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Posted by: Askherion.4935

Askherion.4935

Hey guys,
Necro main here for > 2 years, I’ve been thinking about how to bring my necro to HoT PvE in the best way. I share it to whoever needs some inspiration or wants to compare, but also to get some feedback on how to improve it !
I mean to use this build for everything in HoT, as it provides necro-tier high damage thanks to Sinister stats, good control through anti-projectile, chill, cripple and stuns, but also pretty good sustain thanks to Reaper traits and to simply being a necro with shroud.
Since enemies in HoT might require either condi or power damage, this build should manage in both cases. The only group utility is anti-projectile from CPC and RS2, rest is… let’s say, indirect from all the control. But it wouldn’t be a necro build if it wasn’t at least a bit selfish, right? Sarcasm aside, it’s really nice to finally have access to projectile destruction !

Post is organized as follow:

  1. Traits
  2. Skills
  3. Gear
  4. Condition application potential

Link to build for those in a hurry:
http://gw2skills.net/editor/?vRUQNBmWD7kZTodTscTw5GgeTsUMYx7wh4RkqJMFuVRBgBQCA-TxRGABA8EA8V9nM2fAYlfodRA0V3QVKBJFAMzBA-e

>> Specializations and Traits
Curses: 3 / 1 / 3

  • Adept: Chilling Darkness. RS2 gives blindness, so with this one we get a 3.5 sec Chill on a 5sec CD. Otherwise, Plague Sending is a nice option.
  • Master: I take Master of corruptions mainly for CPC. This gives access to a Poison Field and lots of poison stacks, in addition to the awesome projectile destruction. That, on a 20sec CD. Self-conditions can be transfered using “Suffer!” or Plague Sending if traited instead of Chilling Darkness.
  • Grandmaster: I take Lingering Curse. Parasitic Contagion would be nice for more sustain, but it doesn’t work through shroud. Also, I feel there is enough (and better) sustain through the Reaper line, as it gives you both health and life force.
  • Minors give you bleed on crit, fury, and increase nicely your condition damage and critical chance. The latter would be increased by about 10% most of the time, from Bleeds, Poison, Burning, Vulnerability and Chill, but also from Cripple, Weakness, Fear and Torment occasionally. 10% on average seems fair.

Soul Reaping: 1 / 2 / 3

  • Adept: Unyielding blasts for lots of Vulnerability. Can be swapped for either of the remaining traits if playing in a group or with enough allies to cap it. Otherwise, it adds power and condi damage and provides 2% crit chance from Curses minor.
  • Master: Vital Persistence is a no-brainer. More sustain, better recharge on shroud skills. Other options don’t apply to this build.
  • Grandmaster: Dhuumfire. In Reaper shroud, each AA-chain gives 3 burning stacks. Plenty of crit chance from gear and from Curses already (Targeting the Weak and Fury on Shroud).

Reaper: 1 / 2 / 1

  • Adept: Augry of Death for shouts CD reduction. See utilities for those one I’m using. Also a nice siphon, which helps sustain. I don’t need more Chill application from Chilling Nova, and Plague Sending / Suffer do a nice enough job already to get rid of conditions on me. Better increase the rate of Chill, Might and Condi transfers from shout from a single trait instead.
  • Master: Chilling Victory. Incredible synergy with weapons, GM and chill. Chill on foe ? Get stronger and last longer (not a sex ad)! See weapons for details.
  • Grandmaster: Blighter’s Boon for incredible sustain. You gain boons a lot from Chilling Victory and YAW, which translates to many heals, either on HP or RS.

