Since Warrior Banners now Cleave
That would make dagger too strong. It already does a ton of damage.
They should just allow us to use Swords, and give us 3 new skills.
Many other classes melee weapons do a ton of damage AND cleave. What about axes?
Why should a melee necro be at a disadvantage in that regard?
Because Necro axe isnt a melee weapon? Just as Ele dagger and Mesmer greatsword.
As EzRemake said a sword (or 2 swords) with cleave (150 range) would be a nice thing for the paid box expansion in terms of necro weapons.
If mesmers and rangers can use a GS, we should be able to as well.
I don’t find that our lack of weapon choices makes sense.
If mesmers and rangers can use a GS, we should be able to as well.
I don’t find that our lack of weapon choices makes sense.
Greatswords dont really make sense with necro… well at least way less than on a mesmer, but the “lack” of weapon choice is just as with ele attunements and engie kits, the fact that we have DS what is kinda its own weapon set.
If necromancers can use axes, so should mesmers! Oh… wait. Mesmer’s and necromancers have the same number of possible weapon sets.
If necromancers can use axes, so should mesmers! Oh… wait. Mesmer’s and necromancers have the same number of possible weapon sets.
False. Mesmers have an additional offhand option which opens up a number of additional sets…
False. They have exactly the same number of sets that we do. They have 4 main-hand weapons, two of which are 2 handed, and as such only count as 2 sets. They then have 2 main-hand weapons which can pair with 4 off-hand weapons each for 8 sets; 10 total.
Necromancers have 1 two handed weapon, for 1 set. We then have 3 main-hand weapons which can pair with 3 off-hand weapons each for 9 sets; 10 total.
Good point, math fail…fatality.
False. They have exactly the same number of sets that we do. They have 4 main-hand weapons, two of which are 2 handed, and as such only count as 2 sets. They then have 2 main-hand weapons which can pair with 4 off-hand weapons each for 8 sets; 10 total.
Necromancers have 1 two handed weapon, for 1 set. We then have 3 main-hand weapons which can pair with 3 off-hand weapons each for 9 sets; 10 total.
Just to annoy you, you forgot 2 weapons that both necro and mesmers can use, but at the same time cant for what we are talking about since both necro and mesmers have a total of 12 combination options *cough http://www.youtube.com/watch?v=mx8IA364_sQ *
Without nerfing the daggers damage, that would make necros suddenly one of the strongest dd classes in pve, which would at least be interesting I guess…
Axe on the other hand, would be perfectly fine as an aoe, maybe even with another +10% auto attack increase even. Or more if they shifted the focus away from it’s #2 skill, which would make it a viable primary weapon.
Just to annoy you, you forgot 2 weapons that both necro and mesmers can use, but at the same time cant for what we are talking about since both necro and mesmers have a total of 12 combination options *cough http://www.youtube.com/watch?v=mx8IA364_sQ *
Yeah, I was ignoring underwater because, lets face it, no one really cares about underwater in terms of balance. Also, I laughed way too hard at that link.
On topic though; I don’t see necromancers getting new weapons unless they release a number of new weapons for all the classes. At the moment, the weapons are a big area of balance for the game, including how many each class gets. I also don’t see axe getting a cleave; it is meant to be a single target weapon mainly for dealing decent damage but also hugely increasing your team’s damage.
Just to annoy you, you forgot 2 weapons that both necro and mesmers can use, but at the same time cant for what we are talking about since both necro and mesmers have a total of 12 combination options *cough http://www.youtube.com/watch?v=mx8IA364_sQ *
Yeah, I was ignoring underwater because, lets face it, no one really cares about underwater in terms of balance. Also, I laughed way too hard at that link.
On topic though; I don’t see necromancers getting new weapons unless they release a number of new weapons for all the classes. At the moment, the weapons are a big area of balance for the game, including how many each class gets. I also don’t see axe getting a cleave; it is meant to be a single target weapon mainly for dealing decent damage but also hugely increasing your team’s damage.
At the moment, no chance of new weapons.
But as said in the actual box expansion, it could be, my hopes are:
Necro – Double wielding Swords and Axes (melee cleave with weakness/pbaoe control)
Mesmer – Guns akimbo with confusing Shields (more bounce blind/ally chaos armor)
Guardian – Whack a mole of Boofs (double mace with aoe buffs upon hit) and a healing Shiv (offhand dagger)
Warrior – (quadzillion combos already, maybe shortbow if really needed)
Engie – A screwdriver in each hand (double dagger for close combat quarters without aoe pulling everything) and a torch to see in the sewers and under war machines (burning and evasive move)
Ranger – Sword offhand and rifle of bee swarms (roll back infront and a stab leap finisher/ no reason except that i wanna see a rifle shooting bee projectiles)
Thief – Snipe ze cheap shots (ranged option without conditions/multi hit but charge times)
Ele – What is a pyro without his torch (just seems like it would fit no other real reason had no idea what to put)
It is possible that when they release major expansions to the game that we will see new skills/weapons, but I’m not even sure about that. The problem is that those would require new or re-done trait trees. Another thing is that GW1 really got into a lot of trouble because of how much they added with each game; near the end you ended up with hundreds of possible skills for every character, but only 1 or 2 builds that really were useful. I imagine they really are trying to avoid that this time around.