Shrouded Killer BUILD

Shrouded Killer BUILD

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

Hello all jst wanted to share my wow and pvp build withe everyone:

http://gw2skills.net/editor/?fRAQRBIhdG1IHNV3WcjPNs3m4Xok+FCg2Fqwk6vILCWA-TFSBABUcSAoZ/hC1EwlyP+0LQp6PmpEEgnAQAgDA+93f/93fLFAbKjA-w

The main focus of this build is might/ vuln obviously if you look at the traits and what not.

You get 1-2 stacks of might every life blast, 2 stack of vuln on the enemy, and 3 stacks of vuln every 3 secs in DS. while in ds you have 3k tough because of the new minor.

I easily get 20 stacks of might in almost every battle. BiP instant 10 stacks for 21 secs… then the life blast for the rest. oh and not to mention the 15-25 constant stacks of vuln on an enemy.

Thy Shall Fear The Reaper (FxRe)

Shrouded Killer BUILD

in Necromancer

Posted by: Papish.5806

Papish.5806

Nice build, it is kind of similar to mine, the difference being that i dont focus on stacking might, mainly just the vuln stacking+having extra boon stripping via chill of death and a harder punch w/o having to stack might when my target is below 50% using close to death. Only thing i would change in your build if i wanted to run as close to it as possible would just be the force sigils. I find that unless you are expecting to do extremely high aoe dps nonstop with no downtime, then a proccing sigil will add more dmg than you will net from the 5% added to what you do. Air sigil for higher single target and fire for aoe would be what i would choose from for dps. The reason being is with 2300 pwr in pvp on the heavy target golem i can easil proc air for 800dmg. To do enough dmg just for force sigil to surpass that one proc you would need to output around 16k dmg within 3sec(air sigil proc cd) and even more if you use fire sigil and get it to proc and hit multuple targets.

Shrouded Killer BUILD

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

Nice build, it is kind of similar to mine, the difference being that i dont focus on stacking might, mainly just the vuln stacking+having extra boon stripping via chill of death and a harder punch w/o having to stack might when my target is below 50% using close to death. Only thing i would change in your build if i wanted to run as close to it as possible would just be the force sigils. I find that unless you are expecting to do extremely high aoe dps nonstop with no downtime, then a proccing sigil will add more dmg than you will net from the 5% added to what you do. Air sigil for higher single target and fire for aoe would be what i would choose from for dps. The reason being is with 2300 pwr in pvp on the heavy target golem i can easil proc air for 800dmg. To do enough dmg just for force sigil to surpass that one proc you would need to output around 16k dmg within 3sec(air sigil proc cd) and even more if you use fire sigil and get it to proc and hit multuple targets.

I was maybe thinking frailty because its on hit. so i can proc both sigils in 1 hit and imo 800 dmg is nothin I’ve been so use to running force tho the flat 5% is nce. haven’t done the math behind force lol but i feel its stronk lol

Thy Shall Fear The Reaper (FxRe)

Shrouded Killer BUILD

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Few notes. Unholy sanctuary isn’t really worth it in this build. Even if you manage to stay in for 10 seconds its still only 1k healing. You don’t have the bulk to support it.

Also, you should drop axe for staff. It’ll make your LB stronger, and axe doesn’t particularly help your case any.

One final note is that your build relies VERY heavily on death shroud, but you really don’t have many ways to generate LF.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Shrouded Killer BUILD

in Necromancer

Posted by: Mystogan.4157

Mystogan.4157

10 secs? i stay in DS for at least 25 i thought about switching it for something else tho and i mainly use axe for boon remove and then dagger for defense reasons and i switch out traits for LF regen sometimes i run two spectra’s which does the job

Thy Shall Fear The Reaper (FxRe)

Shrouded Killer BUILD

in Necromancer

Posted by: Rym.1469

Rym.1469

An average Meditation guardian can knock you out of Death Shroud in couple seconds with about 20k LF and VP trait. You have to generate LF during the fight. Sanctuary just isn’t the worth choice.

Personally, I would suggest you to either go for Path of Corruption, since the new meta is all about boons and take Target the Weak as a minor (the best minor we have), or try mixing it up. Dagger as primary and axe as secondary set should be enough for quick LF generation.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Shrouded Killer BUILD

in Necromancer

Posted by: alamore.1974

alamore.1974

Axe is ganna be your go to for lf
If you plan and play right WoP can take care of conditions anlong with consume and you will not need dagger offhand.
Swap offhand dagger for focus
Unholy sanctuary. Can be swaped out for axe training for faster lF or spitful talisman for focus.

Shrouded Killer BUILD

in Necromancer

Posted by: CratZ.6270

CratZ.6270

Interesting concept. Was fooling around in the editor and ended up with this
[url] http://gw2skills.net/editor/?fRAQNAodWjc00YbxN+0wfbCohS6HIAWWo+Rq7hc4TB-TFDBABipMANlgVqmCrKNwSJGqaCA4JAoqqAFt/AoqUknegNOEAECQwYA-w [/url]

The utility skills aren’t traited for and are up to personal preference.

Idea would be to use dagger/warhorn as main DPS while collecting LF and then switch to staff use marks and enter DS to start blasting away. Try to always swap to staff before going DS if possible, since it boosts unholy sanctuary and also gives better life blast damage than 1-hand weapons.

I use plaque as elite purely for the reason that I can stability stomp in WvW when in group fights.

Shrouded Killer BUILD

in Necromancer

Posted by: ArchonWing.9480

ArchonWing.9480

Ah, I use something similar, though much more on the defensive side. although I take ground targeted well for Well of Corruption. The boon corruption is impeccable in wvw.

Life force generation is not an issue with dagger, as the auto generates LF and Locust Swarm is strong too. I still haven’t really decided if Unholy Sanctuary really helps that much though I think it’s one of the few builds where it isn’t terrible (since you took 25 death for deathly strength). It may be ok for long wvw zerg fights where it can amount to an extra 1/3-1/4 heal every 30 seconds.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.