[Skill Barr] necro vs buffs
Lich form and axe have nothing to do with each other. If they intend to nerf Lich they’ll need to essentially remake the entire transform, considering the only reason its even semi-meta is because of its obscene damage against blind people.
True, they are not related. Although when I said “nerf” lich form, I was thinking about a revamp, not really a nerf. Bad wording on my part. If you have time, I would like to share the reason why I brought lich form. Tell me what you think.
Warning Unrealistic change + english is my second language!
“its obscene damage against blind people”
Currently, I think it’s weak because necromancer is not intended to be a burst class, it shows with how easily it is to avoid it. And also too strong for the wrong reason. It almost feels like a “last resort, spam #1 as much as posible, and hope for the best”, this is the opposite of what “attrition” is.
I really do hope anet reduce lich form #1 damage, and death shroud #1, and improve the way axe stacks vulnerability and does damage.
Change siphoned power into something like: Do %2 damage instead of %1 for each stack of vulnerability. Or, Everytime vulnerability is removed, it heals you.
AOE vulnerability + this trait will actually give Lich form a way to actually pressure a la attrition. Anet could make axe more of a set up weapon that helps you find the perfect timing to pop Lich form like with death shroud. I think lich form should have a better synergy with necromancer weapon set in other words, and not just a transform you pop to spam #1 and die before it ends.
Voila, hope I made myself more clear.
(edited by Poplolita.2638)
Based on past history, I hope for nothing and expect the worst. Breaking with reality for a moment, though, I’d like to see the following:
- Dagger AA cleave
- Siphons buffed (real buffs; not some kitten 2 point increase if you go all in with all siphon traits equipped and maxed healing power)
- Some kind of improvement to Axe AA and/or #2. Plenty of suggestions/speculations already posted by others. Perhaps increase the damage based on how many boons an opponent has on them, synergizing a bit with Axe #3 to turn it into a boon punishment/boon stripping weapon.
- Axe #3 blast finisher.
- Warhorn #4 either granting a group buff (Fury or Ferocity as Ropechef suggested) or being a “Revealed” skill. This is in addition to it’s current function as a daze.
- Fix the unreliability of several skills (Spectral Grasp being blocked by a blade of grass, etc.).
- Improve Life Force generation across the board by either increasing the % from the skills that currently grant it or add LF generation to other skills.
- Maybe improving the telegraphing of certain skills in exchange for reduced cool downs.
- Spiteful Marks damage increase made baseline. Replace Spiteful Marks with a new trait. Perhaps buff allies inside the radius of a mark when triggered, giving us some group utility, or add an additional condition to marks when triggered. Of course this would have to be carefully balanced on account of Mark of Blood’s short 6 second recharge.
A nerf to SoS, probably upping its cast time to 1s and having its visual apply at the very start of the cast.
That would be a pretty good and even-handed change. Unfortunately I suspect they’ll nerf the number of conditions it inflicts and their duration instead, because it’s less work than getting an animation artist to redo its animation… :/
As long as there are no condi nerfs, I could care less what anet does to necro. Also, make staff 1 move 25-33% faster. That is all i want.
as it stands right something should be done about a few different projectiles in this game some people may not know but you can just strafe left to right quickly to avoid any projectile that isn’t seeking or really really fast
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I really would love a trait that makes wells move with you.
I really would love a trait that makes wells move with you.
That’d probably be OP as hell.
Inescapable wells of suffering and corruption?
Moving well of darkness?
Jesus christ, how horrifying.
I really would love a trait that makes wells move with you.
theyre kittening wells. they shouldnt move at all.
What necros can expect? pretty much nothing, im afraid.
What i’d like to see and whats somewhat realistic:
-2-target-Cleave on dagger 1
-Lifesteal works in DS
-Regen and some traits work in DS
-Life blast becomes a projectile finisher
-Enfeebling blood becomes a whirl finisher
-Siphoned power is replaced
-Full of life is buffed to 10 seconds.
-Axe#1 gets buffed
-Golem gets a less kittened AI
-Blood is power: more self-bleeding, but stronger effect. affects teammates.
