAQNAndRnk0AVbi90A20A0bilaBDKBEAaATfh12WIeLWGTjA-TlDDQB1b/hB+AAmnmAKcAEMkSQvo8jAHSgKcAC4k6PJ4ABMhjAQc0jAgTAg90QEAAB4mtZbezk5Mv5Nfezbezbezz1t5Nv5NvZpAAcMA-w

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Posted by: Svarty.8019

Svarty.8019

Lols…

Healing power, vita, toughness required to play even remotely supportive.

I run a tonne of toughness myself, but is toughness that important in the condi meta?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Helly.2597

Helly.2597

The fact that LF costs for scourge don’t scale based on your total LF pool is hopefully a bug/not a feature that will remain at launch. As has been pointed out, it just pigeonholes use into taking high vit stats. It becomes a lot harder for me to justify taking viper’s for example when so much of the damage and sustain is tied to the shade skills and you take a big LF pool loss in taking stats without vit.

For support/condi dmg hybrid, I haven’t hashed out the exact details yet, but something along these stats might be solid. You lack condi duration, but you could adjust for that with giver’s weapons instead of magi. And of course you can always mix in some apoth gear if you feel like having no additional toughness is really hurting in fights. 34k hp is prob a bit excessive anyways.

People call me Hobo.
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Posted by: Knox.8962

Knox.8962

The fact that LF costs for scourge don’t scale based on your total LF pool is hopefully a bug/not a feature that will remain at launch. As has been pointed out, it just pigeonholes use into taking high vit stats.

What you saw during the preview would be the worst case scenario for usage unless you were in carrion gear or something. If you stack vitality, you’re doing so to increase your support output at the cost of your personal DPS. This is working as intended.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

If the life force costs did scale based on your total life force pool, then Scourge would get literally 0 benefit from increasing said pool. It doesn’t matter if your pool is 60 or 60,000 if all expenditures are done via percentage (especially since all gain is also done via percentage.)

Flat costs need to stay.

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Posted by: Justine.6351

Justine.6351

Lols…

Healing power, vita, toughness required to play even remotely supportive.

I run a tonne of toughness myself, but is toughness that important in the condi meta?

Shroud has 50% damage reduction.
Scourge has upto 15% damage reduction.

That’s a lot of damage reduction you lose to help shield you. Power builds are going to carve into vita scourges really hard if they catch them without protection. Idk how it will all play out but I think 300 toughness would be prudent to take.

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Posted by: Recursivision.2367

Recursivision.2367

In 10v10+ sized fights, the benefit of Vitality starts to diminish, as the life force replenishes faster that you can even use it. So keep that in mind.

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Posted by: Recursivision.2367

Recursivision.2367

The other thing to keep in mind… Barrier decays at a fixed rate, right (just thinking this seemed to be the case)? So, barrier scales with vitality both in size and duration?

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Posted by: Rangerdeity.5847

Rangerdeity.5847

The other thing to keep in mind… Barrier decays at a fixed rate, right (just thinking this seemed to be the case)? So, barrier scales with vitality both in size and duration?

Barrier scales with healing power not vitality

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Posted by: Sigmoid.7082

Sigmoid.7082

The other thing to keep in mind… Barrier decays at a fixed rate, right (just thinking this seemed to be the case)? So, barrier scales with vitality both in size and duration?

Barrier scales with healing power not vitality

How much barrier you can have is dictated by vitality. How much barrier abilities grant is dictated by healing power.

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Posted by: Justine.6351

Justine.6351

But what is the decay rate math stuff?

Instant decay?
Slight delayed decay window?
Refreshing delayed decay window on reapplication of barrier?

Linear decay?
Exponential decay?

%based decay?
Static based decay?

Idk if anyone has looked into this yet. Idk if it’s going to be obvious enough to matter regardless of build.

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Posted by: Swiftwynd.1685

Swiftwynd.1685

But what is the decay rate math stuff?

Instant decay?
Slight delayed decay window?
Refreshing delayed decay window on reapplication of barrier?

Linear decay?
Exponential decay?

%based decay?
Static based decay?

Idk if anyone has looked into this yet. Idk if it’s going to be obvious enough to matter regardless of build.

Barrier begins to decay 2 seconds after the last barrier was applied.

It rapidly drains at a rate that, 6 seconds after the last barrier was applied, a full barrier at 50% of your health will have fully depleted.

Think of it as an inverse of the out of combat healing basically.

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Posted by: Justine.6351

Justine.6351

But what is the decay rate math stuff?

Instant decay?
Slight delayed decay window?
Refreshing delayed decay window on reapplication of barrier?

Linear decay?
Exponential decay?

%based decay?
Static based decay?

Idk if anyone has looked into this yet. Idk if it’s going to be obvious enough to matter regardless of build.

Barrier begins to decay 2 seconds after the last barrier was applied.

It rapidly drains at a rate that, 6 seconds after the last barrier was applied, a full barrier at 50% of your health will have fully depleted.

Think of it as an inverse of the out of combat healing basically.

So it drains at percent rate or static or we don’t have enough data yet then?

Just wondering if a 15k max barrier will decay as fast as a 7.5k max barrier. If it decays at a percent rate, healing power might actually be irrelevant for all but the most keen eyed scourge who can actually catch a spike with a strong barrier. For everyone else just keeping softer barriers up for some modest damage mitigation won’t even require healing power.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It seems to be percentage on the decay.

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Posted by: Justine.6351

Justine.6351

It seems to be percentage on the decay.

That would be the appropriate way to decay otherwise we would probably see barrier stacking bunker builds. Can’t imagine the horror of static decay unless it was exponential decay too.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

The other thing to keep in mind… Barrier decays at a fixed rate, right (just thinking this seemed to be the case)? So, barrier scales with vitality both in size and duration?

Barrier scales with healing power not vitality

How much barrier you can have is dictated by vitality. How much barrier abilities grant is dictated by healing power.

thats actually well thought out are barriers also effected by toughness and protection? what about boon duration? also aegis procs under the barrier or above it? i mean having barrier absorb damage and only trigger aegis if the HP damage would be taken would be ideal. if Anet thought all this thru barriers could be infact very big players in WvW. and huge deals in PvP. a bunker scourge is already tanky as kitten with multiple weapon options i played a cleric scourge with dagger/torch axe/dagger and it went oddly well. i also went apoth and its zerg bombing and barrier output was off the charts tho not as potent in pvp as the cleric was. Im not much of a raider so i cant really tell you how well it will do there but i doubt it will rack raid meta that much.

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Posted by: Sigmoid.7082

Sigmoid.7082

I think your thinking into it way to much. Barrier essentially works out as temprary extra HP. All of the same rules apply.