(edited by Genesis.7693)
Signet Power Necro PvP Montage
As shown in the video, this build can be extremely devastating. Signets with the trait in a power build, is one of the most offensive power builds a necro can make.
Everything hurts a lot…. but it also hurts on you. A necromancer build will never be viable/optimal/whatev without either Swalk, Sarmor or wurm. Those are just great utility skills that are hard to miss out on.
That’s why signet power necro’s barely exist, because you will want at least 2 signets, WoS and wurm/walk/armor. That’s 4, and we only have 3 spots :O
Still an awesome video though! Always like seeing them big red numbers
Btw, your name seems very familiar, but I can’t seem to remember where I know it from…
-Hollts
What are your sigils?
@Hollts we were in the same guild for a bit [SwAg] but we couldn’t queue together since you were on EU and I was on NA xD
Though I disagree about the utils, signets provide so much offensive pressure that in turn they provide defensive utility. Though Utilities are mostly preferences I’ve found that for my playstyle these 3 utils just work far better than any others.
@Tim as for my sigils they’re Rage/Accuracy on Dagger/Focus and Air/Energy on Axe/Wh.
I gave this a try opposed to the normal power build and I found it extremely enjoyable. I do feel the signets do allow me to have more pressure against certain classes especially the boon heavy classes. Well of corruption takes a while to strip opposed to CB so that’s nice. Signet is good since the extra power is always welcome and the condis it puts on provide great utility and usually can force the opponent to play a certain way. Weakness uptime is also so welcome.
This build looks really powerful in 1v1 situations. I’m definitely going to try it out since double wells in soloQ is not doing me any favors when I have to solo attack/defend points. Though with no stunbreaks I’m curious as to what you do when running into a 1v2 situation?
Plague signet is your stunbreak a long with a 2nd instant full condi clear in the form of a transfer. Your first condi clear being your heal.
Oh didn’t notice that. Gonna try this build out later tonight. Cheers!
if i am getting this right you lurk in axe and when the time is right and it cant be dodges you switch to dagger and see if you can land the dark pact -> reapers touch -> auto combo since if you manage to proc quickness if that time you will get the dark pact damage , all 3 reapers touch hits and then 2 full auto attack chains plus a chill of death. full damage from skills of just under 11 coefficient wise so around 4 full backstabs worth of damage if it all lands. Pretty huge burst. If it all lands even heavy armour classes will take a huge amount of damage, 7~16k, and light armour classes will die from around 13-26k damage.
Also feel this does better against boon heavy classes since axe 3, focus 5, spite X and corrupt boon all remove/convert boons. Not to mention it gives us some access to poison uptime which helps in some fights.
(edited by Sigmoid.7082)
Yep, thats usually how the rotation goes. If you can land everything properly you melt d/d eles in seconds. Shoutbows die quickly as well, anything that isn’t tanky usually just dies to Dark Pact > Reapers Touch into a Chill of Death Proc.
And Since currently the meta is basically nothing but boon heavy classes, Medi Guards, Eles, Engis, Even thieves when they steal (Giving them weakness on their stolen might really screws them over) I feel that this build can just hold its own vs most encounters.
I’m in the process of posting it on MetaBattle so we’ll see how that goes
(edited by Genesis.7693)
So I tried this out and it works great 1vX and for holding/taking points by myself. Single target damage is through the roof with Axe 2/3 into Dagger and SoS + CB is hilarious against Ele/Guard/Engie. Are the condis from CB calculated off my own Condi damage?
The only thing is that I lose all my AoE and Cleave potential in teamfights where Wells+Marks+DS/Lich auto is so powerful.
So I tried this out and it works great 1vX and for holding/taking points by myself. Single target damage is through the roof with Axe 2/3 into Dagger and SoS + CB is hilarious against Ele/Guard/Engie. Are the condis from CB calculated off my own Condi damage?
The only thing is that I lose all my AoE and Cleave potential in teamfights where Wells+Marks+DS/Lich auto is so powerful.
Yeah, this build came about when I was getting frustrated that wells weren’t as effective as I thought they’d be a while back. Since I mostly solo/duo queue I can’t really rely or trust PuGs to look out for me since Necro in general requires immense amounts of peel so I prefer to go for smaller skirmishes like 1v1s 2vs2 up to 3v3s. Also yeah Corrupt boon scales off your own condition damage however plague signet transfer scales off of theirs, so any condition based builds can effectively melt themselves if you let them stack it on you then transfer their entire condi spike, and watch those bleeds/burns/poisons tick for the same as they did on you. It’s pretty satisfying :P
@Hollts we were in the same guild for a bit [SwAg] but we couldn’t queue together since you were on EU and I was on NA xD
Though I disagree about the utils, signets provide so much offensive pressure that in turn they provide defensive utility. Though Utilities are mostly preferences I’ve found that for my playstyle these 3 utils just work far better than any others.@Tim as for my sigils they’re Rage/Accuracy on Dagger/Focus and Air/Energy on Axe/Wh.
Ah yes of course… now I remember, I might get an NA account sometime so we could qeue together one day maybe.
Also, I think ~30-50% more LF from Spectral Armor will help you more than a full condi transfer, but that’s just my opinion
EDIT: Can’t type for kitten
I has eu acct now!