-Spinal shivers with reduced cast time
-Unholy sanctuary is buffed
-Spectral wall becomes a projectile block/reflect
-Renewing Blast is buffed (but it’s still gonna be pretty bad)
The utopic stuff:
-Staff marks: direct damage distribution gets evened out: mark of blood hits harder, chillblains too, putrid mark becomes a bit weaker
-Staff gets its Ally-cleansing back
-Buff to dagger 2: heavily reduced windup, bigger heal
-Casttime of life blast reduced
-Dumbfire is removed
-Blood to Power is replaced by something thats actually useful
-A new torment-related trait
-A new confusion-related trait
-Another skill/trait that offers additional boon hate/rip.
-Soul Comprehension is replaced with a trait that is actually good or at least works in DS now
-Condinerfs are (partially) reverted
-All incoming healing works in DS
-A lot of dungeon bosses/pve mobs in general are revamped so that chill/boonrip actually matters
Gunnar’s Hold
(edited by RashanDale.3609)
I think that next week we’ll see skillbar for Elementalist and Guardian (two boon professions which excell at everything now) and then, in 3 weeks from today, Necromancers and Mesmers will be covered.
Hold your pants, there’s plenty of time to speculate.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Since everybody else gets to post wishlists, don’t see why I shouldn’t:
- Cleave on dagger 1, bounce on axe 1, both 2 targets.
- Dagger 2 affects up to 2 targets, and is a blast finisher.
- All minions work underwater, especially the golem.
- Fixing the non-attacking bugs with minions would be worth more than any change to the related skills/traits.
- Reduce the casting time on BiP. Sometimes the fight is over before I finish buffing with it.
- Change the gap closer in Death Shroud to a weak AoE for tagging, or “smoke form” which is like mist form but darker. I don’t go into DS because I want to melee some specific target, more likely the opposite.
I’m not a party/dungeon player much, but for the sake of people who are I think necro needs a better way to help a group. I’m not sure what.
I dont think they will allow healing in DS beside some tiny exeptions because they dont want necros to heal full in DS. It would turn necros into sustain monsters and the defs seem to not want that.
I hope they give us qol updates to deathshroud making it interact more with the game.
- involves interacting
- healing
- better ui for party member
- better ui to see your utility skill while in deathshroud( 6-0)
of course you still can’t use skill 6-0 but you you can see them now and getting heals from allies and having regen and siphon work would help a lot.
these changes will increase the necromancer strength and should be changed first and balanced around that
however that probably not going happen since the focus is on the skill bar
WEAPONS
scepter #3 change it to work more like the trident skill feast however make it only 3 life force per target also have it remove immobilize
warhorn
- #5 i feel if i could throw my swarm at a person could make it more useful for a range user
- #4 i like it just feels weak i dont know why
focus #4 giving it torment or bleed could make it more attractive to a condi user
axe increase on range would be nice as positioning is important for necros
main hand dagger feels like it doesnt know what it wants to do. you have a good direct damage autoattack then a defensive range little damage channel then a nice cc. I was thinking a well of some sort on number 2
general combo finishers would be nice to add to some weapons
UTILITIES
corruption are offensive with a theme of condition all really fit this well except cpc
spectral are defensive utilities except spectral grasp
minions reduce cast time on wurm and bone minions. casting wurm to escape a lot of pressure is almost impossible. casting minions and using the explode feels sluggish and overall slow
———————————————————————————————————————————————————-
tl dr
fix deathshroud first then balance around changes improve axe and dagger and reduce cast times
On all the pro necros out their what needs to be changed that power builds are valiable in tPvP?
Ahh, for t PvP Necro could use bonus points for babysitters.
On all the pro necros out their what needs to be changed that power builds are valiable in tPvP?
On that note, I personally feel that life blast’s cast time should be reduced. And give it a slight damage nerf to match that. Like make its cast time 3/4th a second rather then 1 second.
On all the pro necros out their what needs to be changed that power builds are valiable in tPvP?
For zerker we lack good non-Lich burst and the ability to actually stay alive well (either the ability to be a fake-thief and go in and out, or the in-fight sustain)
For more tanky setups we lack… anything besides not dying. We don’t have particularly good CC compared to say hambow, we don’t have good ways of dealing high damage while being tanky, we lack support, etc. We can be tanky, but we don’t do much else.
