Should I be concerned?
Others can do things better than the Necro.
Yea you should be concerned. But the problem isn’t that necros are bad in pve, it’s that people think they are bad.
If you go power with dagger your dmg is about the same as a thief’s while having realy good aoe dmg (staff and wells)
If you go conditions you will hear alot about how bad that is as there is a 25 stack max on bleeding.
BUT: even with that cap your dps is insane (i tested it with my necro: there where 2 identical mobs in fractals lvl 26, i started one solo shortly after the 4 others [ele, 2 dps/support hybrid guards and a power ranger] started the other one. I finished first.
I also did fractals with a team of 3 condi necros and 2 support guards. Yes each of us Necros could sustain about 17-20 stacks on our own and therefore our dmg wasnt near its max in bossfights, but it still took only about 45 minutes to complete fractals lvl 20.
The Problem with how people think about necro is that we dont have somethign that hits for 10 000k+ but all our stuff just deals nice dmg over a period of time. Wells i.e. dont show total dmg but only dmg per tick, bleeds show alot of 3 digit numbers and so on.
So people just see 3 digits or 4 digit numbers and dont botehr to add them up, but 25 3 digit numbers (maybe spread with epidemic which is one of the strongest skills in the game) add up to quite some nice dps. AND if you have to stop attacking to rezz perhabs you still deal dmg.
ANotehr thing about dps: you stay alive and apply your dmg at all time, don’t have to back out or change between melee and ranged combat. Sure if you look only at the few seconds a full gc Warri uses hundred blades in frenzy his dps is higher than that of a necro, but if you only look at liek 0.000000000001 seconds in which you bleeding ticks your dps is like over 9000 xD
People tend to forget that
never blinking “specialist”,
Conditions are great. The only glaring issue with conditionmancers is they are completely useless for things like destroying burrows in AC because you cant bleed a pile of dirt (but you can bleed ghosts, robots, and rock golems? weird).
Oh and the other response I get is…
“Just make a Warrior or Guardian, everyone loves you then”
Oh and the other response I get is…
“Just make a Warrior or Guardian, everyone loves you then”
If you really want to be loved, make a mesmer. Everyone will beg you for Time Warp and Feedback. It’s a shame the necro doesn’t have useful abilities to set it apart.
People have a bias against necro’s because they play a necro, do terrible at it, then talk to other people who similarly sucked with necros and eventually this “necros suck” resonance builds up. If you get into a dungeon with a group, however, your team will love you afterwards, or your money back. I’ve had most of my friend’s list adds through pugging dungeons because: you almost never get downed, you will almost always hold aggro, you either get mass AoE damage or huge single target (power vs condition).
In my opinion necros are fine… they just require you to learn the little tricks and understand the strenghts and weaknesses of the class before u can be 100% effective.
Blackmoa, Xenon and Bhawb said all there is to be said.
When I started my Necro as my first character I heard the same things. I continued to play anyways, and I played the Necro my own way (Power/Crit). I’ve been having tons of fun, and I do not think Necro is terrible at all.
It is true that some other classes can do the same damage, with greater ease, but that shouldn’t be something that should turn you off. It all comes down to play style, so if you like the idea of being a dark dealer of death, you’ve made the right choice.
Sure, you could make a Warrior or a Guardian, but just know that if you do that you’ll be playing a huge flavor of the month class.
Main thing about necro’s that i have found.
The MINOR traits. Pay close attention to them, in the curses the 2% per unique condition can stack up to and extra 12% damage boost if you simply use signet of spite on your target add the +5% damage boost in the soul reaping line when your LF is 50% or more thats 17% more damage. Put 20 more in the spite line you can have Life Blast stack might for you, or your signet on reduced cooldown and your signet can give you might upon cast. With a zerker build sure you’ll be glass as hell, but you will be a like a freakin Automatic Missile Launcher
Shrouded Bomber
Just remember we are an attrition class. People will love you when you prove you are good, but we don’t have all the flash of the Niche classes so it’s tough for people to figure out what we do well.
I play a Minion build which people scream is horrible, but they never do the actual homework to realize that they are wrong. The key here is that players in games are notoriously finicky, and have this initial belief that if they aren’t good at something than it’s not them it’s the class. My reply is always the same, “I am a horrible mesmer and thief, so they must be really underpowered”
Any suggestions on a more range style of play?
