Should chill become intensity-stacking?
So, for anyone but a Reaper, Chill will be the only condition that does not stack at all.
Stupid idea.
I was thinking about chill stacking a few months ago, too. The problem with chill is that it is a soft CC with stacking duration.
Stacking both duration for the CC and intensity for damage would make it pretty complicated. Converting it to a simple intensity stack like burning or bleeding would decrease the CC value and force recalculation for all professions. (It would also open the door for all professions to get frost damage like Necromancer.)
So, for anyone but a Reaper, Chill will be the only condition that does not stack at all.
Stupid idea.
Yes, I am very aware of that, and I hesitated to start this discussion because I felt this could potentially be stupid.
The only 2 fixes I could see is to change chill to a damaging condition for everyone OR a very weird one where chill would behave like 2 different effects, one for reaper and one for everyone else.
I know it is odd, but I decided to start the thread and see if people have good ideas about it, or maybe feel that this is a non-issue.
Hmm. Maybe this could work if Chill application were increased dramatically across all professions and each stack applied a stacking 6% or 12% slow, capping out at 66%. Then you could have the interesting visual of watching your for slow to a crawl rather than sticking them there immediately.
The big problem with this, though, is the other half of what Chill does: reduce recharge speed. Now personally, I’d be perfectly happy to see this aspect removed entirely and replaced with something else. Such a tremendously anti-fun mechanic. It doesn’t even change how your opponent plays since casting a skill while chilled still means it will come off cool down sooner than if you’d waited. As for what to replace it with, though, I’m really not sure, but it really needs to go. It’s a lot of invisible power that holds the condition back.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I think you are thinking way too kitten this issue. How often do you see people spaming Chilled that make you feel like “OMG my Chilled will never tick!”
Well, this is indeed fairly theoretical currently since we have had only a short week-end with reaper. I just reflect based on how burning and poison used to work. The comparison with burning is meaningful since chill now has about the same damage formula as burning before the condi update.
(edited by Silverkey.2078)
This is more along the lines of why I never suggested chill deal damage, but rather came up with the concept of the “Brainfreeze” trait that causes torment (or confusion) when you apply chill. It just functions better and gives you some condition coverage. But alas, Brainfreeze has been forgotten and now we have a Terror clone with questionable mechanics.
Warlord Sikari (80 Scrapper)
Its a good idea but would require a re balance of most chill abilities in the game and the stacking effect would be useless on other classes because their chill wouldnt do damage. Making it do damage would then makle the trait useless or just “50% extra damage below 50%” but that would be dull. Not to mention as a condition it would then be doing 3 things where most others do 1 or 2.
Also the chill damage formula would need a rework because a quick 5 chills on them and you suddenly have the equivalent of 6~10 stacks of burn. Given as a reaper you have decent burn and poison the condi spike could ramp up to be something very large. Throw in terror and you have a situation.
I dont think they would change it to cause another condition when you chill a target because then you could instantly put 4 conditions on someone with every blind or three with every chill.
The trait is still bad and doesnt work when more than 1 reaper takes it. but because its not a game wide thing would they just leave it as is or look to have some sort of fix so more then one can benefit from this trait.
(edited by Sigmoid.7082)
why not simply limit the number of stacks to 5 by any one player (instead of a global limit) and call it a day?
I think you are thinking way too kitten this issue. How often do you see people spaming Chilled that make you feel like “OMG my Chilled will never tick!”
Ice bow 3 and 5 both cause chill. 3 in particular basically wipes all previous chill stacks away.
Id suggest to change the trait to apply burning every time you chill a foe. If the tech exist it should be the same duration as the chill itself.
Lil Trouble Corro
Asura Necromancer
Id suggest to change the trait to apply burning every time you chill a foe. If the tech exist it should be the same duration as the chill itself.
I could go for this solution, it solves all the problems as far as I can tell.
The more brute force solution is to change chill all together.
instead of a 60% movement debuff and 33% recharge debuff, make it a 10%/5% debuff but allow it to stack for everyone up to a maximum of 60/30.
