Hey guys,
Necro main here for > 2 years, I’ve been thinking about how to bring my necro to HoT PvE in the best way. I share it to whoever needs some inspiration or wants to compare, but also to get some feedback on how to improve it !
I mean to use this build for everything in HoT, as it provides necro-tier high damage thanks to Sinister stats, good control through anti-projectile, chill, cripple and stuns, but also pretty good sustain thanks to Reaper traits and to simply being a necro with shroud.
Since enemies in HoT might require either condi or power damage, this build should manage in both cases. The only group utility is anti-projectile from CPC and RS2, rest is… let’s say, indirect from all the control. But it wouldn’t be a necro build if it wasn’t at least a bit selfish, right? Sarcasm aside, it’s really nice to finally have access to projectile destruction !
Post is organized as follow:
- Traits
- Skills
- Gear
- Condition application potential
Link to build for those in a hurry:
http://gw2skills.net/editor/?vRUQNBmWD7kZTodTscTw5GgeTsUMYx7wh4RkqJMFuVRBgBQCA-TxRGABA8EA8V9nM2fAYlfodRA0V3QVKBJFAMzBA-e
>> Specializations and Traits
Curses: 3 / 1 / 3
- Adept: Chilling Darkness. RS2 gives blindness, so with this one we get a 3.5 sec Chill on a 5sec CD. Otherwise, Plague Sending is a nice option.
- Master: I take Master of corruptions mainly for CPC. This gives access to a Poison Field and lots of poison stacks, in addition to the awesome projectile destruction. That, on a 20sec CD. Self-conditions can be transfered using “Suffer!” or Plague Sending if traited instead of Chilling Darkness.
- Grandmaster: I take Lingering Curse. Parasitic Contagion would be nice for more sustain, but it doesn’t work through shroud. Also, I feel there is enough (and better) sustain through the Reaper line, as it gives you both health and life force.
- Minors give you bleed on crit, fury, and increase nicely your condition damage and critical chance. The latter would be increased by about 10% most of the time, from Bleeds, Poison, Burning, Vulnerability and Chill, but also from Cripple, Weakness, Fear and Torment occasionally. 10% on average seems fair.
Soul Reaping: 1 / 2 / 3
- Adept: Unyielding blasts for lots of Vulnerability. Can be swapped for either of the remaining traits if playing in a group or with enough allies to cap it. Otherwise, it adds power and condi damage and provides 2% crit chance from Curses minor.
- Master: Vital Persistence is a no-brainer. More sustain, better recharge on shroud skills. Other options don’t apply to this build.
- Grandmaster: Dhuumfire. In Reaper shroud, each AA-chain gives 3 burning stacks. Plenty of crit chance from gear and from Curses already (Targeting the Weak and Fury on Shroud).
Reaper: 1 / 2 / 1
- Adept: Augry of Death for shouts CD reduction. See utilities for those one I’m using. Also a nice siphon, which helps sustain. I don’t need more Chill application from Chilling Nova, and Plague Sending / Suffer do a nice enough job already to get rid of conditions on me. Better increase the rate of Chill, Might and Condi transfers from shout from a single trait instead.
- Master: Chilling Victory. Incredible synergy with weapons, GM and chill. Chill on foe ? Get stronger and last longer (not a sex ad)! See weapons for details.
- Grandmaster: Blighter’s Boon for incredible sustain. You gain boons a lot from Chilling Victory and YAW, which translates to many heals, either on HP or RS.
>> Skills
- Heal: Either “Your Soul is Mine!” or Consume Conditions. I don’t like the self-blind from traited CC, especially when I rely on RS AA to apply burning, so I’m leaning towards YSIM. But if you transfer the blind right away, it’s also a free chill thanks to Curses Adept. They’re both on the same CD on paper, but with Augury of Death YSIM can be reduced to up to 13sec CD. But seriously, 21% LF, ~4.5k + 5*125 siphon on a 13 sec CD at best? Yes please ! Condi cleanse can occur through transfering skills and sigils anyway.
- Utility 1: “You’re All Weaklings!”. A stun-break, potent might generator and weakness giver. You get might, you activate Blighter’s Boon also. Good utility and synergy.
- Utility 2: “Suffer!”. For Chills and Condi transfer. Mainly condi transfers, as there’s no other stuff for condi cleanse currently (sigils on option, though).