Would it be best to go with Minion Mastery for that?
Oh and the other response I get is…
“Just make a Warrior or Guardian, everyone loves you then”
You meet the worst people in pve, I stay in wvw, mostly broke and get no drops, but people like me.
(or stick to guild-group runs where you don’t have to put up with cretins)
KnT Blackgate
Any suggestions on a more range style of play?
Would it be best to go with Minion Mastery for that?
No, minions are at the farthest 600 range (axe range), and often more in the 200s (or melee range if dagger main hand).
Conditions are the longest range.
I have an 80 necro warrior and guardian all fully geared, leveling a mesmer and elementalist. Necro is by far the most fun I’ve had in this game, plenty of fun builds (power, condition, wells, minions) there’s just plenty of possibilities.
Retired Until Expansion or Meaningful Content is Released.
Necromancers are okay in PvE. We have great survivability, a few decent utilities, and we can actually heal a decent amount(DS siphon+trait=2.7k group heal). There isn’t any content in the game that I’ve come a crossed that a necromancer can’t do. I’ve done some fractal lvl 10 runs with 3 necros and we absolutely demolished mobs/bosses faster than any other runs.
That being said, at an equal skill level we aren’t nearly as useful as a guardian(heals, buffs, reflect, aegis)/mesmer(timewarp, feedback) and we don’t deal nearly as much damage as a warrior. That is why most favor those classes above all else. Just like certain classes have skills that lend themselves better to PvP, some have skills that are better in PvE.
The bottomline with most PvE content is that a competent player of ANY class is FAR better than an incompetent player playing a preferred class. Warriors might have more DPS but if they constantly die they do less. Guardians might have more utility but if they don’t use it at the right time it’s useless. Knowing what skills you have and adapting to your group as well as the fights is important. I swap out utility skills constantly in fractals based on my group and the fight.
The bottomline with most PvE content is that a competent player of ANY class is FAR better than an incompetent player playing a preferred class.
This is the most important thing… and i think the same applies in PvP too.
And to be a competent player you definitely have to like the class you play. So in the end it all comes down to this.
Also i m curious do people who compare warrior and gurdian with a necro go beyond theorycrafting and pure numbers?
In paper a melee class can presumably do X dps while a necro can do less than X, but in reallity melees will have more disconnects in each fight (due to distance between mobs, taking much dmg and having to retreat etc).
In the end is the difference as big as people claim? personaly i dont know, i m just saying that this is one thing to keep in mind if u want to see who performs better
That being said, at an equal skill level we aren’t nearly as useful as a guardian(heals, buffs, reflect, aegis)/mesmer(timewarp, feedback) and we don’t deal nearly as much damage as a warrior. That is why most favor those classes above all else. Just like certain classes have skills that lend themselves better to PvP, some have skills that are better in PvE.
Look I could be wrong, but I’m currently playing a Necro using mostly duel daggers with a staff for ranged. I have an 80 warrior. Im tearing through mobs even faster than my warrior did with his greatsword.
So again, I could be wrong, but I certainly don’t see the necro as doing less damage than a warrior. Minions can work as little tanks, and with my skills along with theirs there’s a lot of blinding abilities and a knock down or two. I can’t see why people wouldn’t want necros to tag along with them.
So far I have an 80 thief and 80 warrior. However I might be tempted to say the necro is the most seemingly powerful class I’ve played. Both thief and warrior did amazing in PVE and I ripped through it with those as well, but the necro is doing every bit as good if not better. Whether in a group or solo. In fact it can be pathetically easy at times.
I have found that my Necro is a much-loved addition to our dungeon groups. Even with PUG’s my Necro is more than capable of handling different situations, being an all-round kitten-kicking machine of death!
Need somebody to kite a certain mob (AC Path 1) – sure we Necro’s are capable of doing that! I’ve seen (and done it myself) better than some Guardians. Also, fear (staff #5) is perfect for keeping Hodgins safe.
Massive AOE damage – we can do that with staff (marks) and wells. Traited for it we can be incredibly useful when it comes to healing/shifting conditions (think about how useful a Necro is in a condition-rampant dungeon like TA). You are a lifesaver. Life Transfer in death Shroud etc. shouldn’t be forgotten about!
