Self inflicted condi's in condi heavy game

Self inflicted condi's in condi heavy game

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Hi,

Basically, when you go condi with necro you use corruption skills. But then you start inflicting condi’s on yourself in an already condi heavy game just from using your own skills. Not to mention the extra condi’s due to traits.
This just sukcs, it really sucks. There is absolutley no reason what so ever why I want to inflict additional condi’s on myself while already being overwhelmed by 10 different condi stacks. Sure, I can cleanse/transfer a lot of condi’s from myself but there is such a thing as cooldown. Given enough condi stacks you run out of ways to cleanse/transfer them. This means that you are commiting suicide when using your own skills (since, you know, the extra condi here and there)…
This probably could have worked in vanilla GW2 but not in HOT.

Dear Anet, please do something about this. Give us at least a few skills which transfer condi’s to boons (like Guardian with Contemplation Of Purity) in stead of just offloading them. This is really a skill we could use better than Guard. Or why don’t we become imune to condi’s for a while? Other classes have invulnerability EXCEPT FOR NECRO!
Condi Necro is just the kamikaze pilot of GW2.

Does any one you actually enjoy this? Of think this is reasonable?

I mean, just look at Blood Is Power(in attach). Around 5k self inflicted damage right there when not transfered/cleansed… That’s bonkers…

Attachments:

— Slave of the Free World —

(edited by Azzara Nectum.1734)

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Posted by: Funky.4861

Funky.4861

That’s kind-of the point of using master of corruption- you’re harming yourself a little to do more damage via reduced cooldowns on corruption skills.
We have lots of ways to use those additional condi’s either by transferring them to enemies-
https://wiki.guildwars2.com/wiki/Putrid_Mark
https://wiki.guildwars2.com/wiki/Deathly_Swarm
https://wiki.guildwars2.com/wiki/Consume_Conditions
https://wiki.guildwars2.com/wiki/Plague_Signet
https://wiki.guildwars2.com/wiki/%22Suffer!%22
https://wiki.guildwars2.com/wiki/Plague_Sending
https://wiki.guildwars2.com/wiki/Necromantic_Corruption

removing them
https://wiki.guildwars2.com/wiki/Spiteful_Renewal
https://wiki.guildwars2.com/wiki/Shrouded_Removal
https://wiki.guildwars2.com/wiki/Grim_Specter

or converting them to boons (https://wiki.guildwars2.com/wiki/Well_of_Power).

This is all without looking at armour runes and weapon sigils. At first i thought in a similar manner to yourself, then i realised the array of transfers we have across builds makes it work to our advantage. The only problem i occasionally run into is not having an enemy to transfer the condi to, but that’s what lifeforce is for

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Posted by: Lahmia.2193

Lahmia.2193

They should just add a second of resistance to each corruption skill, like they did with guardian’s “Save Yourselves”, so it gives you a small window of no damage from said self inflicted conditions.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

That’s kind-of the point of using master of corruption- you’re harming yourself a little to do more damage via reduced cooldowns on corruption skills.
We have lots of ways to use those additional condi’s either by transferring them to enemies-
https://wiki.guildwars2.com/wiki/Putrid_Mark
https://wiki.guildwars2.com/wiki/Deathly_Swarm
https://wiki.guildwars2.com/wiki/Consume_Conditions
https://wiki.guildwars2.com/wiki/Plague_Signet
https://wiki.guildwars2.com/wiki/%22Suffer!%22
https://wiki.guildwars2.com/wiki/Plague_Sending
https://wiki.guildwars2.com/wiki/Necromantic_Corruption

removing them
https://wiki.guildwars2.com/wiki/Spiteful_Renewal
https://wiki.guildwars2.com/wiki/Shrouded_Removal
https://wiki.guildwars2.com/wiki/Grim_Specter

or converting them to boons (https://wiki.guildwars2.com/wiki/Well_of_Power).

