Sentinel Gear for Necro

Sentinel Gear for Necro

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Posted by: LunarFault.6780

LunarFault.6780

this gear has been available for a long time as Invader gear purchased via wvw tokens.

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Posted by: Mindx.9610

Mindx.9610

ahh didnt know that

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Posted by: Mindx.9610

Mindx.9610

let thread die then lol

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Posted by: War Mourner.5168

War Mourner.5168

Invaders gear is soldier’s stats.

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Posted by: Caveth.3268

Caveth.3268

Yeah, invader’s gear is soldier’s stats, not Sentinel stats.

Soldiers/Invader is: Power/Toughness+Vitality

Sentinel is: Vitality/Power+Toughness

Soldiers gives more Power, Sentinel gives more Vitality

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Posted by: Arianna.7642

Arianna.7642

I’m actually debating this for a tanky build over Soldier’s.

Anyone know whether damage calculations are based off of the 916 base stats (With an additional 916 Power being ~100% additional damage), or whether abilities actually scale via ratios (Ie, for every point in Power, you gain .X damage in ability Y)?

Swapping to Sentinel from Soldier gives approximately 910 more HP while losing 91 Power. Assuming Power does not scale via ratios, but off of the base stats, that’s approximately a 10% damage drop from Power primary to Power secondary. Is that worth an additional 910 Health, which (Presumably) double-dips back into Death Shroud at a slightly lower rate, given that our base damage is relatively poor as it is?

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Posted by: Zak.8274

Zak.8274

I’d get it if the main stat was toughness. But I don’t need any more vit.

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Posted by: Andele.1306

Andele.1306

I’m actually debating this for a tanky build over Soldier’s.

Anyone know whether damage calculations are based off of the 916 base stats (With an additional 916 Power being ~100% additional damage), or whether abilities actually scale via ratios (Ie, for every point in Power, you gain .X damage in ability Y)?

Swapping to Sentinel from Soldier gives approximately 910 more HP while losing 91 Power. Assuming Power does not scale via ratios, but off of the base stats, that’s approximately a 10% damage drop from Power primary to Power secondary. Is that worth an additional 910 Health, which (Presumably) double-dips back into Death Shroud at a slightly lower rate, given that our base damage is relatively poor as it is?

All 3 stats provided dont do much on their own, toughness seems to be worth like 33% of its value in DS, Vit goes 60% to DS and power is on its own ratios in addition to attack based on weapons (not really worth the special investment on scepter and untraited axe, worth it on traited axe, focus, staff and dagger). Honestly id stick to soldier since it at least lets you deal some good damage, Sentinel doesnt seem to do anything for any profession/build.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: spoj.9672

spoj.9672

Going for a sentinel set just for the lols of being able to absorb massive hits. If I want to do damage ill just switch to my beserker or knights gear.

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Posted by: Arvid.3829

Arvid.3829

The damage formula is
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor) In other words, it scales linearly with power: with 1832 you will always deal double damage compared to 916 (assuming all the rest is the same).

As such, I don’t really understand why people sometimes (seem) to suggest that “low damage weapons” aren’t worth the power investment; if anything they need it more in my opinion. In 99% of the game, if you’re not bringing at least some damage to the table I don’t know what you’re doing there… As in: damage is an important form of support as well, and in general, there seems to be no way (for any class) to spec into other support that much that you can ignore damage completely and still do your part in a team. There might be a few very specific situations, but imo they are extremely rare.

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Posted by: Arianna.7642

Arianna.7642

@Arvid
Is that the newest damage formula? I haven’t been even a fraction as active on here as I once was, so I haven’t the slightest idea as to what has been figured out.

When stating that lower damage weapons aren’t worth the Power investment, I refer to the fact that a skill that does 100 damage (Being a low damage weapon) will simply double to 200 damage with an additional 916 Power investment. An ability that hits for 1000 damage (Being a high damage weapon) will be bumped up to 2000 damage, resulting in an overall difference of 900 damage, even though the stat investment was the exact same; you get much less bang for your buck per point when your base damage is already low in comparison to a harder-hitting base damage ability. Drastic examples, same concept.