>> Skills

  • Heal: Either “Your Soul is Mine!” or Consume Conditions. I don’t like the self-blind from traited CC, especially when I rely on RS AA to apply burning, so I’m leaning towards YSIM. But if you transfer the blind right away, it’s also a free chill thanks to Curses Adept. They’re both on the same CD on paper, but with Augury of Death YSIM can be reduced to up to 13sec CD. But seriously, 21% LF, ~4.5k + 5*125 siphon on a 13 sec CD at best? Yes please ! Condi cleanse can occur through transfering skills and sigils anyway.
  • Utility 1: “You’re All Weaklings!”. A stun-break, potent might generator and weakness giver. You get might, you activate Blighter’s Boon also. Good utility and synergy.
  • Utility 2: “Suffer!”. For Chills and Condi transfer. Mainly condi transfers, as there’s no other stuff for condi cleanse currently (sigils on option, though).
  • Utility 3: Corrosive Poison Cloud. This skill is so good now it’s a crime not to take it. Combined with “Suffer!”, the self condis are not a problem and you make sure your foes stay in the cloud for many Poison stacks. If you go in RS and use #4, then you get about 30 stacks of poison easily. And since the foes are Chilled, you get advantage of Chilling Victory for sustain, and since that gives you might, Blighter’s Boon will heal you while you Burn your enemies with RS AA after that. Weakened, chilled, Poisoned and burning foes. I’ll stop here, getting carried away from the subject.
  • Elite: Chilled to the Bone or Flesh Golem. CttB is nice for the stun/chill and stability it gives, but Flesh Golem helps melting defiance bars even more. Personnaly I go for CttB for all the synergy it offers (Chill -> might -> Blighter’s Boon, and Stability -> Blighter’s Boon + survivability)

If the build gets too glassy for you, maybe consider swapping one shout for “Rise!” to get some heat off of you. Especially with the new minion buff, even in this build it’s going to pay off ! This is free, as opposed to getting another armor set.

>> Gear

  • Sinister Staff: for utility and all the condi from marks (bleeds, poison stacks and field, chill + fear/chill, condi transfer…).
  • Sinister Scepter: for all the bleeds/poison/torment, and also for the LF generation. Dagger would be better for LF generation, but the amount of condi is nice. Relying on RS for power damage is better, as you apply burning along the way. So scepter it is for me.
  • Sinister Warhorn: I chose Warhorn over offhand dagger because of the synergy with the traits. We have condi transfer from shout and staff 4 already, enough chill application to ignore traited dagger 4, and also weakness from shouts and CPC, and bleed application is more potent by using RS AA / scepter than dagger 5. In comparison, warhorn 5 gives swiftness, which this build lacks, but most importantly 10 AoE hits, which on a chilled target procs 10 times Chilling Victory. So 10 might stacks, 10% from Chilling victory in addition to 17.5% LF from the skill, swiftness, cripple (and +2% crit chance from Curses), 10 procs of Blighter’s Boon, Bleeds… What more to ask ? Warhorn 4 is an unblockable defiance-eater bonus.
  • Armor & Trinkets: Sinister again. Condi damage with reliable power damage as bonus. Precision for both Bleed procs, sigil procs and reliable power damage. Sustain is offered by traits and RS in a significant way already, or by “Rise!” if you decide to slot it. No need to get another stat spread because you want sustain. For the rune, I chose Balthazar. It gives you 45% burning duration, Quickness, and AoE burning on heal (which is on a 13 sec CD at best, which is nice), and increased condi damage. I considered Aristocracy runes, but I think with Chilling Victory and Sigils of Strength it’s enough Might already.
  • Sigils: To ensure proper self might, I chose sigils of strength on both sets. About 10 stacks is possible with the sigil, ~10 others from WH5 and a lot from YAW. This should be enough to maintain close to 25 stacks. The second sigils are optional: generosity for more condi transfers, or hydromancy to make sure you get chills (and procs on RS activation), but I think chill access is good enough (see below). I use Generosity over Purity because transfering a condi on foes can mean increased crit chance against them. Also the ICD is 9sec instead of 10.
  • Food: Condi duration and crystals. Toxic crystals in this build are simply Tuning crystals + 10% condi duration, but they’re more expensive. Up to you.