So basically, we need more true support and CC weapons, we need either burst or a bit better of consistent sustained DPS, and we need either the defensive sustain to stay in fights or the ability to go in and out better.
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Well lich and terror are kinda cheesy so i could understand the nerf. But if necromancer dont get buffed in other areas to compensate (mainly our sustain) we will probably see even less necromancer in the tournements.
But hey lets wait and see…
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Well lich and terror are kinda cheesy so i could understand the nerf. But if necromancer dont get buffed in other areas to compensate (mainly our sustain) we will probably see even less necromancer in the tournements.
But hey lets wait and see…
Terror isn’t cheesey at all. Condi necro is one of the few builds which takes a lot of skill and experience to use well in PvP. Terror is decent but nothing more. Basing your damage around conditions is flawed vs teams with a guardian and staff ele (as most have now). This essentially means the other teams have so many cleanses that the necromancer might as well not be there.
Power necro, unlike condi necro, takes very little skill to use effectively. It is still flawed because it dies sooo easily. But the build takes no skill. Spam aoe, DS auto and lich. Really brainless. I have little experience on power necro but I can play it probably as well as anybody, even people who have played a ton of power necro. And this is because the build is so easy. I hope this build does not get buffed out right.
I think if they add life force generation to all weapon sets (as you say – more sustain) then they will need to nerf necro in some way. Because currently running 0 6 4 0 4 with reapers prot, master of terror, terror, nightmare runes is very strong in an ideal scenario. The reason, imo, it is not overpowered is because soul marks your life force generation is terrible and not viable. Unless you can gtd your team will win the first fights so you can stack some life force there (or on khylo I guess where you can exploit to get LF).
I think soul marks is kind of required to generate the life force you need to even have a tiny bit of sustain in team queue. If you can get this same life force generation WITH the passive/longer fears then necro would be OP. But like you said, if we don’t get this increased sustain then the expected nerfs necro will receive will just make it go from the 7th to 8th best class in the game. IDK why they like nerfing a class which is not even in the meta but they do. Before dhuumfire nerf the class wasn’t even in the meta…..
I would consider making soul marks merged with one of the staff traits in the death magic line. And I would consider making the grandmaster “scepter condis last longer” trait to be “Scepter condis last longer AND scepter attacks grant life force”
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
On all the pro necros out their what needs to be changed that power builds are valiable in tPvP?
1) Mobilty … devs said no mobility for necro
2) Instant , preferably unseen and uncounterable burst….. again nope, all our burst comes from several hits during longer periods of time
3) Disengages … we dont even have boons , yet alone a block or evade again, goes against class design
With this, pretty much all zerker necro attemps fall short (teef is ofc #1 zerker apex predator, nothing new… but you cant even make a burst comp with #2nd necro work , considering above points)
So only other option are sustained power types. You know, soldier/celestial tanks, holding point.
1) NO SUSTAIN …. i mean healing yourself. something broken that gives 400hp/s , +good regen + other small heals
2) NO STABILITY … actualy the basic of a tank, as he needs to stand on point and help with stomps/rezz
3) sustained damage ….. you do need to kill the zerker eventualy so you do need some dmg. its not bad but others do about 5x times more
4) something special….. CC , allies support , reflect ? .. well we have boon removal , could be a thing of they changed priorities
TL,DR:
Unless we get some mobility and cast/landing skills improvements with something new, or totaly overpowered HP, power necro will be subpar.
What exactly is so much more skill about the condi necro vs the power necro… I’m curious to your reasoning here
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Power necro, unlike condi necro, takes very little skill to use effectively. It is still flawed because it dies sooo easily. But the build takes no skill. Spam aoe, DS auto and lich. Really brainless. I have little experience on power necro but I can play it probably as well as anybody, even people who have played a ton of power necro. And this is because the build is so easy. I hope this build does not get buffed out right.
I played Dota 2 only for two hours, but I can play it probably as well as anybody, even people who have played a ton of Dota 2
That’s little, sad, You.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
What exactly is so much more skill about the condi necro vs the power necro… I’m curious to your reasoning here
Interrupts(fear+golem),combos,timing(corruption+signet{if slotted}.