Scepter/Dagger is perfect for showing any boss that it is wise to fear a well-played Necro.
Sure it takes some time to get used to and you often have to adapt to the different situations (Zergs, Sniping parties, Dungeons, PVP) but it is all part of the class! Playing a Necro successfully is about thinking and planning ahead.
Is the Necro better or worse than other classes in dungeons? I don’t think so. Despite many things being broken with regards to the classes and their relative skills, a well played character can turn around any situation, despite their class. At the end of the day you should rather ask if you are willing to learn all the mechanics of your chosen class (Necro) and then use some imagination to create a play-style that you would find fun to play with, but will also make people shake their heads in amazement and say… “Kitten, those Necros are OP!”
Good luck, have fun and welcome to the Necro class!
I’ve been running a hybrid build lately and I don’t feel useless nor do I feel like I suck. Having mained necro since beta weekends, I’ve experimented a lot on different builds and you can really play a necro in quite many ways. Want to “tank”? There’s a way to get 3k armor/30k hp. Want to dish out considerable damage? Go hybrid or glass cannon (difference being on more AoE damage versus more single target damage). Or, go full rabid with undead runes and heavy toughness. Yes, you may have problems against inanimate objects (buggers don’t bleed…), but everything around you melts so fast.
Personally, I’ve grown to love hybrids at the moment. Necromancer isn’t as easy to pick up and profit from as a warrior, but once you get the idea of your capabilities, you can contribute and contribute well.
People who say necromancers suck either just jump on the necro-hating bandwagon, have had bad experience with necromancers or just have profession superiority.
TL;DR: Give it a go, experiment, find your spot and profit. Parties who don’t take necromancers to dungeons aren’t really the parties you want to be in anyway, no matter what profession you are.
Short answer: No!
I’m shocked at the topic tbh having played necro since launch. Could it be that our mediocre ability to deal with stationary targets like burrows and such is the reason?
People saying they would just kick a Necro before doing a dungeon with them. When I have asked why someone would say this, the only response I get is.. “Well, they suck and are useless.”
Steer clear of running dungeons with those people, they tend to be the worst players.
Necro has a negative vibe due to the condition cap rendering much of their DPS during bosses moot. Besides that, we are a really solid class and I’ve had fractal runs with multiple conditionmancers that went faster than those without (dat AoE).
Just don’t bother with minions and you’re good to go.
Necromancers aren’t useless, they just don’t bring quite as much of anything specific as other classes do. You trade off the ability to deal as much damage as a warrior or the healing of a guardian for the ability to do a little bit of everything while being extremely durable (assuming everything works perfectly).
S/I/F engineer Z/R/D guard
And add to that how well they synergize with other classes, particularly Thief. A well-specced condition necro + a clusterbombing thief = blindness galore. Very practical in almost every setting imaginable.
Necromancers aren’t useless, they just don’t bring quite as much of anything specific as other classes do. You trade off the ability to deal as much damage as a warrior or the healing of a guardian for the ability to do a little bit of everything while being extremely durable (assuming everything works perfectly).
Yes and No. We don’t bring as much of a Niche. Warriors/Thieves/Mesmers can all play a Niche and be extremely successful. However if I may give you an example of why a Necro wins.
I was running CoF (yes it’s a cake walk), and was kicked twice out of the group by a guardian and warrior before we ever started because I wasn’t a Warrior/Thief/Mesmer/Ele. They told me this at the very beginning. Finally the other two guys in the party told them to shut up, and let me play if I caused them to not be able to speed run it than they would replace me.
On the very first boss pull I rezzed 3 out of the 5 guys, and sat at 20 percent health (thank you minions siphon), on every other major damage pull, they all went down except me. I had to rez every single one of them repeatedly (the guardian was doing some odd not engaging until someone went down so he could rez thing).I got my daily done in one single CoF p1. We crushed it, and then we went into p2. Guess who out lived all of them in every single pull except 1? The Necro! Guess who kited the boss around when we lost the warrior? The Necro!
When the Mesmer dropped Time Warp, guess who he used as his targeting to drop it around? The Necro! Guess who was able to kite while destroying the turrets? The Necro! Guess who the guardian and warrior decided to say nothing to except Nice Run at the very end? The Necro!
