Signet of Vamp - A first look video

Signet of Vamp - A first look video

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Posted by: Rennoko.5731

Rennoko.5731

Hey folks,

Did some playing around with the signet last night, and wanted to post an impressions video on how it worked and what I noticed.

The gear in the video is apothecary/settlers with a 0/30/20/20/0 build.

I can post more information on the build and gear if anyone is interested, but I really just wanted to show how well/not well the passive effect works in WvW.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

A good video, but it’s tough to tell if you were staying healthy because of the signet or because of the healing capabilities of your allies.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I would say it was down to all the boons and healing he was getting from allies and not that the actual signet was any good.

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Posted by: pierwola.9602

pierwola.9602

I play with similar build (perma rege and Deathly Invigoration/7sec) and for me SoV has nothing to do with your survivability.

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Posted by: Rennoko.5731

Rennoko.5731

I play with similar build (perma rege and Deathly Invigoration/7sec) and for me SoV has nothing to do with your survivability.

I don’t disagree. I am not trying to say the signet is fine and it works well, I just wanted to show how the passive plays in WvW, and how much healing you get out of it with about 1000 healing power. I could have slowed it all down to watch the healing numbers, but if you really watch closely you can tell, since all the ~450 heals are from the proc.

It isn’t a terrible skill though. If our only other option was WOB and blood fiend, I think people would feel differently about this skill. CC is just so strong, almost anything would look bad by comparison.

That said, it should do some siphon damage (even if it was 50% of the heal) to justify the low low active heal.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’d actually be interested in seeing you run Blood Fiend instead and see how it compares.

I just did a couple of CoF runs using Signet of the Locust as my actual heal and Signet of Vampirism in the #6 slot. I think I might have liked it better if I was on dagger mainhand instead of axe so I could supplement it with dagger 2. Regardless, my health fell pretty low in those runs, though I never went down. The problem there is that it is more because CoF is so downright easy than the signet doing anything useful.

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Posted by: Rennoko.5731

Rennoko.5731

I’d actually be interested in seeing you run Blood Fiend instead and see how it compares.

I just did a couple of CoF runs using Signet of the Locust as my actual heal and Signet of Vampirism in the #6 slot. I think I might have liked it better if I was on dagger mainhand instead of axe so I could supplement it with dagger 2. Regardless, my health fell pretty low in those runs, though I never went down. The problem there is that it is more because CoF is so downright easy than the signet doing anything useful.

It is so very hard to run blood fiend in WvW (as I am sure you know). There is just too many people that will merp and attack the first thing in front of them with 100 blades. I have never really done an MM style WvW video, and doubt I ever will. The outnumbered play sort of loses its magic when my minions make it look like we are small man zergging.

The next video is definately going to be this signet with a might burst build. With the right items, you can stack up to 22 might in about 2 seconds, self buffed, when using this signet. If you want to throw in SOS, its 25 might.

Of course it is sort of a waste if you run with a guardian, which I do most of the time now. The cool thing about this video was how much I liked antitoxin runes. They have a really nice set of bonuses for someone who has lost a really valuable condition clear.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I do know, I’d just be interested to see if it actually does do better in your small-group roaming than the signet. Since you never use the active on the signet, I can’t imagine it would do too much worse.

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Posted by: Rennoko.5731

Rennoko.5731

I do know, I’d just be interested to see if it actually does do better in your small-group roaming than the signet. Since you never use the active on the signet, I can’t imagine it would do too much worse.

The signet is always up when i never use it though, while the fiend is going to get sniped and then provide no healing at all.

I think if we had a condi mesmer spamming clones it would work… since there would be more things for people to focus on, or if we just had a larger group than 3.

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Posted by: alanis.6094

alanis.6094

I presume you are getting a ton of condi removal from your allies?

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I was watching when you got burst cleansed and burst healed and the signet had nothing to do with it. If you watch closely it was your allies, since one was an ele and one a guard, you had near perma retal, regen, and high stability uptime with a little protection thrown in here and there. Good thing you’re a skilled player or those few times you were focused hard and your hp dropped they would have spiked you down before your allies had time to burst heal you. So much for adding attrition to us lol. Edit: forgot to add that the only time the signet looked like it was doing antyhign beneficial was at the very end against the mesmer. It’s silly clone spam was doing nothing but healing you since the clones do no dmg.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

(edited by Nay of the Ether.8913)

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Posted by: hackks.3687

hackks.3687

Do you really feel that a two-man team with a support Guardian is the ideal situation to use SoV? It’s a great duo setup for sure, but not one that really allows SoV to show it’s worth or lack there of.