All I saw power necros do is mainly DS 1111, axe AA #2,all out wells ..
Necro: I want faster burst Lich mode engage
Thief: STEAL!!! STEALTH !!! THIEVES GUILD !!! FEAR!!!! CONDITIONS !!! STOMP!!!!
The chill spec is a pain to fight for me at least.
The Dhuumfire thread
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Well lich and terror are kinda cheesy so i could understand the nerf. But if necromancer dont get buffed in other areas to compensate (mainly our sustain) we will probably see even less necromancer in the tournements.
But hey lets wait and see…
Terror isn’t cheesey at all. Condi necro is one of the few builds which takes a lot of skill and experience to use well in PvP. Terror is decent but nothing more. Basing your damage around conditions is flawed vs teams with a guardian and staff ele (as most have now). This essentially means the other teams have so many cleanses that the necromancer might as well not be there.
Power necro, unlike condi necro, takes very little skill to use effectively. It is still flawed because it dies sooo easily. But the build takes no skill. Spam aoe, DS auto and lich. Really brainless. I have little experience on power necro but I can play it probably as well as anybody, even people who have played a ton of power necro. And this is because the build is so easy. I hope this build does not get buffed out right.
I think if they add life force generation to all weapon sets (as you say – more sustain) then they will need to nerf necro in some way. Because currently running 0 6 4 0 4 with reapers prot, master of terror, terror, nightmare runes is very strong in an ideal scenario. The reason, imo, it is not overpowered is because soul marks your life force generation is terrible and not viable. Unless you can gtd your team will win the first fights so you can stack some life force there (or on khylo I guess where you can exploit to get LF).
I think soul marks is kind of required to generate the life force you need to even have a tiny bit of sustain in team queue. If you can get this same life force generation WITH the passive/longer fears then necro would be OP. But like you said, if we don’t get this increased sustain then the expected nerfs necro will receive will just make it go from the 7th to 8th best class in the game. IDK why they like nerfing a class which is not even in the meta but they do. Before dhuumfire nerf the class wasn’t even in the meta…..
I would consider making soul marks merged with one of the staff traits in the death magic line. And I would consider making the grandmaster “scepter condis last longer” trait to be “Scepter condis last longer AND scepter attacks grant life force”
the skill on the power necro gives allows you to survive deal even more damage and knowledge of when to go in a down someone. if you go in at the wrong time no one will die and you will go down. more skill than spam and aa but difference is hard to tell when it comes to damage.
the condi necro i agree has to burst to preform but lacks in sustain damage and condi spam mostly cause of all the condi clears. what do you think if they gave back some of our bleed stack that they took away and gave us access to weakness on the scepter and redid cpc into a 20cd instant cast that spam some condition?
i like your ideas on the scepter trait and soul marks.
You all know to just run at the lich and stay behind it, or blind it or just los it any way you can.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
What exactly is so much more skill about the condi necro vs the power necro… I’m curious to your reasoning here
Just from my own experience that is what I have found. Also you can find a bad necromancer, or an average one, and get them to use power necro. They will be at least semi effective purely based off the power of death shroud 1 and lich form. Both are simply based around 1 spam. Dropping wells on a capture point and going into death shroud to press 1 over and over is just not very skill based. Power necro also involves almost exclusive ledging and just spamming. A condi necro to be most effect you have to move around more, look for corrupts to stop reses and stomps. Have to sync your burst when they are low on condi cleanses. With power necro you just spam 1.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Yeah that’s cool. Or you know you could try doing other stuff besides pressing 1…..
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
thats cause condition can be cleanse (100% damage reduction) vs damage reduciton 33% + maybe 50% (again weakness can be cleansed)
then you can compare damage done condition usually do less damage unless your proccing on crit things
for example the target needs to have 2600 armor for scepter autoattcks (6/6/0/0/0 ii,xi in curse with sigil of agony and undead runes ) to equal the death shroud auto attack (i didnt even account for bonus like +5% from might runes)
also what you said spamming 1 is pretty easy to do and is more effective in power
What exactly is so much more skill about the condi necro vs the power necro… I’m curious to your reasoning here
Just from my own experience that is what I have found. Also you can find a bad necromancer, or an average one, and get them to use power necro. They will be at least semi effective purely based off the power of death shroud 1 and lich form. Both are simply based around 1 spam. Dropping wells on a capture point and going into death shroud to press 1 over and over is just not very skill based. Power necro also involves almost exclusive ledging and just spamming. A condi necro to be most effect you have to move around more, look for corrupts to stop reses and stomps. Have to sync your burst when they are low on condi cleanses. With power necro you just spam 1.
