Sigil recommendations for Conditmancer
Sigil of Energy is a very good one on all Necros since we lack Vigor and block/evade abilities. Sigil of Frailty is also a pretty good choice to add another condition into your arsenal, and it doesnt have a cooldown at all.
Personally in sPvP when I’ve played Condition Necromancer I’ve used Scepter & Dagger, with Superior Sigils of Earth (60% chance for 5 second bleed on crit) on both of them and found it very effective at stacking triple bleeds with one scepter 1 bash.
I thought same Sigils didn’t stack.
Same Sigils do stack, but not like that. Main hand has 30% chance to proc, off-hand has 21% chance to proc because it can only proc if main hand does not. So in total it has 51% chance to proc
Minor Corruption / Geomancy here. Corruption sigils actually gain 5 stacks on kill meaning you only need 5 kills to get to the full 25 stacks (+250 Condition Damage) which means with BiP I can tick 152 on my bleeds.
Geomancy is great as an offensive attack, and really promotes healthy weapon swapping. Also very nice when paired with the Blood Magic trait “Mark of Evasion.”
One thing to note however is that with any weapon swap sigils, if you trigger your on-crit sigils (Earth, Ice, etc.) then your weapon swap sigil will be put on cooldown as well.
Sigil of Minor Corruption, Geomancy, Doom and Earth.
I used to go for 2 Geomancy, both in each weapon and 1 Earth, but for some reason geomancy no longer trigger at 2nd swap, so im running 1 Doom at Staff, 1 Earth and 1 Geomancy at Scepter + Dagger. Think that is the most balanced and viable option for the spec.
what swadow said is true for the 30% sigils. For the 60% sigils its 84% if u use them for mh/oh. It’s 1-(1-x)*(1-x), where x is the chance to proc (assuming they’re both the same sigil.
@ascii By 3 bleeds from 1 bash i think u meant 1 from ability, 1 from Sigil of Earth and 1 from Barbed Precision and not 2 from Sigil of Earth
(edited by lunartic.3647)
for WvW I’ve been using scepter/horn and staff, staff primary.. it’s fun. greater marks and reduced CD on staff means I get them marks out frequently, very nice if you’re defending a wall somewhere (.. or attacking, cast it on the top, kaboom!)
It’s not as great 1v1, but scepter/horn means I can swap between the two and ideally kite the poop outta someone. Or at least run away.
I’ve got sigil of fire on my staff, >50% crit rate, I cast a mark into a crowd and it goes kaboom. A 2-3-4-5 combo of marks drops 2-5k dmg and ~3k in conditions and another 8-900-ish from the sigil of fire, all AoE, and usually 2 is up by the time I finish that combo so I can get another ~200 instant and ~2k condition dmg in there as well.. it’s not great, but it seems to be effective. I kill people trying to defend stuff all the time. Well of Suffering is nice for dropping people you’ve downed on ramparts. That, and Corrosive Poison. It’s a shame downed people don’t trigger marks
I’ve found I have little patience for WvW without having swiftness from horn + spectral walk. Makes for an easy near-or-over 100% uptime of running fast.
But yeah, as for your question, on your staff get a superior sigil of fire (assuming you’ve a decent crit rate), it’s awesome for massive AoE damage
Earth, Corruption, Agony are all great choices.
Tarnished Coast