Silly Menders build.

Silly Menders build.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I know this build won’t become meta. It lacks basically everything unique that you want to bring a Necro for (condition pressure, boon corruption), but my god, this thing just does not die.

I need to test it more, but the first match I played resulted in me never going below half health through the entire match.

http://gw2skills.net/editor/?vRAQRBIhdG1JzmQ3mYtNg7mA7NYpawi3gjwTo0AIAEsmWArsIAA-TZBGABAcQAYb/h8LDEwTAAhTAAA

It is a high survivability build that puts out respectable (not fantastic, but good) damage. It’s easy to heal up 6k each time you go into Shroud, and frequently I’d get much more than that. It also has some team support from AoE heals and a small cooldown “For Great Justice” on your heal.

The healing in this build is enough that I was more or less ignoring the condition damage I was taking, albeit the other team had no Necros. There was a condi Revenant and a condi Mesmer, though.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Silly Menders build.

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Posted by: MasterElements.5023

MasterElements.5023

Why Axe/dagger and not staff?

Why not Chill to the bone? I get the minion trait you took but Rise pretty much takes care of that fairly well.

Have you tried corrupters fervor instead?

Also why not runes of the monk? The extra heal on heal skill is pretty fantastic when you got a short CD heal like Your Soul is Mine, especially with the shout trait.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Axe/Dagger is mainly to maintain Quickening Thirst, regardless of weapon set. The main reason why Unholy Sanctuary instead of Corrupter’s Fervor is that condition application rate really isn’t that high while Healing Power is.

The main reason why I picked the runes I did was extra team support and extra Blighter’s Boon life force. Each time you pop your heal, it’s 9-24% life force gained.

Chilled to the Bone of course works just as well. It can go either way.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Silly Menders build.

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Posted by: Salamander.2504

Salamander.2504

You might find sigil of renewal to be very complementary to LfD.

Silly Menders build.

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Posted by: Anchoku.8142

Anchoku.8142

Yes, I like to combine blood magic with weakness, protection, and shroud healing, too.

It is still susceptible to hard CC and lacks ways to evade or negate damage without a constant supply of life force and practically living in shroud but Necro can be a tanky, slow healer.

Silly Menders build.

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Posted by: nearlight.3064

nearlight.3064

I was thinking of something like this on necromancer but with sages instead so you can still cheese people with condis.

Menders necromancer sounds great though, but healing as a necro is just kinda invalidated by search and rescue taking the niche, and Druid in general.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Dead.5829

Dead.5829

Unholy Feast is pretty fantastic with Blighter’s Boon, and the retal can really wreck some other professions like thief. Staff isn’t needed for regen when dodges are proccing Marks of Blood, and you still get a condi transfer from the o/h dagger.

Have Rise minions been changed to transfer conditions with Necromantic Corruption? They weren’t last time I tested.

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Posted by: Zero Solstice.9754

Zero Solstice.9754

The concept of healing on Necromancer has always been a fun thought, it’s just that it gets outclassed by everything else, and being so suboptimal isn’t really that fun.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Silly Menders build.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The concept of healing on Necromancer has always been a fun thought, it’s just that it gets outclassed by everything else, and being so suboptimal isn’t really that fun.

Necro self-healing is fantastic. Healing others…well, it can work, but there are better choices.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Zero Solstice.9754

Zero Solstice.9754

The concept of healing on Necromancer has always been a fun thought, it’s just that it gets outclassed by everything else, and being so suboptimal isn’t really that fun.

Necro self-healing is fantastic. Healing others…well, it can work, but there are better choices.

My point exactly though; it’s not a matter of self-healing, it’s a matter of group healing and utility, and in that department Necromancer is simply outclassed.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

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Posted by: Salamander.2504

Salamander.2504

Played around with it a bit tonight. Definitely fun =)

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Posted by: Rolisteel.1375

Rolisteel.1375

I’ve tried it too. Fun build can troll peoples 1v2 for longer even win one 1v2 yesterday with this build at foefire far. It’s nice and all till you are not very heavy focus target. After that the build is not optimal. As you doing zero damage and also can’t do any heal on your allies. It’s has good 1v1 potential but fights takes longer and have good survivability in 1v2 ( especially if there is no mesmer )

(edited by Rolisteel.1375)