This is all without looking at armour runes and weapon sigils. At first i thought in a similar manner to yourself, then i realised the array of transfers we have across builds makes it work to our advantage. The only problem i occasionally run into is not having an enemy to transfer the condi to, but that’s what lifeforce is for

Yes, we do have lots of ways… But most of the skills you listed aren’t used in the condi build. Which looks basically like this:

http://gw2skills.net/editor/?vREQNArYRjc0Q1N2cDe3A/NWKGsoAwAIBQNEmC3q4eYRMJC-TRSFQBtTXwb0C4u9H81TAAAHCg+p+TCOBAjUJYDV+RKgJlGB-e

There are only 2 ways of clearing them:
https://wiki.guildwars2.com/wiki/Deathly_Swarm
https://wiki.guildwars2.com/wiki/Consume_Conditions
You won’t want to trait Plague Sending due to Chilling Darkness being better (triggers other traits like Deathly Chill).. You won’t use the Death Magic trait since Soul Reaping and Curses are the better choices (damage wise). Well of Power has a 40sec cd and you have to be able to stand in the circle for the full 5sec for it’s full effect. very situational skill, unlikely to be used. You would also loose a corruption, for which you are specially traiting.
Suffer can be picked in stead but the build would loose other strong skills which support it (like Epidemic or Blood Is Power).
Spiteful renewal is another trait line which is not as efficient as the other ones in the condi build.
Shrouded Removal also is a trait out of another trait line which; again; is not as efficient as the others to support the condi build.
And Grim Specter can’t be used since Lich Form is inferior to Plaguelands (corruption skill).

Even though you list some options, they just don’t fully cut it against other skills which makes the build shine, damage wise.

They should just add a second of resistance to each corruption skill, like they did with guardian’s “Save Yourselves”, so it gives you a small window of no damage from said self inflicted conditions.

==> This!!

— Slave of the Free World —

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Posted by: Funky.4861

Funky.4861

I did say ‘across builds’ meaning not just condi, but you should not blindly stick to the same utils and 2nd weaps. I typically use sceptre/dagger and gs, with blood is power, suffer, epidemic and plaguelands with staff as an option depending on situation. That’s 4-7 condi transfers on a 20-sec cd or shorter. Don’t forget that u take 50% less condi damage in shroud too.

The other thing to bear in mind is that several of the corruption utils self-inflict the same condition, so if you time ur transfers you won’t be re-applying a condi you just got rid of.

Wouldn’t say ‘no’ to that 1sec resistance (which revs got on mallyx skills, but w/e ^^).

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Posted by: Sephylon.4938

Sephylon.4938

I’m confused, what game mode are you referring to?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

That’s kind-of the point of using master of corruption- you’re harming yourself a little to do more damage via reduced cooldowns on corruption skills.
We have lots of ways to use those additional condi’s either by transferring them to enemies-
https://wiki.guildwars2.com/wiki/Putrid_Mark
https://wiki.guildwars2.com/wiki/Deathly_Swarm
https://wiki.guildwars2.com/wiki/Consume_Conditions
https://wiki.guildwars2.com/wiki/Plague_Signet
https://wiki.guildwars2.com/wiki/%22Suffer!%22
https://wiki.guildwars2.com/wiki/Plague_Sending
https://wiki.guildwars2.com/wiki/Necromantic_Corruption

removing them
https://wiki.guildwars2.com/wiki/Spiteful_Renewal
https://wiki.guildwars2.com/wiki/Shrouded_Removal
https://wiki.guildwars2.com/wiki/Grim_Specter

or converting them to boons (https://wiki.guildwars2.com/wiki/Well_of_Power).

This is all without looking at armour runes and weapon sigils. At first i thought in a similar manner to yourself, then i realised the array of transfers we have across builds makes it work to our advantage. The only problem i occasionally run into is not having an enemy to transfer the condi to, but that’s what lifeforce is for

Yes, we do have lots of ways… But most of the skills you listed aren’t used in the condi build. Which looks basically like this:

http://gw2skills.net/editor/?vREQNArYRjc0Q1N2cDe3A/NWKGsoAwAIBQNEmC3q4eYRMJC-TRSFQBtTXwb0C4u9H81TAAAHCg+p+TCOBAjUJYDV+RKgJlGB-e

There are only 2 ways of clearing them:
https://wiki.guildwars2.com/wiki/Deathly_Swarm
https://wiki.guildwars2.com/wiki/Consume_Conditions
You won’t want to trait Plague Sending due to Chilling Darkness being better (triggers other traits like Deathly Chill).. You won’t use the Death Magic trait since Soul Reaping and Curses are the better choices (damage wise). Well of Power has a 40sec cd and you have to be able to stand in the circle for the full 5sec for it’s full effect. very situational skill, unlikely to be used. You would also loose a corruption, for which you are specially traiting.
Suffer can be picked in stead but the build would loose other strong skills which support it (like Epidemic or Blood Is Power).
Spiteful renewal is another trait line which is not as efficient as the other ones in the condi build.
Shrouded Removal also is a trait out of another trait line which; again; is not as efficient as the others to support the condi build.
And Grim Specter can’t be used since Lich Form is inferior to Plaguelands (corruption skill).