In the end, attrition is a niche field. I never stop dealing damage to dodge, unless necessary, and in the end over an extended fight. They will deal the same amount of damage if you count dodges and breaking of combat.
Man, come on people. With all due respect, these replies are kinda old issues and I completely agree with you all, but the fact remains (in line with the OP’s question) that there is a sense that you have to justify your presence, prove yourself or prove them wrong sorta thing; unless you run with people you know.
I don’t know if I explained that right, but at least i think most would know that there IS an issue of some sort somewhere for whatever reasons, and i don’t know about you, but I feel like you are allowed fewer mistakes with all this. I don’t do dungeons that much or as much as I’d like because I only have a half finished warrior alt and on that I can join a pug half asleep (like most of them too) and still somewhat enjoy it whether its smooth or next to hopeless. We get wiped, big deal. On a necro, I’ll go if I’m fresh and sharp. I agree with Thresher’s post alot and alot of people run dungeons like their life depends on it to make it worse.
Anyway, my point is, why not start doing LFG threads here, hook up and go 5x necro runs? Would that work/be fun etc?
Anyway, my point is, why not start doing LFG threads here, hook up and go 5x necro runs? Would that work/be fun etc?
gw2lfg.com would work a lot better for getting a group together. Whenever I make a TA explorable post there I get like 8 join requests in the next 20 seconds. Just put “all necro” in the post title.
Ah yeah, now that you mention it I remember hearing about some site (must be that). Anyway, I’m not good at organizing and anything getting things rolling, I just mentioned to see if people were/are interesting in something like this enough to get a trend going and I’d go along.
Depends on what people think for me.
P.S. I mean if it remains an issue/problem with pugs, why not go a different route?. Personally, i’ll stick to occasional runs/people I know because its not that big of a deal (for runs) atm. But it might be an alternative, I’m just not sure how a 5 necro party would work, if it would at all.
(edited by haqqa.8194)
Just don’t bother with minions and you’re good to go.
If you mean in Fractal 10 and up you are correct. In every other instance Minions are just as good as any other utility.
Anyway, my point is, why not start doing LFG threads here, hook up and go 5x necro runs? Would that work/be fun etc?
gw2lfg.com would work a lot better for getting a group together. Whenever I make a TA explorable post there I get like 8 join requests in the next 20 seconds. Just put “all necro” in the post title.
haha! I am down with it!! Who is on tonight around 6pm PST. I am going to CoF and CoE, and maybe Arah if I don’t fall over! Who wants to join the MM Necro for a full necro run?
Asking for opinions about Necros on the Necro class forum will most likely net you some pretty biased responses. The fact is (and I’m pretty sure it was mentioned in this thread) is that at an equal skill level, a Warrior/Guardian/Mesmer will outshine a Necromancer in pretty much everything. Even full glass cannon with daggers, despite what others might say, a Warrior will put out FAR better numbers. The bleed cap makes bleed centric necros very lackluster, as most other classes in the game stack bleeds passively as well as the fact that there are some things that can’t bleed like objects that need to be destroyed, making you essentially useless when trying to deal with say, the burrows in AC. As for utility there are a few things that are good such as the signet that lets you rez people in an area..but again, Mesmers, Guardians, Ele’s/etc have far more to bring to the table in terms of utility. Pretty much we have some decent tools and decent dps, but other classes have amazing tools and/or amazing dps.
(edited by Energumenus.5319)
haha! I am down with it!! Who is on tonight around 6pm PST. I am going to CoF and CoE, and maybe Arah if I don’t fall over! Who wants to join the MM Necro for a full necro run?
lol, that’s the spirit. I’d join but you sound too dungeon pro next to me (dungeon noob), and I’ve done something a bit crazy atm. (had 880+ish hours on necro – less than 8hrs in dungeons i think -, full maps, 6 or 7 exotic sets, weapons,etc . the works excluding dungeon sets, obviously….and… i deleted it to go from human to norn haha. better culturals and tattoos :P. Hit 80 couple of nights ago, rare weapons and 1 cleric set so far)
I’d hope for something simpler myself than CoF CoE, and leave that to you guys for now (kitten OP fire xD)
I am 99% WvW and do a few dungeons from time to time but I think the issue is that we stand in the back casting spells that are subtle. Our damage and condition removal/transfer goes largely unseen as our damamge piles up little by little.
