Shroud reduces damage

Shroud reduces damage

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

…and condi damage too. By about 50%.
Heard it was like that in ages past and no one is talking about it, so yeah. Here and now it does reduce both by 50%.

If i’m being captain obvious then soz

(edited by ZeftheWicked.3076)

Shroud reduces damage

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Posted by: mazut.4296

mazut.4296

What’s your point here? That Scourge gives 50% def for its other functionality? I think that’s the general idea behind the design and lack of shroud.
Btw, does Desert shroud give this additional defense of the shroud for its duration or its just called “shroud” solely for the traits purpose?! I guess its the later with the big barrier?

Shroud reduces damage

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I’m talking death and reaper shrouds here.
Point is that as I was testing lifeforce generation methods I noticed damage done to your LF pool by condies and power damage is only 50% it’s value.

You’re eating 1k damage burns? In shroud (death or reaper) it’ll only take 500 point off your life force bar, not 1k.

Therefore shroud is a better tanking mechanic then your base hp as it has build in 50% all damage resist, that I don’t see anyone talking about.

Combined with other damage reduction means this can give necro very potent temporary damage resist window.

Speaking of which, i tested it with necro’s own damage recuction skills, that is Corrupter’s Fervor and Infusing Terror for Reaper. Long story short – condi damage reductions stacks additively for these two, but multiplicatively with shroud’s own. Shroud being the last part of calculation. To put it in example.

Enemy applies burn that normally would hit you for 1k.

If you go shroud, have 10 stacks of corrupter’s fervor and pop Infusing Terror, you will take 300 damage instead of 1k.

1000 * 0.6 (reduced by 40% by corrupter’s fervor + infusing terror) = 600 damage.
Then 600 *0.5 (shroud’s own damage reduction). 300 damage end result.

If you have a large life force pool and bring some life force upkeep skills you can tank a lot more. Still you gotta be careful there, as burning all your defenses to keep shroud up the longest possible will leave your base hp, which does not have any build in damage reductions very vulnerable.

Shroud reduces damage

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Posted by: flow.6043

flow.6043

If i’m being captain obvious then soz

It has been this way since July 2013.

Anet tried to fix a bug that made necros only have 50% downstate hp, and since in some pre-release version of the game Death Shroud used to be the necro’s downstate this fix somehow caused our life force pool to be doubled. Or so we thought at first, because at that time there was no actual number on the lf bar, which was introduced 2 months later. Then one number didn’t match the other, so calling it a 50% damage reduction or a hidden double lf value basically had the same bottom line. However, it is more likely that it’s a damage reduction bug because damage that overflows to our regular hp actually substracts the correct amount from our life force pool.

This should be common knowledge for everyone who’s been playing since then and occasionally checked the forums.

Shroud reduces damage

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I was led to believe it was so in earlier days, but it was gone and life force was deduced on 1:1 ratio when taking damage. Also dunno nothing about any overflows to health pool. I did my tests with shroud on, not breaking past it’s limit.

Shroud reduces damage

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah, if you have 500 life force left and you take 1200 damage, you lose all life force and take 700 damage to health.

If you had 1500 life force before taking that same hit, you go down to 900 life force.

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