Even though you list some options, they just don’t fully cut it against other skills which makes the build shine, damage wise.

Every class has its’ compromise between damage and condition clearing traits/skills, you can’t have your cake and eat it too, if you want to clear conditions, you have to compromise. Plague Sending and Chilling Darkness are a perfect example, seems you want maximum damage without needing to trait for or take skills to remove conditions, yet complain there is not enough condition removal… Sorry, it doesn’t work like that.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I did say ‘across builds’ meaning not just condi, but you should not blindly stick to the same utils and 2nd weaps. I typically use sceptre/dagger and gs, with blood is power, suffer, epidemic and plaguelands with staff as an option depending on situation. That’s 4-7 condi transfers on a 20-sec cd or shorter. Don’t forget that u take 50% less condi damage in shroud too.

The other thing to bear in mind is that several of the corruption utils self-inflict the same condition, so if you time ur transfers you won’t be re-applying a condi you just got rid of.

Wouldn’t say ‘no’ to that 1sec resistance (which revs got on mallyx skills, but w/e ^^).

All other classes have access to invul, blocks, leaps & teleports on top of cleanses to aid in escaping a fight to reset or whatever… We don’t… Anet’s claims we don’t need it since we have shroud .. But we are the only class which inflicts so much damage on itself, on top of the same damage we are receiving as any other class.. Why don’t we have a built in resistance for condi? Aren’t we the masters of pain and suffering? A little self inflicted bleed shouldn’t bother us..
So I do firmly believe we should receive some inherent resistance against condi’s since we are supposed to be the masters of it..

I’m confused, what game mode are you referring to?

Can be applies to all game modes, but my perspective is from PVE POV.

Every class has its’ compromise between damage and condition clearing traits/skills, you can’t have your cake and eat it too, if you want to clear conditions, you have to compromise. Plague Sending and Chilling Darkness are a perfect example, seems you want maximum damage without needing to trait for or take skills to remove conditions, yet complain there is not enough condition removal… Sorry, it doesn’t work like that.

Yes, but we are the only class capable of spamming enough condi on ourselve to actually die from it…

— Slave of the Free World —

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Posted by: Jinn Galen.2468

Jinn Galen.2468

I don’t think this is an issue in PvE. I mean the meta build is usually scepter and dagger in PvE plus GS. You can just unload all the corruption skills on whatever boss or enemy npc you are fighting and transfer all self-inflicted conditions with a simple Dagger 4 then continue with the rotation.

This becomes a concern when it comes to sPvP and WvW though since the most reliable skills we have for removing/transferring condis are Plague Signet, Staff 4, and the Plague Sending trait. Dagger 4 is not reliable imo because the projectile is easily seen and avoided. You could try to time it but the self-inflicted condis won’t wait for you and continue to tick away at your health. Consume Conditions is a cool skill except the cast time and cd (can be relieved with master of corruption but you get blinded) are awful. Suffer works as long as there are a lot of enemies because it only transfers 1 condi per target. Shrouded Removal belongs to Death Magic unfortunately. Grim Specter is cool. You lose a lot of condis except you become a big target unless you revert. Then it just becomes a condi removal skill on a 180 sec cd :/

But… you probably won’t be overwhelmed with self-inflicted condis in a sensible pvp build unless you use pure corruption skills on all your utilities (haven’t seen one before).

(edited by Jinn Galen.2468)

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Posted by: Sephylon.4938

Sephylon.4938

if it’s just pve, I would recommend swapping cpc for plague signet. You can also swap consume condi for any other heal skill. There isn’t that great of a condi pressure in open world.

The build I use for open world looks like this; http://gw2skills.net/editor/?vREQNArYRjM0Q1N2dDe2A7NWKGspVwMIGEFAGAdr4e4QMJC-TRSFQBtTXQCOBAjUJoveCAvRLQ/U/BAHCgGq8zd7PQKgJlGB-e, you can try it our if you want.