>> Condition application

  • Chill: chill is a staple of this build. Gives lots of might and lots of sustain through HP and LF generation. You get chill from: staff 3, staff 5 from fear, “Suffer!”, “Chilled to the Bone!”, RS 2, 3 and 5 (and Hydro sigils upon weapon swap/RS activation). I think that’s enough opportunities to apply some chill !
  • Burning: from RS AA. In this build and with food, I can go up to 10-11 stacks of burning, thanks to Balthazar runes.
  • Bleeds: from Scepter, staff and crits in general.
  • Poison: huge potential for poison application with this build. RS4 gives 12 stacks by itself already. But RS4 also a whirl finisher; so in a Poison Field (staff 3 or CPC) it can apply 12 more stacks ! Add the stacks from CPC itself, Scepter AA and this gets crazy.
  • Others: CPC and YAW give AoE weakness. Scepter also gives Torment through 3, and with the amount of different condi, the amount is not too bad. Cripple is applied from Scepter 2 and WH5, which coupled to chill means your foes aren’t going to move a lot.

Constructive Feedback always welcome !

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

I like your setup, it’s consistent.
What about using Terror instead of Master of Corruption?
Yes, Corrosive Poison Cloud is fantastic but it’s not really that helpful to trait it and it’s the only Corruption utility you are using (if we don’t count Consume Condition). The damage from Terror, on the other hand, is a nice damage burst.
Also I would use it Speed of Shadows and Fear of Death in conjunction with Terror: the idea is to enter Death Shroud more frequent but you don’t keep staying it too much, once all the burning is applyied you exit and use the scepter to add more conditions.

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Posted by: Ravezaar.4951

Ravezaar.4951

I love the idea of Sinister Reaper and all things u can combine it with, but its so kitten hard to choose between Spite and Curses for 3rd Traitline ? I really dont know wich I can spare.

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Posted by: Askherion.4935

Askherion.4935

I like your setup, it’s consistent.
What about using Terror instead of Master of Corruption?
Yes, Corrosive Poison Cloud is fantastic but it’s not really that helpful to trait it and it’s the only Corruption utility you are using (if we don’t count Consume Condition). The damage from Terror, on the other hand, is a nice damage burst.
Also I would use it Speed of Shadows and Fear of Death in conjunction with Terror: the idea is to enter Death Shroud more frequent but you don’t keep staying it too much, once all the burning is applyied you exit and use the scepter to add more conditions.

I thought about using Terror. I chose MoC instead because more frequent Poison burst, either from CPC itself or in addition to RS4. This will outdamage (imo) a fear burst from staff 5 or RS3.
I agree for Speed of Shadows, and I mention that it can be used if there’s enough vulnerability application already. Fear of Death is not worth taking over the CD reduction and LF sustain for me, by far. The reduction in CD alone is enough to cover the damage increase you’d gain by taking Fear of Death instead.

I love the idea of Sinister Reaper and all things u can combine it with, but its so kitten hard to choose between Spite and Curses for 3rd Traitline ? I really dont know wich I can spare.

Curses give you access to bleeds on crit, higher crit chance, more condi damage based on precision and improved scepter – enough damage boost to cover for Spite GM (which applies to power damage only iirc). Spite gives you might, but you already get enough with Chilling Victory and YAW and sigils. Vuln application from Spite is not needed as SoulReaping does that already, and is already coming from other players in high amounts. For me, curses gives more utility and damage for this build.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is very similar to my build, though with a few differences. I’ll just give my commoents on what is different.

If you are taking master of corruption but only one corruption skill, it isn’t really worth it. Personally I take MoC, but my utilities are CPC,BiP, and then either epidemic for group situations or suffer for an extra chill.

If you switch out warhorn for dagger you don’t need you are all weaklings since dagger gives high weakness uptime. BiP also gives AOE might. That way you benefit more from MoC, gain extra bleeds, get an extra condition transfer, and an extra chill. All while keeping the same weakness and might uptime. The daze on WH is pretty useless since almost everything in HoT has a breakbar.