If all you do is spam 1 with a power necro, you’re going to be ineffective and dead. Same as with a condi necro. Not sure why anyone would act like power necro is somehow less skillful than condi, since the class is more defining than the spec and a player requires the same skills either way.
There are a lot of things I’d love to see changed about the necromancer. But we are going to have to wait for our turn on the balancing block to get it. So after ranger and engineer are done, necromancer might gets its turn. Until then a few simple changes would be nice. and the lists I see as needed that shouldn’t be too difficult are:
- Improved Minion AI
- Reviving allies in DS
- finishing enemies in DS
I I know we need a lot more then just that, but these three are probably the most reasonable to address at the moment. Some buffs to our stuff like the cleaving dagger, improved attack speed of life blast, life stealing improvements, SoV buff, axe buff along with a few others would be very nice for the next patch. Even with that said the three things I specifically listed probably wont be addressed in the next patch. Maybe the minion AI will, but I am not optimistic about it.
Back on topic , I hope our siphons will get some loves , I would love to see more viable builds ( except MM ofc ) who are using blood magic
agreed but hopefully they make the siphon useful for all weapons not this perfect for dagger in a perfect situation.
also they need to make death shroud more interactive with the game and balance around that
Fix the crap new heal and traits they added, for starters. Only thing worth anything is Path of Corruption and thats just because Curses already had awful grandmaster traits to compete with. Oh yeah and fix those awful grandmaster traits please.
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Well lich and terror are kinda cheesy so i could understand the nerf. But if necromancer dont get buffed in other areas to compensate (mainly our sustain) we will probably see even less necromancer in the tournements.
But hey lets wait and see…
Power necro, unlike condi necro, takes very little skill to use effectively. It is still flawed because it dies sooo easily. But the build takes no skill. Spam aoe, DS auto and lich. Really brainless. I have little experience on power necro but I can play it probably as well as anybody, even people who have played a ton of power necro. And this is because the build is so easy. I hope this build does not get buffed out right.
"
Ohhhh… You sure rustled my jimmies by saying this. And by saying this you show how little you know about powermancers. Let’s go over how wrong you are.
“It dies so easily” – necro is the best at going full glass/power because of DS. If you die ‘sooooo easily’ with 40k + health (with full DS) you really aren’t good. And even with little DS you can very easily build it up again.
“Takes no skill/I can play just as well as people play lots of powermancer” – wow, this is really stupid. Sorry, but it is. Doing things a lot make you better at it, fact. If you don’t believe me come duel me and realize how “effective” your DS 1 one is.
“Spam AoE” – WOOWWW, good joke old sport. WHAT AOE? Well of suffering, ya totally spamm able. Let’s not forget DS 5/4… Oh yea such spam. Marks, it’s like they don’t have a cooldown! < sarcasm if you didn’t know.
Spam lich and DS" – lich has a 3 minute cooldown if you didn’t know… It’s not like you can use it in every 1v1, group fight, etc. and it an elite so it has to be strong. What would you do if lich runs out? Oh yea, DS 1. Yea not gonna work buddy. Each time you LB you give your enemy 1 second to do something about it. Dodge, dodge, blind, block, invul, fear, CC, and than you’re out of DS…
Sorry man, but you only learn if you know what your mistakes are. And I just pointed them out for you, maybe a little bit too much but now you know, powermancer is not easy at all. And I woul also like to duel you sometime! Would be fun against another powermancer who is just as good me!
-Hollts
Well the biggest problem is all classes are balanced for pvp only so any hope for things in WvW/pve will probably not happen. What I expect are nerfs to our conditions but its funny I can play an engi or mesmer and stack more conditions faster than a necro. If we get a buff somewhere it will probably be life steal again.
