80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…
Engineer and Elementalist in progress…
To fix Necromancer’s Mobility, I would very much like to see a skill that has the same animation as Lupicus phase 2 Shadow Walk skill.
Shadow Walks – transforms into intangible (but not invulnerable) mass of corruption and charges a player, dealing heavy damage in a moderately large area when it reaches targeted player. The boss can evade some of the attacks used against it while performing this ability.
There are few applications for this:
1 – Add a breaks stun to it, and make it a new utility for necromancers.
2 – Make it single target damage, add immobilize upon reaching the target, and replace our dagger #3 skill Dark Pact.
3 – Change it from heavy damage to moderate damage, add breaks stun, and apply several conditions upon impact. New Utility. (Conditionbuild friendly).
What are your thoughts on this? I personally want this to be a dagger main hand ability because the weapon is melee and lacks mobility.
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