Signet of Vampirism

Signet of Vampirism

in Necromancer

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

It only heals against physical damage. To make it more viable, it needs to heal against intensity conditions as well. Eg. Bleed, Torment, Confusion. Otherwise, it becomes almost completely useless when in battles against multiple enemies.
I enjoy the concept of the heal, and I’ve tinkered with it finding that it has a lot of potential. But without this alteration, it will only ever have that – potential.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Signet of Vampirism

in Necromancer

Posted by: Monoman.2068

Monoman.2068

I think it just needs to be remade. No amount of features on an ICD that large and with a healling that small unaffected by BT will receive much use. I thought the original data mined version was fine and could use some tweaks and I didn’t agree with those that wanted it to be on hit but now I do.

Above all, this signet is very complicated and restricting.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

Signet of Vampirism

in Necromancer

Posted by: Stx.4857

Stx.4857

It should be:

Passive: Steal 900 Health on your next attack, 3 sec ICD. This longer ICD makes it useful for non-dagger users.

2x 80 Necro, 80 Ranger, 80 Thief