Signet of Vamp

Signet of Vamp

in Necromancer

Posted by: martyrius.8957

martyrius.8957

if you want a build for it. look at my other post on my healing support necro build. in wvw i think that a smart player will have a hard time dying now.

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

Signet of Vamp

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

A smart player would. Unfortunately, by running that signet, you remove that possibility from yourself. Stick with Well of Blood. Much stronger healing for the group that even works if for whatever reason they can’t hit a particular target (and in WvW, that’s extremely common).

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Signet of Vamp

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Posted by: martyrius.8957

martyrius.8957

but, life transfer. and the active will not only provide regen/ heal with water runes for the team but a very large healing burst if ur team hits target. im very excited. its about how you play now. afterall, a support necro that stays alive is better than a dead support necro goodluck out there guys i hope my build really gets out there. itl be a pleasure seeing support necros dominate

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

Signet of Vamp

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

but, life transfer. and the active will not only provide regen/ heal with water runes for the team but a very large healing burst if ur team hits target. im very excited. its about how you play now. afterall, a support necro that stays alive is better than a dead support necro goodluck out there guys i hope my build really gets out there. itl be a pleasure seeing support necros dominate

I don’t follow. How will Well of Blood not just do better? Or did you forget that Signet of Vampirism HAS AN ICD ON THE ACTIVE?

Yeah. Whatever Signet of Vampirism heals is a maximum of once per second for each ally. That’s the maximum and Well of Blood heals almost that much per ally per second without them having to do anything at all and no worries about them missing the cooldown on the dot.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Signet of Vamp

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Posted by: martyrius.8957

martyrius.8957

and passive. the thing about wells that most player opposing have figured out. dps the well. i mean come on its common sense. it adds more mobility to the group i have 2400 healing power i am hoping that it scales and with a 1S ICD, it will work just fine.

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

Signet of Vamp

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Max healing from the Dev livestream was 400/proc. We’ve already calculated that Well of Blood will likely out-heal it in just three pulses (and the first pulse is instant on cast). Don’t forget that Well of Blood is the best Healing Power scaling of any skill in the entire game (4.4x HP for allies, 5.4xHP for self).

The enemies know to DPS healing areas. However, it is very difficult to tell if a well is a Well of Blood or a Well of Suffering. How you react to the two is very different.

If there was no ICD on the active, I would say to try it and you might be able to surprise us. However, there is, so I can guarantee you that you don’t want to run it in WvW.

What’s your server anyway?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Signet of Vamp

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Posted by: martyrius.8957

martyrius.8957

Hm. ill just have to give it a shot. and well of blood gives a fat blue aura so lol i mean, if they never seen a necro ide understand

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

Signet of Vamp

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That “fat blue aura” isn’t very visible, especially in the middle of combat.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Signet of Vamp

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Hm. ill just have to give it a shot. and well of blood gives a fat blue aura so lol i mean, if they never seen a necro ide understand

That is not nearly as obvious when there are 18 other fat blue auras, 3131 fireballs from eles, 86123 red circles from random crap, and 50 players running in random directions. WvWers don’t pay attention enough to think “hey that blue circle, maybe I’ll hit that” because the entire flipping field is covered in blue and red circles.

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My PvP Minion Build

Signet of Vamp

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Posted by: martyrius.8957

martyrius.8957

^ that i understand. but i only really run small roaming groups so i understand where you guys are coming from now.

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

Signet of Vamp

in Necromancer

Posted by: Stx.4857

Stx.4857

I applaud your effort to try and stay positive about this new heal, and to try and make it work.

But dude, you don’t need to theory craft at all to see how bad this heal is. Just look at the facts.

We recieve 300 healing when we take a hit… with an internal cool down of 1 second. Meaning in a BEST case scenario, we are healing 300 per second. The Warrior Healing Signet heals 400 per second… passively, with no need to be constantly taking damage.

The active portion of our new heal is on a 35 second cooldown… Lets be generous and assume we are traiting 10 into Spite and reducing it to 28 seconds. We recieve a 4k Heal and MAXIMUM 2k healing from siphons. This is assuming the enemy does not notice the giant red mark over their head, and hit their dodge button, block button, teleport button, CC you, or evade in some other way.

This heal is pathetic, just face the facts.

It should be 300 healing recieved and 300 damage dealt when recieving attacks, 1 sec ICD. And the active need to at least have a 25 sec baseline cooldown, with NO ICD on the active. I think you should siphon 500 per hit during the active.

Then I would play around with it to see if it was worth losing Consume Conditions.

2x 80 Necro, 80 Ranger, 80 Thief

Signet of Vamp

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Posted by: Overkillengine.6084

Overkillengine.6084

Just do the comparative math, and try not to get whiplash from shaking your head.

Signet of Vamp

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Posted by: Bhawb.7408

Bhawb.7408

It should be 300 healing recieved and 300 damage dealt when recieving attacks, 1 sec ICD. And the active need to at least have a 25 sec baseline cooldown, with NO ICD on the active. I think you should siphon 500 per hit during the active.

Then I would play around with it to see if it was worth losing Consume Conditions.

I would say that there are two ways to take the passive. Either just like this, where it has a fairly high effect but on an ICD, or a lowered effect, but without ICD. But it need to have healing and damage on the passive.

The active can kind of be played around with. I personally feel like they need to split it into a chain. The first part of the chain instantly applies the mark with X amount of stacks, plus another Y amount per allied player nearby, up to some max of Z stacks. This is to limit its damage in 1v1s, and also to have it scale with team fighting, with specific caps to keep it gated (which, by definition, if it has stops on its power, should be sufficiently strong since they can control it, no worrying about stupid situations). The first active gives you no burst healing, it only applies the mark/stacks.

The second active is optional, and gives burst healing. It is available while the mark is still on the target, with a cast time. It removes some amount of stacks (cannot be “blocked” by the opponent), healing for you just the same as if you had proc’d them yourself, but do 0 damage.

The CD on the skill should be 30 seconds (which goes down while the second active is up), no ICD on the active, at least 900 range (1200 preferably), and 1.25s cast time on the second active.

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Signet of Vamp

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Posted by: martyrius.8957

martyrius.8957

passive heals me for 500. active for 961. i have perma regen ticks for 390. i mean. nobody just stands there. necros has massive regen. this heal has been working for me

80 necro main. 80 mesmer. 80 guardian. 80 thief. 45 elementalist i’m just too lazy.

Signet of Vamp

in Necromancer

Posted by: Stx.4857

Stx.4857

passive heals me for 500. active for 961. i have perma regen ticks for 390. i mean. nobody just stands there. necros has massive regen. this heal has been working for me

Okay but just because you loaded up on healing power doesn’t change the fact that Well of Blood and Consume Conditions are much more efficient and effective than Signet of Vampirism. Its pure math friend.

Any profession can be tanky and last a long time if they load up on healing power/toughness. That doesn’t make this Signet good.

2x 80 Necro, 80 Ranger, 80 Thief

Signet of Vamp

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I like the fact you’ve worked out a build,

IMHO, I’d say the well would be more usefull in most cases.

BUT I understand if you can do a lot of damage, and have a substantial healing power you probably could fuse this with the vampiric traits and receive quite a lot of healing during fights..

But my problem would be I would like to try it but the stat combo’s at this moment are not to usefull… healing power toughness power (clerics) healing power toughness condition dmg (apothecary) are not ideal…

I’m waiting for something like power, condition dmg, healing power…. Then you’d be doing dmg and still be capable delivering dmg…. Maybe the healing power would be enough to keep you alive where toughness and vitality fail… They could call it Vampire’s Stats

But this could turn out to be be very strange….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.