Only someone who has played a Necro understands how all those little things add up in a big way. It isn’t as obvious as a huge sword weilding warrior spinning 1000 rpm in front of everyone, so the 12 yr olds come to the conclusion that we aren’t effective.
Rabid necro
Epidemic= possibly highest dungeon dps in the game.
Rabid gear/ds = some of the highest survivability from a good necro.
Signet of undeath aoe rez and many support traits/wob/ aoe conditions= good support.
Necros are very good.
A lot of players are terrible.
haha! I am down with it!! Who is on tonight around 6pm PST. I am going to CoF and CoE, and maybe Arah if I don’t fall over! Who wants to join the MM Necro for a full necro run?
lol, that’s the spirit. I’d join but you sound too dungeon pro next to me (dungeon noob), and I’ve done something a bit crazy atm. (had 880+ish hours on necro – less than 8hrs in dungeons i think -, full maps, 6 or 7 exotic sets, weapons,etc . the works excluding dungeon sets, obviously….and… i deleted it to go from human to norn haha. better culturals and tattoos :P. Hit 80 couple of nights ago, rare weapons and 1 cleric set so far)
I’d hope for something simpler myself than CoF CoE, and leave that to you guys for now (kitten OP fire xD)
I appreciate the compliment, but I am by no means a dungeon pro. My guild on the other hand knows every trick in the book. I do more bad dungeon team runs than good ones. Last night I did CoF p3 with 3 brand new to CoF guys and 1 guy who was teaching them. We had a great time because they listened to advice and did their best to focus fire on target.
In terms of easy mode dungeon runs it goes in this order I am pretty sure.
CoF 1-3
AC 1&2
CM 1-3 (Seraph is annoying and can be a bit rough at times, but not that bad)
SE 1-3 (cake walks)
AC 3
Arah (2)
HoTW 1-3 (brutal at times, but once you know certain pulls not that bad)
Arah (1)
TA 1-2
CoE (1-3)
TA 3
Arah 3 – 4
Fractals are cake until lvl 10 and up, but even then I havent’ heard anything brutal
In the end CoF is a cake walk for anyone with a semblance of skill. Except the first boss on CoF 3 which requires coordination.
Short answer: No!
I’m shocked at the topic tbh having played necro since launch. Could it be that our mediocre ability to deal with stationary targets like burrows and such is the reason?
Actually, I find myself almost feeling OP in AC because of the burrows. Why? Because I run a staff/wells/plague build. I can literally solo burrows in AC faster than the entire rest of my team can handle one, the key is to put staff marks right on top of the burrow, when a spawn triggers the mark, the mark will do its raw damage to the burrow as well. Drop wells that siphon on top of that, and you can insta gib your first burrow just dropping well of suffering + marks then DS 4. Then go solo another burrow by popping plague + blind and running around a bit dropping marks/wells on the burrows.
You just need to remember the only thing is that your staff auto sucks, otherwise you can easily drop burrows.
Just don’t bother with minions and you’re good to go.
If you mean in Fractal 10 and up you are correct. In every other instance Minions are just as good as any other utility.
For open world and clearing dungeon trash they are OK, only problem is the massive attack bug. For anything else they die in seconds to AoE, often before they’ve decided to attack.
After playing MM from launch through to Jan, changing spec has made the game so much less frustrating. No more PvP deaths entirely because every minion locked on passive? Yes please.
I am 99% WvW and do a few dungeons from time to time but I think the issue is that we stand in the back casting spells that are subtle. Our damage and condition removal/transfer goes largely unseen as our damamge piles up little by little.
Only someone who has played a Necro understands how all those little things add up in a big way. It isn’t as obvious as a huge sword weilding warrior spinning 1000 rpm in front of everyone, so the 12 yr olds come to the conclusion that we aren’t effective.
I think a lot of people (that don’t know the necro, but not limited) would assume the conditions on them just wear off when you transfer. If someone doesn’t know the warrior, I think they’ll still know by now what just happened when they hear a “Shake it off” for instance.
@ Bas.
yeah I still say you’re pro.
jokes aside, i’m on CET (EU) but often up late, I’m just waiting to see if more people get interested and stuff here, and maybe dip into some dungeons a bit more. I’ll definitely be following if people start doing these runs.