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Posted by: Wintermute.5408

Wintermute.5408

In PVE any self-inflicted condi is one more condi you are about to put on your enemy. Alternatively, you can eat it for more heal from CC. So yea. If there’s one game mode where necro self-conditions are useful without any drawbacks, it’s PVE. And necro is the only class that can shout at healers “stop cleansing me you stupid”.

Welcome to Rivendell, mister Anderson

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Posted by: Anchoku.8142

Anchoku.8142

Maximizing condi dps without team support in PvE makes you very glassy because there are simply not enough transfers available.

Learn to time condition bursts with condi transfer or corruption cool downs. Mashing buttons as soon as they come off cool down is suicide.

When playing solo PvE, do not try to max condition dps. That is a trap. Go, instead, for maximizing transfers and other clears. Take the hit to dps or switch to power. Without team support or slowing and timing condition skills, you may easily kill yourself. Minions are an example of scaling back dps to better manage the condi burden.

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Posted by: FrostDraco.8306

FrostDraco.8306

Maximizing condi dps without team support in PvE makes you very glassy because there are simply not enough transfers available.

Learn to time condition bursts with condi transfer or corruption cool downs. Mashing buttons as soon as they come off cool down is suicide.

When playing solo PvE, do not try to max condition dps. That is a trap. Go, instead, for maximizing transfers and other clears. Take the hit to dps or switch to power. Without team support or slowing and timing condition skills, you may easily kill yourself. Minions are an example of scaling back dps to better manage the condi burden.

Not really? Necro dps rotations are designed to trasnfer condi’s immediately after receiving them. If you look at any condi necro rotation, dagger 4 is always used AFTER corruption skills, and it even says not to use said skills if it isnt up, because its a dps loss anyway.,

Do you even play necro?

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Maximizing condi dps without team support in PvE makes you very glassy because there are simply not enough transfers available.

Learn to time condition bursts with condi transfer or corruption cool downs. Mashing buttons as soon as they come off cool down is suicide.

When playing solo PvE, do not try to max condition dps. That is a trap. Go, instead, for maximizing transfers and other clears. Take the hit to dps or switch to power. Without team support or slowing and timing condition skills, you may easily kill yourself. Minions are an example of scaling back dps to better manage the condi burden.

Not really? Necro dps rotations are designed to trasnfer condi’s immediately after receiving them. If you look at any condi necro rotation, dagger 4 is always used AFTER corruption skills, and it even says not to use said skills if it isnt up, because its a dps loss anyway.,

Do you even play necro?

And when dagger 4 is on cooldown, you’re rotation can’t be used properly since you need to offload the condi’s because they do inflict a lot of damage on yourself. My point is that Necro should be “immune” to some degree when it comes to (self inflicted) condi’s. When you miss your offload, you’re basically kittened…
And this doesn’t feel right.. Necro’s should have to endure full blown condi damage when they inflict it on themselves..

— Slave of the Free World —

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Posted by: FrostDraco.8306

FrostDraco.8306

Maximizing condi dps without team support in PvE makes you very glassy because there are simply not enough transfers available.

Learn to time condition bursts with condi transfer or corruption cool downs. Mashing buttons as soon as they come off cool down is suicide.

When playing solo PvE, do not try to max condition dps. That is a trap. Go, instead, for maximizing transfers and other clears. Take the hit to dps or switch to power. Without team support or slowing and timing condition skills, you may easily kill yourself. Minions are an example of scaling back dps to better manage the condi burden.

Not really? Necro dps rotations are designed to trasnfer condi’s immediately after receiving them. If you look at any condi necro rotation, dagger 4 is always used AFTER corruption skills, and it even says not to use said skills if it isnt up, because its a dps loss anyway.,

Do you even play necro?

And when dagger 4 is on cooldown, you’re rotation can’t be used properly since you need to offload the condi’s because they do inflict a lot of damage on yourself. My point is that Necro should be “immune” to some degree when it comes to (self inflicted) condi’s. When you miss your offload, you’re basically kittened…
And this doesn’t feel right.. Necro’s should have to endure full blown condi damage when they inflict it on themselves..

Actually it can since the dagger 4 cooldown is lower than both of the skills the meta build uses. Which means if you do the proper rotation it will be up. It will not be up however, if you don’t have a proper rotation or are forced to use a skill to deviate from the rotation.

#TheMoreYouKnow

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…Yes, but we are the only class capable of spamming enough condi on ourselve to actually die from it…

Also the only class capable of significant transfer of their own conditions to other players. Which is the whole point.