I would think a 5-man zerg busting or PvP team built for coordinated CC+Burst would be better suited to making use of the signet.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

Signet of Vamp - A first look video

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Posted by: Rennoko.5731

Rennoko.5731

I presume you are getting a ton of condi removal from your allies?

The guard has lots of shout removal, and the ele I am sure has something (I don’t know ele). But I was still having problems, until I switched over to -duration food and I was running antitoxin runes. When you have only one cleanse on a long cooldown, that is pretty much what I had to do, or just scream for a cleanse every 5 seconds. Playing this build felt like playing a shatter mesmer…. where you feel like if you hit a full condi class you are in trouble… only without the being able to shatter them to death part.

I was watching when you got burst cleansed and burst healed and the signet had nothing to do with it. If you watch closely it was your allies, since one was an ele and one a guard, you had near perma retal, regen, and high stability uptime with a little protection thrown in here and there. Good thing you’re a skilled player or those few times you were focused hard and your hp dropped they would have spiked you down before your allies had time to burst heal you. So much for adding attrition to us lol. Edit: forgot to add that the only time the signet looked like it was doing antyhign beneficial was at the very end against the mesmer. It’s silly clone spam was doing nothing but healing you since the clones do no dmg.

Not advocating for the skill, just showing it in action. I am fully aware that CC would have been better in pretty much all of the fights. I know the signet is not what is keeping me alive, but it does contribute some.

Do you really feel that a two-man team with a support Guardian is the ideal situation to use SoV? It’s a great duo setup for sure, but not one that really allows SoV to show it’s worth or lack there of.

I would think a 5-man zerg busting or PvP team built for coordinated CC+Burst would be better suited to making use of the signet.

The guy I roam with has shelved his ranger (sad day indeed), so guard is what I am going to get. The build I am going to make a vid on next is going to be using Noble with the sigil for just what you describe (though I doubt I will have 5, as I don’t care for that many to roam with). The burst potential of might with the signet giving +6 or + 9 if you use the might food with blood is power and battle sigils means bleeds over 200.

But since I have done that before, the only real difference is simply that I am going to be at more of a risk without a full condition clear, and I am going to run 30 30 0 0 10. So not that impressive really.

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Posted by: Banjal.7328

Banjal.7328

A good video, but it’s tough to tell if you were staying healthy because of the signet or because of the healing capabilities of your allies.

It wasn’t the signet,it was him being in a group with a Guard and Elem.He could have done all that with out the signet and his health would still look the same.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

A good video, but it’s tough to tell if you were staying healthy because of the signet or because of the healing capabilities of your allies.

It wasn’t the signet,it was him being in a group with a Guard and Elem.He could have done all that with out the signet and his health would still look the same.

Sorry, I forgot [/sarcasm] at the end of that post.

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Posted by: Rennoko.5731

Rennoko.5731

A good video, but it’s tough to tell if you were staying healthy because of the signet or because of the healing capabilities of your allies.

It wasn’t the signet,it was him being in a group with a Guard and Elem.He could have done all that with out the signet and his health would still look the same.

To be fair, the ele was on a warrior for the last half of the video. I get that everyone hates the signet, but if it healed for more, it would be a really difficult thing to balance around, and it would be even more like the warrior signet, the king of poorly balanced skills.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

On the other hand, removal of the ICD for the passive (and active) would allow it to be meaningful damage-mitigation. Unlike Healing Signet or any other passive regen signet, a necro really can’t heal up from the passive (ignoring clone spam mesmers).

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Posted by: pierwola.9602

pierwola.9602

test build 1v1/2/3

After few hours with that signet i know one thing, there is almost no difference between perma rege(250hp),deathly invigoration(7s) and SoV,perma rege,deathly invigoration.

imo Rennoko you should forget about SoV vs CC and try to compare your build with and without SoV

(edited by pierwola.9602)

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Posted by: Rennoko.5731

Rennoko.5731

That is what I’m doing now. I am running my old Noble build with the only change being the signet and signet mastery. Working pretty good so far, though obviously I am dependent on the guard for more heals and removal, but the burst might is very good

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Posted by: DirtyBird.6093

DirtyBird.6093

Love your videos man. very well explained and thought out. keep up the good work!

