Should dagger get nerfed for GS?
What’s the point of this thread exactly?
Dagger doesn’t need a nerf, and GS doesn’t need a buff. They’re both perfectly fine.
(axe does need love though)
-BnooMaGoo.5690
Not really. That might be ideal if some sorts are under performing and others are over performing. End result is people try new things. In the case of Necromancer, though, our highest performing weapons are under performing by themselves, so I don’t see that as much of an option. Likely dagger and GS will resemble closely the Axe+GS warrior in the sense that dagger would be sustained damage, and GS would be the situational burst set, possibly with some dhuumfire shroud mixed in above 50%. I’d be very surprised to see dagger be negatively impacted for way of GS. Both have their niches as far as I’m concerned at this point.
Warlord Sikari (80 Scrapper)
Please no more of those threads.
The Dhuumfire thread
There’s 0 reason to nerf dagger, because while dagger is the preferred weapon for necros, in the grand scheme of things it doesn’t do that good dps compared to other classes.
Not all shower thoughts are good posting material.
any of you do datamines? what do you see from Necromancer skills. not reaper, but vanilla skills…
Picture below is all I keep thinking reading this thread. Dagger is nice to grab some lifeforce back quickly, GS lays out some great damage especially after 50%. I used both of them in my play with Reaper and plan to once it’s out. Dagger doesn’t replace GS or compete with it at all really, it compliments it perfectly.
I hate it when we take 3 steps forward and 2 steps back. Please nothing else like this.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I think the bigger question is can greatsword replace Staff in terms of damage, defense and most importantly: Life Force Generation.
The
I think the bigger question is can greatsword replace Staff in terms of damage, defense and most importantly: Life Force Generation.
Damage: yes
Defense: yes
Life force: yes -if running soul marks: no
GS far outstrips staff in terms of damage, and has a pulsing blind field, which is far better than 1 second of fear.
-BnooMaGoo.5690
I’m ok with this suggestion as long as 2 other things also happen.
1. Axe, focus, and scepter are all buffed to useable weapons
2. Every other overused weapon on other classes gets the same treatment (warrior longbow, elementalist offhand dagger and staff, guardian focus, engineer rifle, Mesmer greatsword…)
Tl;dr. I’m not in favor of this suggestion.
Story time:
Rangers didn’t use to equip longbow. It was total garbage, and shortbow autoattacks did better DPS.
They nerfed shortbow to hell, by nerfing the autoattack speed and then its range. Autoattacks were the only good thing about shortbow.
Nobody used shortbow again. Still, because longbow was still crap, nobody used longbow either.
So they used Axe/dagger+sword/torch. Until they finally buffed longbow to not be crap.
What can we learn from this terrible tale? Nerfing decent/good weapons into crap level so other crap level weapons seem more attractive does not work.
The thing is, devs only nerf something when it needs to be nerfed. Good design never nerfs something that doesn’t need to be nerfed. The point of nerfing paired with compensation buffs, which is what you’re talking about, is when something overall isn’t too strong (or is just a little strong), but has a single or small number of things that are problematic, while the overall is balanced or weak. An example of this would be Elementalist: D/D cele Ele is too strong in PvP, so good design would be to nerf it, however if they had to touch anything related to non-D/D ele they would give compensation buffs in order to have a net neutral (if not positive) change to all non-D/D builds, while still addressing the problematic D/D builds.
As a side note, one mechanic, such as a weapon, should never be nerfed because of anything but itself. We faced this issue with traits already, where skills were too reliant on traits because they were too strong in combination. If GS is too weak, it should be buffed, and it can internally have a nerf/buff compensating thing going on, but a completely outside mechanic like dagger should never be nerfed to buff GS.
Story time:
Rangers didn’t use to equip longbow. It was total garbage, and shortbow autoattacks did better DPS.
They nerfed shortbow to hell, by nerfing the autoattack speed and then its range. Autoattacks were the only good thing about shortbow.
Nobody used shortbow again. Still, because longbow was still crap, nobody used longbow either.
So they used Axe/dagger+sword/torch. Until they finally buffed longbow to not be crap.
What can we learn from this terrible tale? Nerfing decent/good weapons into crap level so other crap level weapons seem more attractive does not work.
but it still got nerfed. which is my point in the OP. Developers tend to nerf the best stuff down to buff the other bad stuff. this always happen. Not pulling this out of nowhere…