In this example, I would come to the conclusion that dropping a few, or even a chunk of stats from Power in favor of Vitality, which benefits -all- Professions in an exactly equal manner (1 Vitality = 10 HP, always) is actually a valid conclusion. If I were doing 1000 base damage, as opposed to 100, that additional 1000 damage would look far more tempting than a few hundred or a few thousand additional Hit points.

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Posted by: Pendragon.8735

Pendragon.8735

I would take pieces of this over Soldier’s as a conditionmancer, where power does the least for us, if I wanted to get a bit more tanky. Vitality is probably the best stat in the game for Necros. Due to that we get 1.6X its worth counting DS, and that we can’t go invulnerable, can’t stealth, don’t have blocks, and are not very deceptive. Facetank is how we primarily defend ourselves and you need health for that.

(edited by Pendragon.8735)

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Posted by: Andele.1306

Andele.1306

I would take pieces of this over Soldier’s as a conditionmancer, where power does the least for us, if I wanted to get a bit more tanky. Vitality is probably the best stat in the game for Necros. Due to that we get 1.6X its worth counting DS, and that we can’t go invulnerable, can’t stealth, don’t have blocks, and are not very deceptive. Facetank is how we primarily defend ourselves and you need health for that.

And Carrion nor Rabid exist so you must take defensive stats and lose out on 80% damage you could do as a coni necro.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Mindx.9610

Mindx.9610

Im thinking of getting a set and using it for a hybrid build

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Posted by: Pendragon.8735

Pendragon.8735

And Carrion nor Rabid exist so you must take defensive stats and lose out on 80% damage you could do as a coni necro.

Don’t get what this post is saying. I said if I wanted to get more tanky. You would never build a whole set with this obviously, but maybe snag a couple pieces out from your Rabid if the Necro didn’t feel survivable enough where he was at.

Because Vitality is the main stat, you would need to use less pieces of this vs Knight, Soldier or Carrion to achieve the same survivability gain.

(edited by Pendragon.8735)

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Posted by: Andele.1306

Andele.1306

Don’t get what this post is saying. I said if I wanted to get more tanky. You would never build a whole set with this obviously, but maybe snag a couple pieces out from your Rabid if the Necro didn’t feel survivable enough where he was at.

Because Vitality is the main stat, you would need to use less pieces of this vs Knight, Soldier or Carrion to achieve the same survivability gain.

I would take pieces of this over Soldier’s as a conditionmancer, where power does the least for us

Condi necro =/= tanky support necro, either way Soldier is better because it holds to the 1:1 ratio of toughness and vit that gives necros more effective hp while not giving up that much damage.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Pendragon.8735

Pendragon.8735

Soldier’s main stat is power, condi’s most worthless. That’s why Sentinel is better budgeted. If you are looking to increase survival, you want the most survival stats while accepting the least power. That could just mean 2 pieces, while you’d have to take 3 of solider’s for similar survival and lose even more offense. The ratio per piece doesn’t matter if you aren’t using a full set. Condi Necro is likely to have way more toughness than health due to being primarily Rabid, a few pieces of Sentinel would work you back toward the 1:1 ratio.

1:1 is theorycraft anyway, and can’t consider healing vs condition damage taken in a given battle, which can sway which is more valuable. Likewise how much condition removal you have. If you have a lot, generally we do, toughness can be better than vit. Same with Life Steal.

(edited by Pendragon.8735)

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Posted by: Kisses.1054

Kisses.1054

I got a full set cause I was like, lolol 60k hp. Then I put it on and tried to think of a situation where I would use it and couldn’t tbh. Maybe if necro damage wasn’t naturally abysmal, or if pets were actually useful.