Officer Glas – Asuran Guardian ~ Gunnars Hold
Guild – Dark Reavers [DkR]
I Feel the the Necromancer Class needs a lot of work, the whole idea or controlling the dead is to be scary. This is not the case at all. of instance. The necro minions are an embarisment. the risen npc look waayyyyyyy more scarier than what we have. Even the gw1 minons look more scary.
I guess I just feel guild wars need a bit more horror in it to be honest.
Another ‘i want moar grim and kvlt’ topic scares me enough to be honest.
What you’re talking about is aesthetics and the aesthetic of the Necro is largely based on how it was in Guild Wars 1.
In GW1 (and in GW2) you don’t control the dead. You are granted the power of Grenth in exchange for the energy you steal (“Soul Reaping”) from the dying.
Necro minions are made of corpse bits (corpses are “exploited”) but they aren’t zombie or skeletal undead.
Those undead are an abomination, as they are the souls of the dead confined to a rotting shell (whether flesh or skeletal), and are basically the work of evil magic.
It’s a deliberate distinction that our enemies in GW1 (Shiro, The Lich, rogue Necros, etc) used zombies and skeletal undead, just as our enemy Zhaitan uses zombies in GW2.
Those creatures are slaves, while our minions are but the power of Grenth loaned to us as mindless fleshy constructs, though fueled by death and the power of the soul, they are not the souls of the dead themselves.
Anyway I’m sure you don’t care about any of that and are just trolling, but for anyone else that feels like Necro minions border on the kitten bits from different corpses floating around side rather than the horrifying undead zombie side, well it’s deliberate.
Yes that aesthetic, but still the guy that is suppose to be about dead stuff and “dark” magic has the crappiest fears out there? GG anet.
Fear needs to be made much more accsesible to this (and maybe other) classes or turned into an elite “I WIN BUTTON” skill.
What you’re talking about is aesthetics and the aesthetic of the Necro is largely based on how it was in Guild Wars 1.
In GW1 (and in GW2) you don’t control the dead. You are granted the power of Grenth in exchange for the energy you steal (“Soul Reaping”) from the dying.
Necro minions are made of corpse bits (corpses are “exploited”) but they aren’t zombie or skeletal undead.Those undead are an abomination, as they are the souls of the dead confined to a rotting shell (whether flesh or skeletal), and are basically the work of evil magic.
It’s a deliberate distinction that our enemies in GW1 (Shiro, The Lich, rogue Necros, etc) used zombies and skeletal undead, just as our enemy Zhaitan uses zombies in GW2.Those creatures are slaves, while our minions are but the power of Grenth loaned to us as mindless fleshy constructs, though fueled by death and the power of the soul, they are not the souls of the dead themselves.
Anyway I’m sure you don’t care about any of that and are just trolling, but for anyone else that feels like Necro minions border on the kitten bits from different corpses floating around side rather than the horrifying undead zombie side, well it’s deliberate.
Thank you for that info, I didn’t know that before and now understand its deliberate but still wished the game had a bit more horror in it tbf
I honestly think that aesthetic and themed-based skills or effects will come in the first expansion. We already know that they will implement more weapons and utility skills for all professions so there you will be pleased
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