Should Necro get a reveal skill like Ranger?

Should Necro get a reveal skill like Ranger?

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

Q:

With ANet’s ideology of Necromancer as a chase class, should the Necromancer get a reveal skill like the soon-to-be Ranger’s “Sick ’Em”?

If so, what skill should it be on? It shouldn’t have a short cooldown to avoid abuse, mind you, so most weapon skills should be out of the question (maybe staff 5 because its cooldown is long).

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

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Posted by: Rigel.3092

Rigel.3092

Anet has an ideology that a necro is a chase class?

Should Necro get a reveal skill like Ranger?

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Posted by: ShadowMaster.5708

ShadowMaster.5708

if all classes got it, wouldnt that make stealth useless? One class is more than enough IMO

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

Anet has an ideology that a necro is a chase class?

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-December-14-2012/first#post999247

With additions like Tainted Shackles ANet is still pursuing the whole chase aspect of the Necro.

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

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Posted by: Sebastian Knight.4736

Sebastian Knight.4736

Sometimes I feel like anet has no idea what they want the necromancer to be.

To answer your question, I don’t think it would fit. Necromancers already have plenty of tools that punish thieves: marks, wells, channels, and life transfer all hit thieves in stealth. You can even use reaper’s mark to knock them out of shadow refuge, which is a pretty strong “anti-stealth” mechanic as is.

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

Sometimes I feel like anet has no idea what they want the necromancer to be.

To answer your question, I don’t think it would fit. Necromancers already have plenty of tools that punish thieves: marks, wells, channels, and life transfer all hit thieves in stealth. You can even use reaper’s mark to knock them out of shadow refuge, which is a pretty strong “anti-stealth” mechanic as is.

Hitting thieves in stealth is a guessing game even with marks, channels, and life transfer. If you are trying to hit a stealthed thief with wells then you deserve to die to the thief.

Fearing for one second out of shadow refuge if you cast it so that they exit shadow refuge for a pulse does very little in the scheme of things. You merely deny the thief one pulse (3 seconds of stealth and 355*.18HP of healing) of the five pulses they get (15s of stealth, 5*355*.18HP of healing) all the while your reapers mark is on cooldown.

Thieves aren’t punished for going stealth – those who want stealth reveal are punished for being forced to select that skill to do such. Rangers will have to take “Sick ’Em” if they want stealth reveal and the Necro would likewise have to take a certain skill that reveals a thief. My suggestion is to make Shadow Fiend’s Haunt have the reveal.

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

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Posted by: Rennoko.5731

Rennoko.5731

if all classes got it, wouldnt that make stealth useless? One class is more than enough IMO

Shadowmaster is it?

Just because stealth has a counter, in a game where no counter for it historically existed doesn’t make it useless, it means there is actually some risk involved with launching headlong into a fight with a stealth class, which currently there is little to none.

Having played numerous games that have stealth, it is by far the most irritating in this game because of how much control you give up to the stealthing class, and how little you can do to prevent especially those instant cast stealths.

That being said, no, necro doesn’t need this. There are other classes that have a much harder time with thieves/mesmers. Necro already deals with them with 360noscope aoe spam pretty well.

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Posted by: Druss.6917

Druss.6917

Unless we get to see stealthed enemies while we’re in DS show up as green outlines in a “spectral” sense then I don’t wanna have anything to do with this.

“Come to me and die you stinking whoresons. For I am Druss, and This is Death!”

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Posted by: Bhawb.7408

Bhawb.7408

I think we have more than enough options to deal with thieves already, even through stealth.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Fearing for one second out of shadow refuge if you cast it so that they exit shadow refuge for a pulse does very little in the scheme of things. You merely deny the thief one pulse (3 seconds of stealth and 355*.18HP of healing) of the five pulses they get (15s of stealth, 5*355*.18HP of healing) all the while your reapers mark is on cooldown.

Not quite. If you knock them out of the Shadow Refuge while it is still up, they are instantly unstealthed (not Revealed, though). Reaper’s mark is actually the best thing ever to counter that skill.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Draehl.2681

Draehl.2681

Ranger having this makes sense. I could also see a solid case being made for Engineer (technology to see heat signatures) and Necromancer (seeing life force)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Im fine without reveal, i’d rather have my marker/target to reappear/reapply itself when my target gets out of stealth..

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