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Posted by: Justine.6351

Justine.6351

Nerf deathly chill,
Increase self Condi on corruption skills.

Now reapers have to think when playing, gg.

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

If you’re having trouble managing conditions as long as we’re talking general running around not PvP or Raids. Go MM the minions will make the conditions moot and cleanse and transfer conditions to your enemies without you needing to do it. I run full Viper this way and my conditions wipe things out fast only use Epidemic and let the minions do the rest. Dagger offhand gives me the opportunity to send conditions away when I burst epidemic meaning all of those are more condi’s on my targets.

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Posted by: Zephar.4519

Zephar.4519

Blood is Power is a funny kind of skill. They have the flavour right but the execution all wrong (arguably like most of the good ideas in GW2.) It will set people off but it does need a buff.

Yes 10 stacks of might is fantastic, but it’s not really enough; add Stability and Retaliation (scaled from Condition Damage when taking Master of Corruption trait) and make the boons last as long as the bleed and you may have a useful skill.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

…Yes, but we are the only class capable of spamming enough condi on ourselve to actually die from it…

Also the only class capable of significant transfer of their own conditions to other players. Which is the whole point.

Yes, but other classes have enough cleanses at their disposal as well in addition to invuls, blocks, leaps or teleports.. And we have none of that.. We only have shroud
The only somewhat decent gap closer is shroud2 and that skills has some targetting issues…
Meaning that other classes can very easily get out of our range to reset a fight and we are left standing there, dying from our own skills since we couldn’t offload our condi’s…

Blood is Power is a funny kind of skill. They have the flavour right but the execution all wrong (arguably like most of the good ideas in GW2.) It will set people off but it does need a buff.

Yes 10 stacks of might is fantastic, but it’s not really enough; add Stability and Retaliation (scaled from Condition Damage when taking Master of Corruption trait) and make the boons last as long as the bleed and you may have a useful skill.

I kinda like this idea where we convert our self inflicted condi’s to boons… Much like we can corrupt boons to condi’s on enemies…
https://wiki.guildwars2.com/wiki/Condition ==> shows a table of which condi can be converted to a boon… This could be done on the offload: we offload the condi and receive the boon in it’s stead…

— Slave of the Free World —

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Posted by: Svarty.8019

Svarty.8019

Nerf deathly chill,
Increase self Condi on corruption skills.

Now reapers have to think when playing, gg.

Only if you do those things to other classes, too. Thanks.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Dadnir.5038

Dadnir.5038

Well, that’s nothing new but I still think that there is not enough trait that actually help us with this self damage bargain. From my point of view we gain nothing from harming ourself, all we gain is the necessity to waste some of our precious condi cleanse skills (which can be hurt us more than anything). Self harm need to be rewarding and it’s not the case at the moment. Let’s hope this will be adressed into a futur e-spec.

No core profession should be balanced around an optional elite specialization.

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Or….use the condis you give yourself and send them to someone else?

- Twitch: https://www.twitch.tv/MC_Celestia
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Posted by: Crinn.7864

Crinn.7864

No PvP build should be using master of corruption. With that trait you’re giving the enemy 2 free cover conditions every time you use a corruption skill. Never mind the fact that those self-condis can be pretty brutal in their own right.

Sanity is for the weak minded.
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Posted by: Dadnir.5038

Dadnir.5038

That’s exactly the issue Bigpapasmurf. You waste valuable utility and put yourself in danger for little to no benefit.

Why not give use a special buff when we harm ourself?
Why not give us some health/life force when we harm ourself?
Why not give us a boon when we harm ourself?
Why not heal in an area around us when we harm ourself?

Why do we have to waste an utility for using something that should give us an edge in a battle? I understand that sending back a few more condi seem interesting but wasting a precious skill that is supposed to prevent us from dying because we’ve been hurting ourself is really wasting ressources.

There is plenty of options that could actually make the act of hurting ourself valuable but honnestly having to send back the condition is not what I call valuable. It’s just an unnecessary stress. Look, we litterally bleed ourselve to produce 10 might stack that we can barely maintain if we invest in might duration where other profession can just fart might without risk and reach 20 to 25 might stack with ease. We hurt ourselve for less efficacity and to bring that full power of the skill we even have to spend a 2nd skill that could otherwise save our butt if need arise. Excuse me to say it but the necromancer is on the losing end.