I found that I never needed the sustain from blighters boon in PvE. The one time I took it was when I was the main tank for vale guardian. You will do much better taking either of the other two GM’s. Damaging chill is pretty great, but quickly becomes useless if there is more than 1 reaper around due to the chill limit. Faster RS attacks is very nice for burning application. If you are the only reaper/engineer/ele in the group then I would take deathly chill instead.

Chill is much harder to keep on the target than you think. On paper you easily have 100% uptime, but in practice with the chill limit and short duration, I found chill frequently fell off. RS 5+4 seems like a good combo for chill but it is actually the worst thing you could possibly do for your chill uptime. The chills are very short and eat up your entire 5 stacks limit so that you can’y apply any other chills. Always use RS4 while standing in CPC since poison has no stack limit.

Also due to the 5 chill limit, I found that sigil of geomancy was better for my dps over hydro. Bleeds are always useful. I would suggest taking sigil of ice as your second staff sigil instead of hydro. In fact I would take ice +geo on staff and forget strength. You should only be in staff long enough to spam 2-5 and then switch back to scepter, which won’t be generating a lot of might anyway. If you take sigil of ice and then spam staff 2-5, that will give you 10s of chill on a 9s weapon swap cd, plus it works from range, not just melee.

Balth runes are good if you plan on camping RS, but that is still a dps loss from what I can tell. Better to just burst it every once in a while when you need to be in RS anyway. I found runes of the afflicted to be my best choice. It gets you to 100% bleed duration with food/utilitiy, but also gives you an extra 15% poison duration which really helps with RS 4 and CPC.

Anyway that is my advice and what I found worked best. Good luck!

Edit: I forgot to mention. In all organized groups you’ll have a warrior/herald providing the whole group with 25+ might. This renders a lot of the might generation useless. This is also why it is better to take curses over spite. Spite gains dps over curses because of its might generation, but in a group that advantage is lost and curses significantly outdamages spite.

(edited by ZudetGambeous.9573)

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Posted by: Lynnie.7213

Lynnie.7213

I’ll be using a similar build on my reaper, but i don’t see a reason to go sinister.
If you pick decimate defenses you’ll have 50% crit chance because you can keep by yourself 25 vulnerability stacks and +2% crit chance per condition on target, which is about +10% crit chance.
So you’ll have permanent 60% crit chance effortless. Assuming you are in an organized group, you’ll have permanent fury which is +20% crit chance, so you’ll have 80% crit chance.

Ima going carrion all the way.

PS.: on my own build i am still undecided between lingering curse or Weakening shroud.
With weakening shroud you’ll keep your target perma weakened which can help a lot your group, specially in fractal/raids.
I think lingering curse will only have usage to build your conditions but once you enter in shroud and start to auto atk it will lose its purpose.

D O N E E
Necromancer – Ranger WvW/Spvp/Pve/Build/Guide videos:
http://www.youtube.com/donee

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’ll be using a similar build on my reaper, but i don’t see a reason to go sinister.
If you pick decimate defenses you’ll have 50% crit chance because you can keep by yourself 25 vulnerability stacks and +2% crit chance per condition on target, which is about +10% crit chance.
So you’ll have permanent 60% crit chance effortless. Assuming you are in an organized group, you’ll have permanent fury which is +20% crit chance, so you’ll have 80% crit chance.

Ima going carrion all the way.

PS.: on my own build i am still undecided between lingering curse or Weakening shroud.
With weakening shroud you’ll keep your target perma weakened which can help a lot your group, specially in fractal/raids.
I think lingering curse will only have usage to build your conditions but once you enter in shroud and start to auto atk it will lose its purpose.

At least in raids everything is completely immune to weakness. Might be more useful in fractals though.

