Hi guys! A little brainstorming here! Just some simple changes to skills that would improve Necromancers in the various types of content. Let me know what do you think?
Unholy Feast : Becomes a Blast Finisher. (Utility in Dungeons/WvW/PvP)
Wail of Doom: Becomes a Blast Finisher. (Utility in Dungeons/WvW/PvP)
Putrid Explosion: Remove the delay on the Blast Finisher. Instantly blows the 2 Minions. (Utility in Dungeons/WvW/PvP)
Life Siphon: Reduced cast time. Improved damage and healing. Heals nearby allies. (Stonger damage/support/sustain)
Signet of Vampirism:
Passive – Remove the cooldown on passive heal and decrease it to a balanced amount.
Active – Increase the base heal. Places a buff on you and up to 4 nearby allies that lasts for 10 seconds and siphons life from foes they struck. (Damage/Heal – 200/100 per strike). (Damage part to low maybe?)
(Offensive Support & Self-Sustain)
Blood is Power: No longer bleeds enemies. It now grants 10 Stacks of Might (15-20 seconds) to you and up to 4 nearby allies. You gain 2 stacks of bleeding (5-10 seconds) for each affected ally. (Offensive support)
Corrosive Poison Cloud: Destroys projectiles passing through the field. Change the weakness to cripple. (Utility)
Spectral Wall: It now reflects/destroys projectiles. (Utility)
Spectral Armor: No longer gives protection. Cooldown increased to 60 seconds. Makes you invulnerable for 3 seconds. Gives life force on end. (When focus fired in PvP)
Well of Suffering: The Vulnerability lasts longer. (10-15 seconds) and cooldown reduced (30 seconds). (Offensive support)
Well of Darkness: Lower cooldown (30 Seconds). (Better utility for trash mobs in Dungeons)
Well of Power: Gives 5 stacks of Stability to self (5 seconds). Cooldown reduced (40 seconds). (A way to fight CC in PvP/WvW)
Minions: Only in PvE and WvW. When the Minions are the target they take full damage. If not, damage is severely reduced. (Could apply to Ranger Pets, Phantasms, etc). (Makes Pets actually usefull in PvE/WvW)