No core profession should be balanced around an optional elite specialization.

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Posted by: Justine.6351

Justine.6351

Nerf deathly chill,
Increase self Condi on corruption skills.

Now reapers have to think when playing, gg.

Only if you do those things to other classes, too. Thanks.

What I suggested would probably be a buff, to players who knew what their buttons do.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

That’s exactly the issue Bigpapasmurf. You waste valuable utility and put yourself in danger for little to no benefit.

Why not give use a special buff when we harm ourself?
Why not give us some health/life force when we harm ourself?
Why not give us a boon when we harm ourself?
Why not heal in an area around us when we harm ourself?

Why do we have to waste an utility for using something that should give us an edge in a battle? I understand that sending back a few more condi seem interesting but wasting a precious skill that is supposed to prevent us from dying because we’ve been hurting ourself is really wasting ressources.

There is plenty of options that could actually make the act of hurting ourself valuable but honnestly having to send back the condition is not what I call valuable. It’s just an unnecessary stress. Look, we litterally bleed ourselve to produce 10 might stack that we can barely maintain if we invest in might duration where other profession can just fart might without risk and reach 20 to 25 might stack with ease. We hurt ourselve for less efficacity and to bring that full power of the skill we even have to spend a 2nd skill that could otherwise save our butt if need arise. Excuse me to say it but the necromancer is on the losing end.

Exaclty; we have to use a possible cleanse (dagger4) to offload the condi’s leaving us with hardly any other alternative to cleanse (Consume Conditions)… Other option is to pop shroud.. Often at a point where you don’t want to pop shroud due to low life force but otherwise you’re dead..
And indeed, BIP gives the 10 might but does bleed us and other classes can get might stacks more easily without downside to it… Hell, all other classes can self boon WAY better than Necro can.. But hey, at least we can damage ourselves to do damage to others while they do damage to us which we can’t block or go invul..

Let’s say you are fighting Gorseval and you do the rotation… You use dagger 4 after corrupting to offload the additional condi’s.. Oh wait, Gorseval just hit me with 25 stacks of Vulnerability & torment.. Better use Consume Condition..
Ok, got that cleansed… kitten, still blinded and vulnerable from using Consume Condition due to trait.. Owh and still taking damage.. Better pop shroud .. kitten, low on life force => Necro dead
Meanwhile Guardian: LOL, look at all my boons!

— Slave of the Free World —

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Posted by: Sephylon.4938

Sephylon.4938

If you’re using a raid scenario, then just stick next to the druid, they’ll get rid of those condis for you. The 25 vuln stack gorseval gives doesn’t stay that long, and is no immediate threat, especially if you’re staking behind them.

Additionally, a guardian at gors will be more like: Watch me kill myself faster than anyone can say “kitten stop” by going ham on this boss while it’s on retal phase. ( this also applies to eles, especially to eles)

The argument I’m only applies to pve scenarios, pvp scenarios are a different thing, and those self condi are more harmful than it would be in pve.

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Posted by: Panda.1967

Panda.1967

With the build you posted you can easily keep your self inflicted condi pressure down with just deathly swarm and consume conditions. Not to mention necromancers have built in condi resistance via shroud. And if your really going pure condi you might want to consider swapping from GS to Staff not only will you have more condition damage, but youll have a 2nd condi transfer. With the two skills you hqbe now on that build you habe an 18 and 20 second condi removal, giving you an easy 10 second rotation on tbe two, you’r shortest self inflicted condi has a 10s cd, by the time your putting condis on yourself again one of them is off cd if your smart about how you use them. Throw in staff and you’ve got condi clear every 7 second.

Necromancers have the easiest and most access to condi remoal out of every class in the game. And when the devs said that Necromancers do to need condi resistance traits because they have shroud, they were not just saying that to shut people up. Shrouds are Necromancers built in condi resistance. Other classes have to either trait for it or use specific skills/wepons to get it, Necromancers have it on litterally every build automatically.

Please stop assuming I’m a guy… I am female.

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Posted by: Azzara Nectum.1734

Azzara Nectum.1734

The argument I’m only applies to pve scenarios, pvp scenarios are a different thing, and those self condi are more harmful than it would be in pve.

Corruption trait line is straight up suicide in PvP.. If they do something about the self harm on self then that might become a viable option. I would love to use it in PVP since the damage from that trait line is about the best damage option a Necro has. But maybe all that boon corrupt + condi bombs from Corruption skills would be considered OP?

