Sinister weapons/armor for Minion Masters
Were minions ever affected by stats?
Not. The only gear I would consider running in a MM build that doesn’t have Vitality or Toughness is Zealot’s gear.
Were minions ever affected by stats?
Condition Damage, Condition Duration, and Boon Duration are all inherited by minions.
I wish Healing Power was, too, but that would make Blood Fiend OP. It’s healing scales at 65% of the Blood Fiend’s healing power. Sadly, it seems they removed the ability for pets to eat birthday cake, so this is now a meaningless fact.
Aside from putrid explosion and jagged horror, I do not remember any damaging conditions on minions.
The player would have to count on scepter and horn for bleed damage in a MM. It sounds kind of simplistic and I admit leaving out dhuumfire, torment, and a few other things that have limited up-time.
Aside from putrid explosion and jagged horror, I do not remember any damaging conditions on minions.
Projectile finishers from Bone Fiend and Flesh Wurm through Ethereal fields or Fire fields also work. Other than that, Death Nova and Jagged Horrors are basically it (nobody ever gets poisoned from Necrotic Traversal).
MM should be tanky, not Glassy…
MM should be tanky, not Glassy…
Personally I agree. If your minions can’t take all the aoe from a fight they are basically useless and you lose out on your utility skills (blind/imm/knockdown) in my case. I’ve always ran cleric on my MM it syncs very good.
Sinister is quite possibly the worst MM stat combo in the game.
I wish there was some way to “taunt” and claim aggro so Necro could be more certain of tanking. Unfortunately, high toughness is the best way right now.
I wish there was some way to “taunt” and claim aggro so Necro could be more certain of tanking. Unfortunately, high toughness is the best way right now.
Well good thing about necro MM (at least my build) you have a lot of CC (Chill/Fear/Knockdown/Imm).