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Posted by: Lynnie.7213

Lynnie.7213

I’ll be using a similar build on my reaper, but i don’t see a reason to go sinister.
If you pick decimate defenses you’ll have 50% crit chance because you can keep by yourself 25 vulnerability stacks and +2% crit chance per condition on target, which is about +10% crit chance.
So you’ll have permanent 60% crit chance effortless. Assuming you are in an organized group, you’ll have permanent fury which is +20% crit chance, so you’ll have 80% crit chance.

Ima going carrion all the way.

PS.: on my own build i am still undecided between lingering curse or Weakening shroud.
With weakening shroud you’ll keep your target perma weakened which can help a lot your group, specially in fractal/raids.
I think lingering curse will only have usage to build your conditions but once you enter in shroud and start to auto atk it will lose its purpose.

At least in raids everything is completely immune to weakness. Might be more useful in fractals though.

I didn’t knew that, nice info. Maybe lingering curses for raids then, when you must attack from range?

D O N E E
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http://www.youtube.com/donee

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Posted by: Nyth.3492

Nyth.3492

<snip>

This is good feedback, agree with just about everything here.

Build and weapons will also largely depend on the type of content. I don’t think suffer’s condi transfer is needed that much. Taking something like BiP would be nice in some cases.

Also kinda hoping they will add ascended Giver weapons. The 20% condi duration is going to be far better than the condi damage.

(edited by Nyth.3492)

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Posted by: Ravezaar.4951

Ravezaar.4951

Yes Curses may give more tools to Hybrid then Spite, but the Spite gives u Might, 20% dmg below 50% HP so Id say its still a hard choice. I think it depends what Weapons u wanna use in your Hybrid Sinister build or if u gonna base it all around AA in RS.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

I’m new to necro, so i have no idea how well this will function or work, it looks good on paper though, this is what I’ll be running with.

http://gw2skills.net/editor/?vRUQNBhWD3kGRo5Gg9GskLYxVxu4YEKA0AWBUlh1wzC-TxRAABXqEEgjAg1q/gtyvAuAAEu/g0PEQ3AhAUMHA-e

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: Brayzz.6524

Brayzz.6524

Yes Curses may give more tools to Hybrid then Spite, but the Spite gives u Might, 20% dmg below 50% HP so Id say its still a hard choice. I think it depends what Weapons u wanna use in your Hybrid Sinister build or if u gonna base it all around AA in RS.

I think spite is better for RS AA, it gives you easy 25xMight and 25xvulnerability stacking and “close to death”.

This way you can drop Sigil of Strength, which is pretty useless as Necro. Get Sigil of Earth or Force. Increased condi duration sigils are pretty bad too, Sigil of Earth will do more dmg than

Im not 100% sure how much condition:power this build does, but for runes I would take Rune of Flamelegion, 45% burn duration,+ power and 7% dmg against burning enemies.

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Posted by: Warscythes.9307

Warscythes.9307

I have never really ran condi necro before in PvE because well…is pretty kitten bad most of the time.

How is condi reaper compared to other classes? I don’t expect sin engie damage, how is it compared to normal condi necro?

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Posted by: Pandabro.8743

Pandabro.8743

I’ve been experimenting on the build editor with a condi build that’s very similar. I think Poison Fields + Shroud 4 has some huge potential. This is the build:

http://gw2skills.net/editor/?vRAQNAW7Yn0ICV3gN3AO2A83gFjBLeHOETiUNhoQtK6nFAOAA-TxRAABA8EAsW9HsV+ZwFBQadDvs/QbKBJFAEjtA-e

I’m foregoing shouts for Blood is Power. With Staff or Dagger 4 you can transfer conditions off of yourself immediately after you cast Blood is Power resulting in about 10k more damage on your target. Sigil could be a flexible spot, could be switch out for Epidemic if there is more than one target.

I think the real key for the build is getting down a Poison Field and Shroud 4 to get enormous stack of Poison.