Well I appreciate the talk here and the replies.
I’ve decided that I’m just going to play my Necro because I really enjoy it. If others don’t want me in their group for whatever reason then I’ll move on and find someone who does.
My own 5 cents to the topic:
I have now 4 lvl 80 characters, a Guardian, an Engineer, a Warrior and a Necromancer and I can tell that Necromancer is by far my most favorite toon. The conditions are great. In terms of overall damage, not damage in first 2 seconds of a fight, this is my ranking given the experience I have:
1. Necromancer (conditions)
2. Warrior (full zerker)
3. Guardian
4. Engineer
Of course the Warrior is master of Burst damage, no question about that, but here is the thing about warrior’s damage: In order to maximize the damage you have to go full Berserker, which makes you soft like a weenie. You either kill fast or get killed. While Necromancer can put Rabid gear on thus he gets a lot of Thoughness for survivability and still maintain the maximum damage via Precision and Condition Damage statistics. Plus, the HP level of a Necromancer is equal to Warrior’s.
@OP do not get discouraged by other people, necromancer is a good class, BUT there are small problems with it: 25 Bleeding cap makes it not worth to have more than one Conditionmancers in a group. So be aware of this limitation. Maybe one day they will change this and we will be gods
I find necros very underwhelming but that is due to lot’s of bugged traits, minions being worthless and the way Anet hates condition damage when in comparison to direct damage. The class is kinda nice tbh and mastering when to use death shroud has it’s advantages.
I find necros very underwhelming but that is due to lot’s of bugged traits
Only bugged trait I’m aware of is Spiteful Talisman (PvE, it doesn’t affect Reaper’s Touch). If you know of any others, please share.
In my experience you put alot of effort in and dont get as great results as with other classes. Its not exactly that necros arent good, its just that they are kinda easy to shut down if its a condition build…
Minions, sure… If they are not as dumb as when I tried em. Because they just ended up dying without doing anything… (Should one go Power for minions, to get better dmg out of them?)
Necros cant escape… If you are being run down by something, you will get caught. Beyond having more health with Death Shroud necros have poor survivability with the lack of invulnerability skills, escape “oh crap” situations and such.
With a slight boost in direct dmg and a working over of some of our weapons, staff projectile, axe dmg and limited hit radius… Spectral skills looked over to work out the bugs and get more oomph… The auto-get traits need to be looked over as well, Death Magic forces way to much minion stuff on ya for one. Traits overall, you have to spread em alot to get the stuff you might want and need…
Love necros, but there is alot of frustration involved in playing one.
Condition caps should be removed to… there is absolutely no reason to have them other than to gimp condition builds in dungeons, punishing a group for having more than one or at most two player focussing on conditions.
Exactly, having a condition cap is like making mobs invulnerable if you hit them more than 3 times a second in order to prevent burst damage …
Condition damage is discriminated a lot, but despite of it I still think it is the best build for a Necromancer.
Saying that necros lack survivability is the biggest nonsense I’ve ever heard.
- You have Death Shroud which gives you about additional 100% life in case you find yourself in “oh kitten” situation
- You have Plague Form which is perfect for Condition Necromancer as all skills spam AOE conditions. It makes you close to immortal for 20 seconds and number 2 skill spams AOE blindness every second thus pretty much disabling most melee attacks
- You have the biggest HP pool in the game
- Condition necro wears Rabid gear which gives very decent toughness
Yes, Necromancer lacks some easy ways to escape the battle, but hey … we should be killing people, not escaping from them, kind of like 300 at Hot Gates :P
Anyway, in WvW if you have to escape it already means your team have lost.
In sPvP you can make quite nice use of Fear build.
Well.. I have a slight issue with dying in WvW… Mostly cause running over half the map takes bloody ages.
Well.. I have a slight issue with dying in WvW… Mostly cause running over half the map takes bloody ages.
Haha! I find this simple point to be the most annoying part of wvwvw. Dying and having to run 500 miles to get to a point where the fight is. Or joining and finding out that there is nothing close to you.
Well, it has to be that way, otherwise if it was too easy to get from point A to point B, every Tower, Keep or Castle would get constantly overrun by random zergs.