Shroud & -20% HP Triggers
… no the thing is the %hp things trigger upon getting hit in DS in general losing the whole point and cd when it isnt needed or plain bugging out DS.
Except that good players actually know how to use Death Shroud properly.
If you get bursted down so fast that your Death Shroud falls below 25% (It should never fall below 25%) then you most likely need the effect anyway. Getting Locust Swarm when it falls below 25% means that since you will most likely have no Life Force left, you can escape because of the Swiftness and Cripple.
You would prefer to get this when your actual health bar is below 25%? You are dead anyway. Would you prefer to get Stability below 20% health? That is just useless. In Death Shroud you need it so you don’t waste your life force.
Do you like getting Might below 25% actual health from Siphoned Power? LOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Might below 25% in your actual health bar? How useless. You get hit one time below 25% health and you are dead. Boy that 1 Might was sure useful huh. What are you going to do with that Might? Let it run out? Getting might when your life force falls below 25% while in Death Shroud is actually useful. You can actually USE the Might.
So if Jon wants people to use Death Shroud properly then they had better not nerf it. Because removing these abilities from life force would be a huge nerf to the Necromancer. Some should be removed like turning into a block of ice because it’s useless. But for the rest, if you don’t like them activating in Death Shroud then use a different rune/trait.
There are WAY more options than there are for under % health effects. So use a different one. And I mean hey, if you are using the rune where you turn into a block of ice or stability for your actual health bar? Then GTFO Necromancer because you are doing something seriously wrong.
(edited by Ruufio.1496)
Because that isn’t how it works with my DS….
The Rune effects proc the first time I am hit when in DS, not when my ds hits xx%
meaning I can’t make proper use of vampiric or svan runes since the start of the fight is not when I want those effects.
It means I never get those effects when I need them, i always get them as soon as they are off cooldown and I use DS.
Yes I can plan around it, but it means I can’t use runesets I would like to have available to me.
… and I find your dislike of/reaction to other peoples problems to be petulant.
(edited by Sepelio.9031)
What I get from your post is that you would like runes of Svanir and vampiric runes if they actually procced under 20% life force while in Death Shroud.
Them proccing on your 1st hit in Death Shroud must be a bug, yes. But removing all of these effects from Death Shroud would be a mistake. Barely anyone uses effects under xx% health as it is because they suck in comparison to others. Death Shroud is currently the only exception. With Sanctuary Runes and Foot in the Grave trait your entire Death Shroud might as well be considered Stability Shroud.
These effects are really useful if they weren’t bugged and if they are used properly in Death Shroud.
I use the Earth runes, because it’s the easiest counter to shortbow rangers, granted it is hard to use it after the first fight because it goes off as soon as i use DS.
Having things like Svanir/vampirism/earth/forge go off in the xx% of DS doesn’t help a lot of builds either, what about people with really low LF generation? They might be using DS constantly when it’s only 20-30% full to start with.
I don’t think any of the Rune procs should ding while in DS. I don’t know if anet even thinks of that as a bug though, could be that they don’t.
For the might one, that seems like a nifty way to use it. I have nothing against it working that way (hell it’s a necromancer trait, so nothing says it can’t interact with DS in an interesting way…). Though I do think that’d make it by far the best grandmaster minor available considering how bad all the others are.
I think that the main bug of these traits kicking in when entering DS is that your real hp pool goes down to 0 HP just as you enter DS.
Poping DS at 25% LF and using Life transfer is great when you have 25 in spite and people are hitting you, 25might in an almost instant but the might stacks are only a couple of seconds. the might trait also synergises well with the retaliation on DS trait as retaliation scales with power. but with a low duration time the might is not much use outside of these scenarios.