Should Unholy Sanctuary allow healing in DS?
I think Unholy Sanctuary will likely be fine on its own. Realize that as it stands now, any traits on the defensive end of things are pretty much straight buffs, since we don’t have any, so trying to make them as strong as they “should” be might not work (since we already work with very little).
That said, as the trait is now, I think its fine. The numbers might need to come up a little, but I think its a good idea. Your ideas aren’t bad either, but I think they would constitute a second trait, not additions to this one.
The numbers might need to come up a little, but I think its a good idea. Your ideas aren’t bad either, but I think they would constitute a second trait, not additions to this one.
I suppose they could become additional traits, #1 in Bm and #2 in Spite/DM/SR, but considering these are the first defensive buffs trait wise in a long time I’ll agree we could let it see how it is as it stands. With the sigil/rune rework more combos can be tried out to see if it helps the trait. I just don’t want another SoV where it turns out to be a bit weak to justify taking it and then takes forever to see improvements.
Since necros have access to the most life-steals I’d really like if they could be made work in DS, what is the point of all the lifestealing traits in Blood Magic if they are nullified by the class mechanic, two options:
1) Life-steals heal your health pool even when the necro is in DS.
2) Life-steals heal your health when out of DS, and add to your life-force when in DS (your suggestion #2).
I don’t mind that Unholy Santuary is ‘Regeneration in DS’, but they need to revaluate what is allowed and disallowed by DS (signet passives!).
No, healing in DS should be a standard feature of the class.
1. Food
2. The whole blood magic line, including healing power siphons and the 5 point regeneration minor trait
3. Teammate heals
4. Our own heals (It is not a coincidence that most of us use consume conditions which is the only heal not nerfed by death shroud).
All of the above should work in death shroud. The only thing we have that might be Imba is transfusion (and even then maybe not since it is so easy to interrupt).
Plus even with all of the above working, an unstrippable regen that activates while in death shroud is nonetheless worth considering.