Signets & Deathshroud...

Signets & Deathshroud...

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Posted by: In It To Win It.2315

In It To Win It.2315

Is there a reason signets stop working when we go into deathshroud? For someone with a primarily deathshroud build I am limited to only minions because that is the only utility I can use that actually functions in deathshroud, not the special attacks but at least I still get the damage they do. Signets turn off when you go into deathshroud or lich and for the life of me I cannot figure out why that would be the way they work.

I actually know why that is the way they work. When you go into either of those two forms your utility bar is disabled because that was easier than hiding it. So please ANet tell me you will be fixing that.

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Posted by: NeXeD.3042

NeXeD.3042

its because they made DS a transform. And they dev see it as almost an pseudo invuln.

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Signets & Deathshroud...

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Posted by: In It To Win It.2315

In It To Win It.2315

Still frustrating that something that is supposed to be working at all times unless I have it on cooldown stops working when I use my class mechanic.

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Posted by: Coffietire.2783

Coffietire.2783

It’s funny, the design around Signet of Vampirism, a skill released post launch, seems to suggest that someone thought signet passives we’re supposed to work in death shroud.

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Posted by: Opopanax.1803

Opopanax.1803

Yeah, Shroud makes you push toward not being in shroud so you can maximize your skills and utilities and traits, or to really go with Minions because they at least can function when you are in shroud still.

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Posted by: NeXeD.3042

NeXeD.3042

its the way the designed it. There are some certain combinations of signets where i could see a serious problem combined with other traits for health regen and shroud regen.

Attention Moderators I am not
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Posted by: Flumek.9043

Flumek.9043

its the way the designed it. There are some certain combinations of signets where i could see a serious problem combined with other traits for health regen and shroud regen.

Yea,
with magi amulet we would reach a whole third of what others have with real invulnerabitiies.

If rev can exist, theres no reason for the redlights and self punish design we get.

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Signets & Deathshroud...

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Posted by: In It To Win It.2315

In It To Win It.2315

its the way the designed it.

This is not the first time ANet will have designed something wrong. Bleed cap, burning stacking in duration and not being unique per player is a strong example of them designing the game wrong. Not badly, wrong.

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Posted by: Muchacho.2390

Muchacho.2390

Honestly i dont think it is that big of a deal. Designwise shroud has bigger flaws then signets (or any 6-0 skill) not working in shroud. I think the interaction between healing and shroud (or better said the lack of) is designwise much worse.

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Posted by: Maliken.5630

Maliken.5630

Allowing the necromancer to use all his utility skills in death/reaper shroud certainly wouldnt make him overpowered. As it stands now, the fact that it doesnt function makes necro weaker then other classes. Against condi (in shroud form) you cant do anything except one trait. So the moment you go to shroud and get a condi bomb on you its over OR you have to immediatly switch back to normal form.