— Slave of the Free World —

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Posted by: Crinn.7864

Crinn.7864

The argument I’m only applies to pve scenarios, pvp scenarios are a different thing, and those self condi are more harmful than it would be in pve.

Corruption trait line is straight up suicide in PvP.. If they do something about the self harm on self then that might become a viable option. I would love to use it in PVP since the damage from that trait line is about the best damage option a Necro has. But maybe all that boon corrupt + condi bombs from Corruption skills would be considered OP?

Taking 3 seconds off of corrupt boon is never going to be OP.

Sanity is for the weak minded.
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Posted by: FrostDraco.8306

FrostDraco.8306

With the build you posted you can easily keep your self inflicted condi pressure down with just deathly swarm and consume conditions. Not to mention necromancers have built in condi resistance via shroud. And if your really going pure condi you might want to consider swapping from GS to Staff not only will you have more condition damage, but youll have a 2nd condi transfer. With the two skills you hqbe now on that build you habe an 18 and 20 second condi removal, giving you an easy 10 second rotation on tbe two, you’r shortest self inflicted condi has a 10s cd, by the time your putting condis on yourself again one of them is off cd if your smart about how you use them. Throw in staff and you’ve got condi clear every 7 second.

Necromancers have the easiest and most access to condi remoal out of every class in the game. And when the devs said that Necromancers do to need condi resistance traits because they have shroud, they were not just saying that to shut people up. Shrouds are Necromancers built in condi resistance. Other classes have to either trait for it or use specific skills/wepons to get it, Necromancers have it on litterally every build automatically.

Are you implying shroud is in any way comparable to resistance? It took almost 2 years after HoT just to get a slight damage reduction on RS 3. And it isn’t nearly as strong as negating attacks or condition damage entirely. Shroud isn’t ‘built in condi resistance’. It’s built in supplemental HP pool, which was supposed to be our form of damage deterrent, which isnt nearly as strong as the ones other classes get. Mainly due to the fact it needs to be built up, its based on HP, and it degens over time. It also locks you out of your other skills, which makes you heavily vulnerable to certain things, like immobilize.

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Posted by: Panda.1967

Panda.1967

With the build you posted you can easily keep your self inflicted condi pressure down with just deathly swarm and consume conditions. Not to mention necromancers have built in condi resistance via shroud. And if your really going pure condi you might want to consider swapping from GS to Staff not only will you have more condition damage, but youll have a 2nd condi transfer. With the two skills you hqbe now on that build you habe an 18 and 20 second condi removal, giving you an easy 10 second rotation on tbe two, you’r shortest self inflicted condi has a 10s cd, by the time your putting condis on yourself again one of them is off cd if your smart about how you use them. Throw in staff and you’ve got condi clear every 7 second.

Necromancers have the easiest and most access to condi remoal out of every class in the game. And when the devs said that Necromancers do to need condi resistance traits because they have shroud, they were not just saying that to shut people up. Shrouds are Necromancers built in condi resistance. Other classes have to either trait for it or use specific skills/wepons to get it, Necromancers have it on litterally every build automatically.

Are you implying shroud is in any way comparable to resistance? It took almost 2 years after HoT just to get a slight damage reduction on RS 3. And it isn’t nearly as strong as negating attacks or condition damage entirely. Shroud isn’t ‘built in condi resistance’. It’s built in supplemental HP pool, which was supposed to be our form of damage deterrent, which isnt nearly as strong as the ones other classes get. Mainly due to the fact it needs to be built up, its based on HP, and it degens over time. It also locks you out of your other skills, which makes you heavily vulnerable to certain things, like immobilize.

Implying? No, I’m straight up stating that. There is no implying about it. It is a fact. Necromancers dont need condi resistance because they can use shroud to shrug off damage for a period of time. So what if your oocked out of your other skills while in shroud, the shroud skills are quite useful as is, and you only need to use it for a couple seconds if your using it to avoid condi damage.

Also, back to the OPs build… you can very easily trade chilling darkness for plague sending with minimal loss. You dont apply blind very often and if your suffering from self inflicted condis as badly as you claim, then automaticaly triggering plague sending should actually be a dps increase over the loss of 3 stacks of bleed from your very few blinds.

Please stop assuming I’m a guy… I am female.