I don’t really think might stacking is our strong suite, we shouldn’t be investing heavily into it. We can’t spread it to anyone else so it’s best to have other classes cover that area and have us try to maximize our damage.

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Posted by: Quells.2498

Quells.2498

http://gw2skills.net/editor/?vRAQNAR7YnMbClbiF1AO3A83gliBLuHWETiUNhlwtKKAMASAA-TRSFABLcBAMU9HAOCAAt/AxK/8VzAa6A+TJoAPEgAAIA/23YxWMwFv4Kv4KXZA-e

I really want to use scepter/dagger as the offhand weapon set but Staff just looks so good. The only thing keeping me on scepter/dagger is that a few enemies in Maguuma were only susceptible to condi dmg and I prefer versatility over singular maximized focus.

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.

(edited by Quells.2498)

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Posted by: Karode.9206

Karode.9206

Not a Sinister Reaper, but in the same ballpark I feel like. I’m bringing back my old Necro with the new expansion so I’m still running Rampager gear with Celestial trinkets. (no rings yet) I’m thinking about rolling with this come launch so any thoughts are welcome as well.

http://gw2skills.net/editor/?vRAQNBhWD7kZTo6Gs5GwcTgeTsUMYx7wh4SkqJMFuVRBgBQCA-TxSBABUoEEijAgOq/E4+DroZIiLAQZK/QRHACmg04BAAwBBIAACATMJOxkCoPhVA-e

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Posted by: Askherion.4935

Askherion.4935

Thanks all for the feedback ! Good things.
General reply first about the (ideal) rotation I had in mind (for open-world at least, group settings might differ, didn’t think about that precisely yet) (might edit the OP also):

  • Staff 2-5 to stack chill (current setup, stacks 11sec of chill with #3 and #5)
  • Swap to scepter/warhorn, #2 then #3 for LF gain and Torment, wh#5 and CPC
  • YAW for more might, get in Shroud, RS#4, RS#3mid-cast, activate toggle when in need of chill, and then AA for burning. The condi burst will be as powerful as it gets with the might stacks.

Snip

Great feedback, thanks ! I’ll try to address things in order.

  • MoC with only CPC: to me, it seems like the best option among the 3 traits. Even if there’s only CPC. BiP is a good choice for sure, but I’d only take it if I had an offhand dagger.
  • Basically, if I take dagger I could replace YAW with BiP. I’d still have access to might, but AoE, and some nice condis to transfer after BiP, and I gain the possibility of chill while on scepter/dagger. Interesting tradeoff. Warhorn and YAW gives me self might, weakness and also a stunbreak and siphon, no need to rely on transfers. In groups I’ll go with /dagger and BiP for sure, but alone I’ll still prefer the swiftness for QoL and sustain from warhorn 5 I think (which gives plenty of might in addition with chilling victory and sigil!).
    Warhorn 4, you say it’s useless. But daze does damage breakbars, no ? I assumed that, didn’t actually tested it.
  • The GM for chill damage pales in comparison to Reaper’s Onslaught for me. Higher AS for more burning and reduced cooldown on RS skills will be better than a chill damage tick anyday. Especially since I plan on using the build in open-world at first where there’s going to be external chill application.
  • I never planned on using RS4 in the ice field of 5 in fact! The poison is way too appealing, as you point out. As for chill being too short, well staff gives 11 sec of Chill already, then I have Suffer! and CttB if on scepter, or just RS5 if I have to stay in RS.
  • For the sigils, I might change them on staff, yes. Maybe the Ice one to get more chill duration and geomancy for bleeds. #4 is enough to transfer condis, as I don’t stay in staff too much anyway. Thanks for feedback. However I think I’ll keep the strength one on scepter, since Warhorn 5 gives many hits to proc it enough to justify it. I don’t plan in staying in scepter too much anyway, it’s more of a transition set to RS after using CDs. If I end up using offhand dagger then no reason anymore to have the strength sigil, I agree.
  • Maybe I chose Balth by influence from playing guardian. The burning reflex. As now, burning hits really strong – I don’t know if increased bleed duration makes up for it or not. Would like to see some precise math on that. On my scepter set, a stack ticks for 148 and poison at 151 (I shroud stats shroud for RS4), while burning is at 435, better than the two combined. 45% duration increase on burning damage seems more effective than 30% and 15% respectively on bleed/poison, even if there are more stacks of them. Balth also gives me quickness and some additional burn stacks. Not very precise math, but from that I think Balth runes are better.