Or do it similar to the poison revamp with any chill applying the full effect but it can still stack for everyone.
Chill certainly doesn’t make much sense as it is currently implemented. It took 3 years to get rid of condition caps and stack overriding… and now the devs decide to add it back, but just to necros.
Chill certainly doesn’t make much sense as it is currently implemented. It took 3 years to get rid of condition caps and stack overriding… and now the devs decide to add it back, but just to necros.
Necros were already dealing with it on Terror. This is a case where we need to see it in action before claims on its impact can be made and if any radical changes are even necessary. Regardless, not getting your Chill damage won ‘t make a large difference in anything, and the only time when it might be noticable is if you’re at a world boss event (in which case, swap on Reaper’s Onslaught or out of Reaper entirely).
What if they just made it so chill does damage and applied slow as the GM trait? I think Thad be a lot more interesting and help reaper more than just damage in general. But give it an ICD so we can’t just stack like 20 seconds of slow on some poor soul, no fun crushing someone’s hopes and dreams when they have none to begin with.
What if they just made it so chill does damage and applied slow as the GM trait? I think Thad be a lot more interesting and help reaper more than just damage in general. But give it an ICD so we can’t just stack like 20 seconds of slow on some poor soul, no fun crushing someone’s hopes and dreams when they have none to begin with.
Slow and chill i dont think should be put together. The two most punishing conditions in the game. Taking longer to use your abilities as well as them taking longer to cooldown would be no fun to play against.
We already have bunch of class-specific boons. Why not give reaper class-specific damage condition, applyed with chill and stacking intencity?
Chill certainly doesn’t make much sense as it is currently implemented. It took 3 years to get rid of condition caps and stack overriding… and now the devs decide to add it back, but just to necros.
Necros were already dealing with it on Terror. This is a case where we need to see it in action before claims on its impact can be made and if any radical changes are even necessary. Regardless, not getting your Chill damage won ‘t make a large difference in anything, and the only time when it might be noticable is if you’re at a world boss event (in which case, swap on Reaper’s Onslaught or out of Reaper entirely).
If it doesn’t make a large difference in anything then it isn’t good enough to be a GM build defining trait and should be buffed. Other classes get 20% damage boosts for GM traits. If chill doesn’t add 20% to our DPS then it probably needs to be buffed or reworked.
Chill certainly doesn’t make much sense as it is currently implemented. It took 3 years to get rid of condition caps and stack overriding… and now the devs decide to add it back, but just to necros.
Necros were already dealing with it on Terror. This is a case where we need to see it in action before claims on its impact can be made and if any radical changes are even necessary. Regardless, not getting your Chill damage won ‘t make a large difference in anything, and the only time when it might be noticable is if you’re at a world boss event (in which case, swap on Reaper’s Onslaught or out of Reaper entirely).
If it doesn’t make a large difference in anything then it isn’t good enough to be a GM build defining trait and should be buffed. Other classes get 20% damage boosts for GM traits. If chill doesn’t add 20% to our DPS then it probably needs to be buffed or reworked.
My point was that in situations where you aren’t getting your Chill damage, the overall impact of incoming DPS to the target makes up .01% at best. Negligible entirely.
What if they just made it so chill does damage and applied slow as the GM trait? I think Thad be a lot more interesting and help reaper more than just damage in general. But give it an ICD so we can’t just stack like 20 seconds of slow on some poor soul, no fun crushing someone’s hopes and dreams when they have none to begin with.
Slow and chill i dont think should be put together. The two most punishing conditions in the game. Taking longer to use your abilities as well as them taking longer to cooldown would be no fun to play against.
Neither is fighting an opponent that just vanished in thin air every few seconds or can become immune to condis….but yeah, you’re probably right haha. I just wish we had something too allow us to slow down others and land our big attacks and allow for a proper execution. I was thinking maybe something like corrupter’s fervor, a status effect that with the more chill we stack the slower they get buyout, that wouldn’t be cleans able and therefore unfair. I hate those kind of affects anyways since they can’t be removed or fought back against, just gotta let them run their course…