(edited by Salamander.2504)
Signet passive death shroud- ANet respnd pls?
No.
But don’t expect much logic from Necromancer mechanics.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Is there a good reason the signet passive effects are disabled while in death shroud?
Welcome to the necromancer. Where synergies don’t matter and the “works as intended” is completely made up.
Is there a way to get ANet’s attention on this? Is this an intended feature or a bug? It’s hard to believe that making signet passives useless ~1/3+ of the time was a design decision.
I actually main a guard and have recently hopped on a necro, and I can already tell that this isn’t right.
(edited by Salamander.2504)
Keep in mind you are asking for a buff when Necromancer is ‘In a good place.’
Is there a good reason the signet passive effects are disabled while in death shroud?
Welcome to the necromancer. Where synergies don’t matter and the “works as intended” is completely made up.
completely made up, or used as a reason to change a tool tip because you a) can’t figure out what is wrong, or b) just say screw it because⦠necro
So the reason is because as far as the game is concerned your signets aren’t equipped while you are in DS. Its an issue of coding, probably left over from when DS was a downed state. Not exactly a “good” reason, more a holdover of bad coding decisions earlier in game design that needs to be fixed but hasn’t been.
So the reason is because as far as the game is concerned your signets aren’t equipped while you are in DS. Its an issue of coding, probably left over from when DS was a downed state. Not exactly a “good” reason, more a holdover of bad coding decisions earlier in game design that needs to be fixed but hasn’t been.
I think we’re finally getting through to the Devs actually. I’m starting to get a bit hopeful though i don’t see them directly addressing many of our other issues for at least half a year after the release of HoT. The reason I say half a year because this is when I expect them to release new Elite specializations. This is just my personal hypothesis. What might happen is the passives might trigger when we enter death shroud and eventually fade if we are in DS too long. This is what I see as the most likely as a quick fix but I don’t see this as a solution to our utility problem in DS.
I think the big change recently is that with the community manager stuff they are getting more direct feedback they can “trust”. Its a lot easier to convince X person that Necros need Y change when you have 2 community people directly linking you it, with explanations and a concise thread on the forums, as opposed to trying to find it on your own. That, and I think they finally have the resources to make changes, whereas they didn’t before.
So the reason is because as far as the game is concerned your signets aren’t equipped while you are in DS. Its an issue of coding, probably left over from when DS was a downed state. Not exactly a “good” reason, more a holdover of bad coding decisions earlier in game design that needs to be fixed but hasn’t been.
I think we’re finally getting through to the Devs actually. I’m starting to get a bit hopeful though i don’t see them directly addressing many of our other issues for at least half a year after the release of HoT. The reason I say half a year because this is when I expect them to release new Elite specializations. This is just my personal hypothesis. What might happen is the passives might trigger when we enter death shroud and eventually fade if we are in DS too long. This is what I see as the most likely as a quick fix but I don’t see this as a solution to our utility problem in DS.
That is extremely optimistic for new elites. Given the reveal times and that a large portion will still be playing around with the HoT stuff and that balancing will likely be still ongoing, i wouldnt expect any new elites for maybe 18 months at least. Or with a new expac.
Thanks for the responses everyone. I didn’t feel like making a new topic, but I have another question on an unrelated note:
Why is Deathly Invigoration now (pending the upcoming patch): (1) a GM trait; and (2) Heals on entering deathshroud? Won’t the [negligible] heal only work on allies? Thanks!
So the reason is because as far as the game is concerned your signets aren’t equipped while you are in DS. Its an issue of coding, probably left over from when DS was a downed state. Not exactly a “good” reason, more a holdover of bad coding decisions earlier in game design that needs to be fixed but hasn’t been.
I think we’re finally getting through to the Devs actually. I’m starting to get a bit hopeful though i don’t see them directly addressing many of our other issues for at least half a year after the release of HoT. The reason I say half a year because this is when I expect them to release new Elite specializations. This is just my personal hypothesis. What might happen is the passives might trigger when we enter death shroud and eventually fade if we are in DS too long. This is what I see as the most likely as a quick fix but I don’t see this as a solution to our utility problem in DS.
That is extremely optimistic for new elites. Given the reveal times and that a large portion will still be playing around with the HoT stuff and that balancing will likely be still ongoing, i wouldnt expect any new elites for maybe 18 months at least. Or with a new expac.
The problem with the time scale you’re presenting is how well Guild Wars 2 is doing right now. People are getting rather bored. And interest in the game has dropped dramatically since its release. I can’t convince people to come back or to even look at the game at the moment. If we get something then have nothing for a year and a half we have a major problem here. Because the second group of specializations are most likely going to be released before a second expansion. Its possible they’ll release it with the second expansion but even then we have an issue with player interest. The HoT expansion isn’t generating the interest the game needs at the moment. And People are also getting rather tired of Arena net’s “When its ready” attitude as well.
Over all the new system actually offers the devs more control over what players can do. So balance should be easier in theory. Ultimately though. None of us know what they’re thinking. I don’t think we’ll have to wait a year and a half for a second elite specialization though.
Thanks for the responses everyone. I didn’t feel like making a new topic, but I have another question on an unrelated note:
Why is Deathly Invigoration now (pending the upcoming patch): (1) a GM trait; and (2) Heals on entering deathshroud? Won’t the [negligible] heal only work on allies? Thanks!
They said it will heal through DS.
It’s a good candidate for Death Magic Master minor, though, as it would synergize very well with Beyond the Veil. Nobody likes useless current DM Master minor.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144