Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
For now, let’s just call this buff “Undeath.” When Undeath is affecting someone, they slowly revive allies in a radius around them. If someone reaches the defeated state while they are under the effects of Undeath, they will revive a nearby downed ally.
This buff functions differently for the Necromancer, however. While a Necromancer is under the effects of Undeath, nearby downed foes drain health from other nearby foes.
A few things to note:
Just an experimental thought I had and wanted to share.
This sounds like a good old idea, though there are some aspects I am not clear on. Thanks for sharing it.
Interesting idea that could be part of an upcoming elite spec. It would definitely need to be carefully designed so not to be too OP.
I think something that revives a nearby ally when another one is defeated might be too powerful because it effectively punishes the enemy team for playing well. But overall, I like this idea.
I dislike the idea. Not the unique “buff” thingy but what it does. We got that on blood magic and it’s already proven that it is crapy support. So, I’ll say it : “No more crapy support on necromancer!” Give us something that is usefull for everyone to move on not something that is here to carry player that lack the reflex necessary to survive a slightly dangerous situation.
The whole “reviving” thing is barely useful in any situation. I will say that we got more than enough of that with what we got atm. I’m pretty sure all of us are aware that the reviving skills are among the least used skills in this game. It’s not that player don’t revive each other but it’s a waste to take those skills.
Well, that’s my opinion. Beside, being the nurse that pamper fallen players does not really fit with my idea of the “necromancer”. Being taken into a party because they need this buff… I’d hate it. It would be like entering a party of very bad player that are aware of this fact…
if it were balanced well itd be useless due to the immense cleave damage that can be put out in pvp, if you were to make this not useful taking heavy cleave into consideration, itd become op
no thanks, sorry
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