Should Enfeebling Blood = Blast Finisher?
It doesn’t fit well with the current them of majority of fields/finishers are accessible through the same means. Ours are utilities.
Trying to turn it into an offensive version of call to arms? I guess it could. Not sure whether it needs much more than it already has though.
It doesn’t fit well with the current them of majority of fields/finishers are accessible through the same means. Ours are utilities.
Eh, there’s three (four if both bone minions count) and one’s on the staff. At that point it could be theme or coincidence.
id much rather see a blast finisher added to unholy feast (but i much prefer powermancer… so probably biased)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
If only staff blast finisher triggered without hitting an enemy….
We do need better access to finishers imo.
We do need more finishers…
Eh, there’s three (four if both bone minions count) and one’s on the staff. At that point it could be theme or coincidence.
All of our finishers, sans staff, are on utility skills. All of our fields, sans staff, are on utility skills. That is nearly exactly the same thing on every class, they get fields and finishers from the same source, either weapons OR utility skills (with each class having their few exceptions, like our staff). That is done for, I would imagine, balance reasons, it means to have tons of finishers you are giving up fields to use them on, if you bring tons of fields you lack finishers, or you can balance it out.
That said, I would love to see a few more finisher options from our utility skills. I don’t know how they could add them into what we have now, but as we see more skills added I’d like to see them added.
(edited by Bhawb.7408)
Warhorn would be a good one i’d think… both the other classes have them as finishers now. Maybe the spectral recall portion of swalk… it’s similar to flesh wurm I’d say. Other than that, enfeebling blood would be a good one also.
All classes, level 80
Dropbear Massacre, Necro Main
I think it would be a great idea.
No, were forced to use the staff and hope, or sometimes minions aren’t dead and they do it…
Eh, there’s three (four if both bone minions count) and one’s on the staff. At that point it could be theme or coincidence.
All of our finishers, sans staff, are on utility skills. All of our fields, sans staff, are on utility skills. That is nearly exactly the same thing on every class, they get fields and finishers from the same source, either weapons OR utility skills (with each class having their few exceptions, like our staff). That is done for, I would imagine, balance reasons, it means to have tons of finishers you are giving up fields to use them on, if you bring tons of fields you lack finishers, or you can balance it out.
That said, I would love to see a few more finisher options from our utility skills. I don’t know how they could add them into what we have now, but as we see more skills added I’d like to see them added.
And then you have the medium armor classes that have both finishers and fields in both weapon sets and utilities (Engineers are a bit confusing with their kits, though, is that a utility or a weapon skill?). Rangers in particular are notable since most of their combo fields are on utilities and most of their finishers are on weapons. Thieves likewise have combo fields on offhand pistol and shortbow and a couple of utilities, then finishers on pretty much every weapon and two of their elites.
Even despite our lack of finishers overall, we’re still in a much better spot on that front than poor Warriors, where their only combo field is longbow burst skill.
(edited by Drarnor Kunoram.5180)
I’d still consider the Engineer setup to conform, while they use the 1-5 skills to use the finishers, its still based off utility skills.
Rangers only have 3 skills on their utility bar that are combo fields, like I said there are exceptions, but they tend to be very small compared to their “real” source of finishers. Rangers for example can get more finishers off LB than they can if they took every utility combo field they had.
Same with Thieves, two combo fields on utilities, whereas most of their fields/finishers are on weapon sets.
The fact that staff combo’s are only usable on mobs is a massive disadvantage. We cant contribute with blast finishers to stack might or w/e before a fight. Can get 1 aoe might by using bone minions and swapping instead of detonating the second minion.