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Well lich and terror are kinda cheesy so i could understand the nerf. But if necromancer dont get buffed in other areas to compensate (mainly our sustain) we will probably see even less necromancer in the tournements.
But hey lets wait and see…
Power necro, unlike condi necro, takes very little skill to use effectively. It is still flawed because it dies sooo easily. But the build takes no skill. Spam aoe, DS auto and lich. Really brainless. I have little experience on power necro but I can play it probably as well as anybody, even people who have played a ton of power necro. And this is because the build is so easy. I hope this build does not get buffed out right.
"
Ohhhh… You sure rustled my jimmies by saying this. And by saying this you show how little you know about powermancers. Let’s go over how wrong you are.
“It dies so easily” – necro is the best at going full glass/power because of DS. If you die ‘sooooo easily’ with 40k + health (with full DS) you really aren’t good. And even with little DS you can very easily build it up again.
“Takes no skill/I can play just as well as people play lots of powermancer” – wow, this is really stupid. Sorry, but it is. Doing things a lot make you better at it, fact. If you don’t believe me come duel me and realize how “effective” your DS 1 one is.
“Spam AoE” – WOOWWW, good joke old sport. WHAT AOE? Well of suffering, ya totally spamm able. Let’s not forget DS 5/4… Oh yea such spam. Marks, it’s like they don’t have a cooldown! < sarcasm if you didn’t know.
Spam lich and DS" – lich has a 3 minute cooldown if you didn’t know… It’s not like you can use it in every 1v1, group fight, etc. and it an elite so it has to be strong. What would you do if lich runs out? Oh yea, DS 1. Yea not gonna work buddy. Each time you LB you give your enemy 1 second to do something about it. Dodge, dodge, blind, block, invul, fear, CC, and than you’re out of DS…
Sorry man, but you only learn if you know what your mistakes are. And I just pointed them out for you, maybe a little bit too much but now you know, powermancer is not easy at all. And I woul also like to duel you sometime! Would be fun against another powermancer who is just as good me!
-Hollts
Lordrosicky is just not a random necromancer… he’s one of the best I know, although, I literaly always face him in skyhammer against his asura necro -_-
Anyway, you only deserve those responses:
“It dies so easily” – necro is the best at going full glass/power because of DS. If you die ‘sooooo easily’ with 40k + health (with full DS) you really aren’t good. And even with little DS you can very easily build it up again.
No, it takes 2 sec to kill a power necro.
“Takes no skill/I can play just as well as people play lots of powermancer” – wow, this is really stupid. Sorry, but it is. Doing things a lot make you better at it, fact. If you don’t believe me come duel me and realize how “effective” your DS 1 one is.
In teamfight, you’re useless if you don’t spam DS 1/lich form/wells, you’ll be dead anyway.
Spam lich and DS" – lich has a 3 minute cooldown if you didn’t know… It’s not like you can use it in every 1v1, group fight, etc. and it an elite so it has to be strong. What would you do if lich runs out? Oh yea, DS 1. Yea not gonna work buddy. Each time you LB you give your enemy 1 second to do something about it. Dodge, dodge, blind, block, invul, fear, CC, and than you’re out of DS…
The power necro I know ( I play in eu server) go straight to mid, pop Elite, spam 1 —-> reroll another power necro after elite ends. So skill! It’s funny as kitten though
(edited by Poplolita.2638)
You’re talking about zerg wellbomber. That’s not Power Necro. That’s basicly PvE build adapted as one-trick-pony to pvp because it does okay on point teamfights.
But that’s not PvP Power Necro.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
What can you expect from the same people that designed and balanced the warrior and the thief ??
We can be very happy and thankful if they either don´t kitten somethings up completely with the necro or don´t do something incredibly stupid again like they did with dumbfire.
Since they refuse to do something with mobility or the ability to reset a fight i expect, as usual, nothing from arenanet.
What can you expect from the same people that designed and balanced the warrior and the thief ??
We can be very happy and thankful if they either don´t kitten somethings up completely with the necro or don´t do something incredibly stupid again like they did with dumbfire.
Since they refuse to do something with mobility or the ability to reset a fight i expect, as usual, nothing from arenanet.