- Utility 3: Corrosive Poison Cloud. This skill is so good now it’s a crime not to take it. Combined with “Suffer!”, the self condis are not a problem and you make sure your foes stay in the cloud for many Poison stacks. If you go in RS and use #4, then you get about 30 stacks of poison easily. And since the foes are Chilled, you get advantage of Chilling Victory for sustain, and since that gives you might, Blighter’s Boon will heal you while you Burn your enemies with RS AA after that. Weakened, chilled, Poisoned and burning foes. I’ll stop here, getting carried away from the subject.
- Elite: Chilled to the Bone or Flesh Golem. CttB is nice for the stun/chill and stability it gives, but Flesh Golem helps melting defiance bars even more. Personnaly I go for CttB for all the synergy it offers (Chill -> might -> Blighter’s Boon, and Stability -> Blighter’s Boon + survivability)
If the build gets too glassy for you, maybe consider swapping one shout for “Rise!” to get some heat off of you. Especially with the new minion buff, even in this build it’s going to pay off ! This is free, as opposed to getting another armor set.
>> Gear
- Sinister Staff: for utility and all the condi from marks (bleeds, poison stacks and field, chill + fear/chill, condi transfer…).
- Sinister Scepter: for all the bleeds/poison/torment, and also for the LF generation. Dagger would be better for LF generation, but the amount of condi is nice. Relying on RS for power damage is better, as you apply burning along the way. So scepter it is for me.
- Sinister Warhorn: I chose Warhorn over offhand dagger because of the synergy with the traits. We have condi transfer from shout and staff 4 already, enough chill application to ignore traited dagger 4, and also weakness from shouts and CPC, and bleed application is more potent by using RS AA / scepter than dagger 5. In comparison, warhorn 5 gives swiftness, which this build lacks, but most importantly 10 AoE hits, which on a chilled target procs 10 times Chilling Victory. So 10 might stacks, 10% from Chilling victory in addition to 17.5% LF from the skill, swiftness, cripple (and +2% crit chance from Curses), 10 procs of Blighter’s Boon, Bleeds… What more to ask ? Warhorn 4 is an unblockable defiance-eater bonus.
- Armor & Trinkets: Sinister again. Condi damage with reliable power damage as bonus. Precision for both Bleed procs, sigil procs and reliable power damage. Sustain is offered by traits and RS in a significant way already, or by “Rise!” if you decide to slot it. No need to get another stat spread because you want sustain. For the rune, I chose Balthazar. It gives you 45% burning duration, Quickness, and AoE burning on heal (which is on a 13 sec CD at best, which is nice), and increased condi damage. I considered Aristocracy runes, but I think with Chilling Victory and Sigils of Strength it’s enough Might already.
- Sigils: To ensure proper self might, I chose sigils of strength on both sets. About 10 stacks is possible with the sigil, ~10 others from WH5 and a lot from YAW. This should be enough to maintain close to 25 stacks. The second sigils are optional: generosity for more condi transfers, or hydromancy to make sure you get chills (and procs on RS activation), but I think chill access is good enough (see below). I use Generosity over Purity because transfering a condi on foes can mean increased crit chance against them. Also the ICD is 9sec instead of 10.
- Food: Condi duration and crystals. Toxic crystals in this build are simply Tuning crystals + 10% condi duration, but they’re more expensive. Up to you.
>> Condition application
- Chill: chill is a staple of this build. Gives lots of might and lots of sustain through HP and LF generation. You get chill from: staff 3, staff 5 from fear, “Suffer!”, “Chilled to the Bone!”, RS 2, 3 and 5 (and Hydro sigils upon weapon swap/RS activation). I think that’s enough opportunities to apply some chill !
- Burning: from RS AA. In this build and with food, I can go up to 10-11 stacks of burning, thanks to Balthazar runes.
- Bleeds: from Scepter, staff and crits in general.
- Poison: huge potential for poison application with this build. RS4 gives 12 stacks by itself already. But RS4 also a whirl finisher; so in a Poison Field (staff 3 or CPC) it can apply 12 more stacks ! Add the stacks from CPC itself, Scepter AA and this gets crazy.
- Others: CPC and YAW give AoE weakness. Scepter also gives Torment through 3, and with the amount of different condi, the amount is not too bad. Cripple is applied from Scepter 2 and WH5, which coupled to chill means your foes aren’t going to move a lot.
Constructive Feedback always welcome !