Signet of Spite/Undeath.

Signet of Spite/Undeath.

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Signet of Undeath:
Passive: Convert a Condition into a boon. (Cooldown: 10s.)
Active: Rez Stuff.

Signet of Spite:
Passive: 180 Condition Damage.
Active: Give every Condition.

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Signet of Spite/Undeath.

in Necromancer

Posted by: Kiriakulos.1690

Kiriakulos.1690

At least that would make Undeath good for PvE, but the problem is still that the active is far too powerful in PvP for a signet.

Baseline duration on Spite would be what?
And too bad the conditions applied would lose out on the 180 condition damage.

Still, both are better than their current state.

Attrition – A pretty name for taking longer than anyone else to kill something.

Signet of Spite/Undeath.

in Necromancer

Posted by: Andele.1306

Andele.1306

Undeath is already good, i only wish it would work in DS and outside of Combat.

When life gives you lemon, ask if its from a anime or manga.

Signet of Spite/Undeath.

in Necromancer

Posted by: Draehl.2681

Draehl.2681

I’d prefer Spite stay power, but with a new active effect. There’s enough condition-centric utilities- we really don’t need another.

Signet of Spite/Undeath.

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

It should be called, “Undowned.”

sigh