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
@Hollts Yeah it’d be cool wrecking some people as 2 necros xD
Though for the spectral armor utility I already get it through the master minor trait in Soul Reaping when I hit 50% so its like a pseudo 4th utility imo. Taking it again as a utility slot seems inefficient imo. Especially when it can be countered by stripping the protection and then just doing minimal attacks/not attacking or just LoSing the other necro for the duration of the spectral buff you can deny their life force generation because its ultimately up to you, the attacker how much life force to give them. Plague Signet can only be countered by invulns, blocks or just insanely lucky dodge rolls. Even blind doesn’t counter it since it gets transferred over to them, but again as you said it is ultimately up to preference. For my play style and build I just find plague signet more versatile =)
(edited by Genesis.7693)
Plague signet also works off their condi damage iirc so I am to understand so builds like bleed ranger and mtd mesmerism really kill themselves. Nobody likes 3k condi ticks as well as huge power damage coming right at heir face. Really enjoying this build
(edited by Sigmoid.7082)
My problem with this build is it doesn’t really seem to have a role. Yeah you have nice damage, but a lot of it is single target. It seems like other classes would do what you’re doing much better. Is there a reason a team would want a necro with this build? What’s the benefit of this over the traditional powermancer with wells? Not trying to be rude or anything, I’m honestly just curious.
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My problem with this build is it doesn’t really seem to have a role. Yeah you have nice damage, but a lot of it is single target. It seems like other classes would do what you’re doing much better. Is there a reason a team would want a necro with this build? What’s the benefit of this over the traditional powermancer with wells? Not trying to be rude or anything, I’m honestly just curious.
Don’t underestimate the single target burst from a necro!
signet of plague is really OP against condi builds.
even against non-condi builds, it acts as a stun breaker!
https://www.youtube.com/watch?v=qsby6rYkxS8
My problem with this build is it doesn’t really seem to have a role. Yeah you have nice damage, but a lot of it is single target. It seems like other classes would do what you’re doing much better. Is there a reason a team would want a necro with this build? What’s the benefit of this over the traditional powermancer with wells? Not trying to be rude or anything, I’m honestly just curious.
As far I’ve used it, it’s really good for when you have to basically carry your team. It gives you tremendous 1v1 power without relying on wells to kill people, which most people at a high level know to stay out of.
My problem with this build is it doesn’t really seem to have a role. Yeah you have nice damage, but a lot of it is single target. It seems like other classes would do what you’re doing much better. Is there a reason a team would want a necro with this build? What’s the benefit of this over the traditional powermancer with wells? Not trying to be rude or anything, I’m honestly just curious.
Well, I can’t really say this build would warrant a spot on an organized team, I mean even a well powermancer isn’t exactly a first pick on a team simply cause of the amount of babysitting his team has to provide for him. This build is mostly for solo q where you can’t really rely on your PuGs all the time and you can be a solo roamer knowing that you can basically take care of yourself vs any class. It’s also a great counter to the boon/cele heavy meta so it makes your job easier at shutting certain classes down. But yeah like what you were saying it doesn’t necessarily warrant a spot on a good pre-made team. Just like most of anything on a necromancer….its still sub par for organized competitive play =/
I have been running your build with great results in solo q. What do you think about replacing Corrupt Boon with Well of Darkness (traited for chilling)? I found it giving me way more survivability. And since you camp axe and swap to dagger for bursting, wouldn’t sigil of Blood be better than Leeching on your a/wh set?
Edit: Opinion on Plague in power builds (with the chill trait)?
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I have been running your build with great results in solo q. What do you think about replacing Corrupt Boon with Well of Darkness (traited for chilling)? I found it giving me way more survivability. And since you camp axe and swap to dagger for bursting, wouldn’t sigil of Blood be better than Leeching on your a/wh set?
Edit: Opinion on Plague in power builds (with the chill trait)?
I like well of darkness but personally I find that it is countered too easily by range, blinks, or just simply not standing in it and attacking the necro out of the well range even if you’re physically standing in it. Also this build uses the long weakness uptime through your utilities (13 seconds from Signet of Spite, Corrupting their might for another source of long weakness, I believe it is 5 seconds, and then plague signet for both removing weakness on you and reapplying it on them keeping the same duration.) for the active defense. I personally consider weakness to be the strongest condition in the game because not only does it decrease their offensive potential but also their defense because of the reduced endurance regeneration. You also transfer blinds from your plague signet and you get a blind from signet of spite so it is not like you’re completely lacking blinds. As for the trait Chilling Darkness it is a viable option as well since extra chill is always nice to have, but since you already have it from your DS2 and Focus 5 I don’t find it that necessary and just prefer to bring more weakness through weakening shroud since its a decent counter to backstabbing thieves.
As for plague form on a power necro its just not worth it. Plague is more for holding points and this build is mostly roaming and dealing with skirmishes. In skirmishes Lich is just the better pick simply because you can usually deal with focus from 2-3 players and roll over them….plague won’t provide too much in a fight like that and in bigger fights a power necro in plague if focused will die regardless so its just better to go Lich in any case.
Sadly it seems that with the new upcoming changes this build might just become completely obsolete since now Signet Mastery and Close to Death will be competing for a spot in the Grandmaster portion of the traitline and honestly signet cooldowns and utilities are just as important as the damage increase so this really kills the build =/