Shouts are cool but...
Shouts are cool because they never have a cast time…. oh wait. ;_;
Shouts with cast time wont work…even ranger’s guard shout had its cast time removed
on the other hand….I would have dieded a happy necromancer with a carbon copy of guardian’s meditations
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Shouts work perfectly with what we’re getting, and our shouts absolutely need a cast time (though many of them were too long when shown to us). If they lower the cast times of the shouts to 3/4s-1s and make sure to appropriately balance the effects they’ll be fine, at least 3 of them had the potential to be really strong abilities.
Shouts work perfectly with what we’re getting, and our shouts absolutely need a cast time (though many of them were too long when shown to us). If they lower the cast times of the shouts to 3/4s-1s and make sure to appropriately balance the effects they’ll be fine, at least 3 of them had the potential to be really strong abilities.
Really optimistic a bought Anet not screw shouts up aren’t we Bhawb
600 radius AoE abilities aren’t good? wtf
Oh shouts def work with what were getting, and I’ll enjoy it… just for some reason Im feeling the mantra thing. To be blunt I think our shouts will end up being too niche in use. Hopefully I’m wrong though
Really optimistic a bought Anet not screw shouts up aren’t we Bhawb
No, hence the “if”. But right now the concepts behind most of the shouts (except Rise) are really solid and could be extremely strong.
Change the shouttrait to make them convert enemy boons into conditions. (Or just remove boons idgaf. + lower some cast time, gg wp