Sigil of energy, DS proc?
I believe in the beta weekends RS proced it on exit, same with all weapon swaps. DS does NOT proc weapon swaps
RS is a hammer (code wise), so it procs on “swapping” to the “hammer” and “swapping” back to your normal set, using whatever sigils you have on the set you have equipped. DS on normal Necro is some wonderland of spaghetti code that I believe is treated like a mix of downed state/transform/spaghetti, so it doesn’t.
It was originally our down state. so its really complicated on how it works
That’s so weird ha3….
I believe in the beta weekends RS proced it on exit, same with all weapon swaps. DS does NOT proc weapon swaps
My guess is RS wont work on weapon swaps on release. Perhaps it was just quicker for them to code it as a hammer for now, but I find it strange and inconsistent for it to work on one but not both. As if there weren’t already enough reasons to go reaper lol.
My prediction: After 3 months of infatuation with the new specializations people will beg for old or “classic” weapons sets to be buffed/rework to compete with the new ones
My prediction: After 3 months of infatuation with the new specializations people will beg for old or “classic” weapons sets to be buffed/rework to compete with the new ones
It was intended that Elite Specializations would be an alternative to standard builds, not a near-mandatory improvement over the base class. Still very plausible, though, as the Elite Specs got a lot of balance work over the BWEs, while e.g. base necro could still use some love.
I believe in the beta weekends RS proced it on exit, same with all weapon swaps. DS does NOT proc weapon swaps
My guess is RS wont work on weapon swaps on release. Perhaps it was just quicker for them to code it as a hammer for now, but I find it strange and inconsistent for it to work on one but not both. As if there weren’t already enough reasons to go reaper lol.
My prediction: After 3 months of infatuation with the new specializations people will beg for old or “classic” weapons sets to be buffed/rework to compete with the new ones
Actually logically it makes sense, you are swapping weapons when you leave Reaper shroud, from melee scyth to what ever weapon you have. With Death shroud you arent equipping a weapon so you arent swapping when you leave it. Wow, i think i know what build to use now. I have to again hand it to Anet, didnt even see this one coming
Dude do you know what this means?!!
(edited by Ragion.2831)
DS on normal Necro is some wonderland of spaghetti code that I believe is treated like a mix of downed state/transform/spaghetti, so it doesn’t.
THIS, SO MUCH THIS, THIS!!!
Please fix it GEESUS
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
My prediction: After 3 months of infatuation with the new specializations people will beg for old or “classic” weapons sets to be buffed/rework to compete with the new ones
It was intended that Elite Specializations would be an alternative to standard builds, not a near-mandatory improvement over the base class. Still very plausible, though, as the Elite Specs got a lot of balance work over the BWEs, while e.g. base necro could still use some love.
Of course they say that elites are supposed to be balanced with the rest of the trai lines, but come on, we know that wont be the case at first. They have copies to sell and money to make.
We’ll get balance Q1 2016
I’m begging for this now!
#Pleasefixaxe
Reaper has close to zero ranged pressure, and its best three weapons, Reaper shroud, greatsword, and dagger all do functionally the same thing.
Without Death Shroud 1, the spec is a sitting duck against kiters, melee CC, and range. Axe (and focus) need to be upgraded to “not pathetic,” or the spec is DoA in pvp.
(and while we’re at it scepter needs conditions to be changed to their previewed state (20% more scaling on bleed, poison and torment, 20% less on burning. Either that or scepter needs a big buff too).
I’m begging for this now!
#Pleasefixaxe
Reaper has close to zero ranged pressure, and its best three weapons, Reaper shroud, greatsword, and dagger all do functionally the same thing.
Without Death Shroud 1, the spec is a sitting duck against kiters, melee CC, and range. Axe (and focus) need to be upgraded to “not pathetic,” or the spec is DoA in pvp.
(and while we’re at it scepter needs conditions to be changed to their previewed state (20% more scaling on bleed, poison and torment, 20% less on burning. Either that or scepter needs a big buff too).
These sort of statements are the result of too many youtube videos.
Greatsword, dagger and Reaper shroud do very different things.
- Greatsword is strait DPS with two attacks that try to compensate for its slow speed and range.
-Dagger is for sustaining yourself while doing damage
-Reaper shroud is for fighting multiple targets
Reaper doesnt need ranged damage pressure because you can have 2 pulls and 2 projectile blocks.
As for axe I dont know how it can be improved. The channel from axe 2 i find extremely useful against stealth classes. The cripple from axe 3 is really useful to me. The range and damage of the auto and channel is great against SB thieves and useful for times you dont want to charge into blobs of people. I have made my peace with the weapon but if they do improve it they should allow the no 3 skill to reveal.