Shouldn't Retaliation scale with Toughness?
I really feel like they should add some offensive scaling to defensive stats to break up the zerk meta. Let toughness, or vitality somehow improve stuns or CC. This could work really well with the new break bar system.
If toughness did more damage than zerker we’d have the toughness meta and everyone who complained about zerker would still complain. There will always be an ideal build and not running it will mean you don’t have the potential to complete content as quickly. Anything you want to run in this game can work, PvE can be completed naked with any build. The only way the current meta will end is if Anet decided active gameplay shouldn’t be rewarded and changes AI to punish players who can dodge and actively avoid damage. If that happens we can all switch to loading up on passive defense and facetanking damage as we faceroll to victory. I’ll take the “zerker meta” over passive and unskilled gameplay any day.