Sinister builds

Sinister builds

in Necromancer

Posted by: hennrick.4623

hennrick.4623

After 80ing an ele and giving him all the stuff for fractals from my necromancer ( yes, i geared it towards fractals ) i started building something for roaming, solo, farming and tagging in open pve and so on. Since i had a lot of sinister gear i decided to try that one.

The build went on like this http://gw2skills.net/editor/?fRAQRAoY7Yjc0UdbzNO2webCiBZyVtiOQhFUOMJA-TBSFABA8AA69EA6D89IAsx+D8a+7XlgDr8LY1fAA-e

very glassly, without costly runes and focused on condition damage and application rather on duration ( still with Hemo because bleed still needs to last a bit); the tactic is to go with scepter, never auto with ( too much low damage, too much slow) it but spam corruptions, dark passage, terror and dagger 4 and 5 to get increased duration from the trait, then swap to dagger and start dealing dps with additional stacks of bleed, so that i have a bed of long lasting condis and several additional shorter ones, spamming death shroud for fury and using the reduced cooldown to get additional dark passage, terror and life transfer. I did not took enfeeble because i liked diving left and right with dark passage and got wasted most of time. It is not very optimized, since the cooldowns did not syncro well, but looks effective.

Then, i tought about kittene for wvw solo roaming: the concept is sorta the same only with less corruptions ( since CPC can be easily avoided and gives weakness ), more tankyness and more fears, and i got something like this http://gw2skills.net/editor/?fRAQRAoY7Yjc0UdbtNG3wfbigBZyYzi+QgIUmMKA-TFSEABIoEkgHAQwnAQfAAm/E+IA8x+DFr+TQK/AA-w

However i am not a seasoned roamer and i don’ t know if it is sorta viable, if is still too much glassy or else, and i can’ t decide on utility or food. what do you suggest?

I tought about spite but there are too many trash traits for it, even at the cost of losing power and condi duration, maybe dark passage is better that scepter duration and maybe i focused too much on terror, while i shoud have kept corruption with reduced CDR and use corrupt boon..?

EDIT: alternative one http://gw2skills.net/editor/?fRAQRAoY7Yjc0Udb5NG3wfjCiBRqSTuqV0BKsgqhA-TFSEABIoEkgHAQwnAQfAAm/+Y/hiV/xhjAQQK/AA-w

Also, about the PVE build, do you think it does a reasonable impact on farm groups?

(edited by hennrick.4623)

Sinister builds

in Necromancer

Posted by: flow.6043

flow.6043

I think you might be the first person who uses Quickening Thirst.

the tactic is to go with scepter, never auto with ( too much low damage, too much slow) it

I agree on the slow part but not using the auto attack defeats the whole purpose of having a scepter in the first place, which also makes Lingering Curse an odd choice considering the only conditions not on auto attack are on Grasping Dead.

Anyway, there are a lot of weird things going on here. Condi necro without a staff is about as rare of a sight as a unicorn. But even stranger than that is only having dagger as an off hand weapon on both sets.

Generally there’s nothing wrong with picking whatever gear you like in open world PvE, and sinister is actually a decent choice for necros.
But this build in WvW, I don’t even know where to start. It looks like it has the potential of getting outplayed by a supply dolyak. :P
Seriously though, what’s your experience with this build so far? Does it work for you?
If not, the best advice I can give you is change your weapons and move those points away from Blood Magic.

Sinister builds

in Necromancer

Posted by: hennrick.4623

hennrick.4623

In short: yes i was stomped by a dolyak. too much fat.

In long: I misread the trait and tought that ANY skill used with scepter in hand has increased duration, like axe case. as you might understand now, the build for wvw and pve too is all bonkers.

I di already some other alternatives – like having not lingering curse and instead picking dark passage ( and for some weird reaosn it worked better, guess what?), but yeah even in the case i see your point.
Probably is still better staff than scepter. probably is better to not use daggers at all. But my purpose after all is to find a viable alternative, even if not in par with other builds.

I chose daggers because i wanted to do something with them, but i see that a different approach is needed in order to be at least playable: probably i will focus more ins omething like “apply condi, then finish when life gets down with ds” since ds has a greater power ratio than staff or scepter. I already made something like this http://gw2skills.net/editor/?fRAQRArY3djc0UdbjNG3wfbiahC6EIAu2I/gMgywINA-TlSAABYoEkijAQ06Hgw83AHEgd2fAgHAQ1q/4xJAIKlfAA-w but i am still unsure on which end-traits pick.

Thanks a lot for your response anyway. for real, looks like this build is worse than rat poison for readers… i am getting worried for someone’ s health : P

MASSIVE EDIT: wrote it like kitten.

(edited by hennrick.4623)