Snip
Ima going carrion all the way.
Snip

Alone, Decimate Defenses takes too long to build proper crit chance; I only get it from RS auto. That’s why I prefer Sinister over Carrion here. But in group settings, then for sure I’d get carrion instead; perma 25 vuln is pretty much a given ! And group settings with warrior and herald will provide so many might as ZudetGambeous said that Chilling Victory will not be needed anyway. Also SR adept can be changed to Speed of Shadows instead for the same reason, same goes for Strength sigil.

Im not 100% sure how much condition:power this build does, but for runes I would take Rune of Flamelegion, 45% burn duration,+ power and 7% dmg against burning enemies.

Flame legion gives 30% burning duration, not 45. Also, I’m not sure the 7% actually apply for condition damage. Also, Balth gives AoE burning instead of single target burn for flame legion. Then, the difference between more power or more condi stats is debatable for sure. Without math, I can’t say which would be better. I simply prefer burning duration for the time being.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The WH daze will effect breakbars so it may be worth it, but generally breakbars are either really easy to break (don’t need it, fear+chill is plenty) or super hard to break and your one extra stun won’t help you break it. Though it may be useful for raids where you need to coordinate stuns. It is certainly an interesting option.

Once things calm down a bit I will take a look at the math. It may be possible to get a higher dps spec based on burns but I am not sure. I had a fair bit of trouble keeping RS charged up in beta if I stayed in too long and stacked burning. Basically I would just pop in, spin my way to super poison, lay down a chill field, give myself frost armor, and get 5 stacks of burning, then pop back out. If you can stay in RS long enough then I have no doubt that balth runes would overtake everything else for dps, but I couldn’t stay in RS long enough using scepter/staff.

Jumping out of RS to use utilities, staff or scepter also means a minimum of 9s out of RS which means ALL of your burn stacks will be gone, even with the added duration. But the overall dps may still be higher since while you are in RS your dps will be much much higher I believe.

I have a working way to calculate my dps ingame now so I should be able to figure out the best build hopefully. And i’m sure others will do the same. Either way I think a sinister reaper is going to be a pretty competitive dps spec.

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Posted by: Lynnie.7213

Lynnie.7213

Snip
Ima going carrion all the way.
Snip

Alone, Decimate Defenses takes too long to build proper crit chance; I only get it from RS auto. That’s why I prefer Sinister over Carrion here. But in group settings, then for sure I’d get carrion instead; perma 25 vuln is pretty much a given ! And group settings with warrior and herald will provide so many might as ZudetGambeous said that Chilling Victory will not be needed anyway. Also SR adept can be changed to Speed of Shadows instead for the same reason, same goes for Strength sigil.

[/quote]

Errr … i think decimate defenses is a better choice in that slot. If you pick Unyielding blast, that is 2 vulnerability stacks every shroud attack, which means its only 6.5 seconds for 25 vulnerability stacks, about the same time to stack your burns.
And new contents won’t be the bursty kind of fight, as Dev said. Idk just personal preference, ofc.

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Posted by: Dristig.9678

Dristig.9678

Why Blighter’s Boon over Reaper’s Onslaught? With Doomfire it seems like you’d want to get the extra burn stacks over the sustain.

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Posted by: DavidGX.7240

DavidGX.7240

I’m thinking Rabid stats for my Reaper at the moment. Condition spec.

“Those who go mad are merely thoughtful souls who failed to reach any conclusions.”