-Blackgate-
[GoF] Smiks – Guardian/Necro
Thief/Mesmer Alts

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Posted by: mistsim.2748

mistsim.2748

isnt this thing used to melt targets down in a coordinated fashion with your team? in spvp, i basically do a countdown and the whole team trains a target simultaneously. target melts. i use with the signet trait, so it’s up every 24 seconds. signet of spite + corrupt boon + SoV will kill anything. especially if you have your teammates focusing.

(edited by mistsim.2748)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

isnt this thing used to melt targets down in a coordinated fashion with your team? in spvp, i basically do a countdown and the whole team trains a target simultaneously. target melts. i used with the signet trait, so it’s up every 24 seconds.

28 seconds is the minimum recharge, but no. If you do a countdown to simultaneously focus a single target, they’re going down whether or not you use this signet on them. Better to run a real heal if you’re going to do that. The 5k damage you get from the signet just isn’t worth it for a spike (especially as it’s capped at 1k/second). sing the signet for the spike gives them a good warning that the spike is coming.

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Posted by: mistsim.2748

mistsim.2748

isnt this thing used to melt targets down in a coordinated fashion with your team? in spvp, i basically do a countdown and the whole team trains a target simultaneously. target melts. i used with the signet trait, so it’s up every 24 seconds.

28 seconds is the minimum recharge, but no. If you do a countdown to simultaneously focus a single target, they’re going down whether or not you use this signet on them. Better to run a real heal if you’re going to do that. The 5k damage you get from the signet just isn’t worth it for a spike (especially as it’s capped at 1k/second).

28s, my bad. i think 5k extra damage is definitely worth it. you have less survivability, but if youre on a good team that can peel for you, you have an additional nuke. so it’s not that the target dies “anyways” when trained. it dies FASTER with SoV on it.

now, for roaming and WvW in general i think SoV is quite underwhelming, even though i did enjoy rennoko’s sustain.

(edited by mistsim.2748)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

In that case, you’re giving up your healing skill for a shot at 5k damage. Still not a good trade.

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Posted by: mistsim.2748

mistsim.2748

i get it, i really do. but as i said if you’re on voice comms and are able to train the target with your team, the results are better than without SoV on the target. that much i can conclude. so maybe if you have enough survivability on your team, SoV might be worthwhile /shrug.

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Posted by: Rennoko.5731

Rennoko.5731

i get it, i really do. but as i said if you’re on voice comms and are able to train the target with your team, the results are better than without SoV on the target. that much i can conclude. so maybe if you have enough survivability on your team, SoV might be worthwhile /shrug.

The problem is, like a guard or warrior, you cannot stop them from countering the signet active. An ignore pain and one dodge, a block skill duration and one dodge, a double dodge and a leap. Then you get no bonus damage, got a weak heal, and are in a bad way for 28 seconds because they KNOW your heal is down because of the obvious telegraph on the skill.

No, it is a terrible skill in spvp. In WvW and PVE you can make the argument that you may or may not need the heal in the first place so… YOLO for extra damage. I am liking it a lot for small group because extra passive healing is extra healing, but I am using a guardian like a walking stick, so you could argue that in-and-of-itself is a bad design.

Also with signet mastery and noble you get the 6 might on heal use. So you trade about 1500-3000 healing on the skill, the full condition removal, and a 3 second longer cooldown, for the passive effect of the signet and 6 might on use (assuming the active does nothing for you at all).

I am okay with that because I have someone who can clear conditions with me, someone who can support my lack of direct healing, and someone who can help me use that 6 might to stack up to 25 might, where my bleeds hit for massive numbers.

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Posted by: hackks.3687

hackks.3687

i get it, i really do. but as i said if you’re on voice comms and are able to train the target with your team, the results are better than without SoV on the target. that much i can conclude. so maybe if you have enough survivability on your team, SoV might be worthwhile /shrug.

The problem is, like a guard or warrior, you cannot stop them from countering the signet active. An ignore pain and one dodge, a block skill duration and one dodge, a double dodge and a leap. Then you get no bonus damage, got a weak heal, and are in a bad way for 28 seconds because they KNOW your heal is down because of the obvious telegraph on the skill.

I would argue that if your target has multiple stun breaks, dodges, and invulns/etc still available to them then you really shouldn’t be directing focus fire and important CDs in their direction. Whoever is calling targets should be aware of that.

of course that doesn’t refute the fact that the skill is still functionally sub-par.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

(edited by hackks.3687)