I’ve felt that the changes to warrior and thief so far were great. We should be more concerned with how Rangers were addressed, since it didnt address the root problem with the class: the pet. It makes me concerned that DS will stay limited as it has been already.
But personally I do fine with my necro so if we get any buffs that apply to my specs I’ll be happy.
Necro will get nerfed. They will nerf lich and fear. I suspect by making terror a grandmaster.
In addition, they will balance this with some meaningless buffs to axe/dagger. These weapons will never be viable because necro lacks the sustain necessary to stay in melee range.
Well lich and terror are kinda cheesy so i could understand the nerf. But if necromancer dont get buffed in other areas to compensate (mainly our sustain) we will probably see even less necromancer in the tournements.
But hey lets wait and see…
Power necro, unlike condi necro, takes very little skill to use effectively. It is still flawed because it dies sooo easily. But the build takes no skill. Spam aoe, DS auto and lich. Really brainless. I have little experience on power necro but I can play it probably as well as anybody, even people who have played a ton of power necro. And this is because the build is so easy. I hope this build does not get buffed out right.
"
Ohhhh… You sure rustled my jimmies by saying this. And by saying this you show how little you know about powermancers. Let’s go over how wrong you are.
“It dies so easily” – necro is the best at going full glass/power because of DS. If you die ‘sooooo easily’ with 40k + health (with full DS) you really aren’t good. And even with little DS you can very easily build it up again.
“Takes no skill/I can play just as well as people play lots of powermancer” – wow, this is really stupid. Sorry, but it is. Doing things a lot make you better at it, fact. If you don’t believe me come duel me and realize how “effective” your DS 1 one is.
“Spam AoE” – WOOWWW, good joke old sport. WHAT AOE? Well of suffering, ya totally spamm able. Let’s not forget DS 5/4… Oh yea such spam. Marks, it’s like they don’t have a cooldown! < sarcasm if you didn’t know.
Spam lich and DS" – lich has a 3 minute cooldown if you didn’t know… It’s not like you can use it in every 1v1, group fight, etc. and it an elite so it has to be strong. What would you do if lich runs out? Oh yea, DS 1. Yea not gonna work buddy. Each time you LB you give your enemy 1 second to do something about it. Dodge, dodge, blind, block, invul, fear, CC, and than you’re out of DS…
Sorry man, but you only learn if you know what your mistakes are. And I just pointed them out for you, maybe a little bit too much but now you know, powermancer is not easy at all. And I woul also like to duel you sometime! Would be fun against another powermancer who is just as good me!
-Hollts
Lordrosicky is just not a random necromancer… he’s one of the best I know, although, I literaly always face him in skyhammer against his asura necro -_-
Anyway, you only deserve those responses:
“It dies so easily” – necro is the best at going full glass/power because of DS. If you die ‘sooooo easily’ with 40k + health (with full DS) you really aren’t good. And even with little DS you can very easily build it up again.
No, it takes 2 sec to kill a power necro.
“Takes no skill/I can play just as well as people play lots of powermancer” – wow, this is really stupid. Sorry, but it is. Doing things a lot make you better at it, fact. If you don’t believe me come duel me and realize how “effective” your DS 1 one is.
In teamfight, you’re useless if you don’t spam DS 1/lich form/wells, you’ll be dead anyway.
Spam lich and DS" – lich has a 3 minute cooldown if you didn’t know… It’s not like you can use it in every 1v1, group fight, etc. and it an elite so it has to be strong. What would you do if lich runs out? Oh yea, DS 1. Yea not gonna work buddy. Each time you LB you give your enemy 1 second to do something about it. Dodge, dodge, blind, block, invul, fear, CC, and than you’re out of DS…
The power necro I know ( I play in eu server) go straight to mid, pop Elite, spam 1 —-> reroll another power necro after elite ends. So skill! It’s funny as kitten though
Idk in what eu server you’re playing but that not how it goes. But what I do know is that the people you played with/against must suck. And if lordrosicky is the best you know you know many people. Also, he probably isn’t the best if he’s spewing nonsense.
And so many people say “it takes 2 seconds to kill a powermancer” well come duel me and see how long it really takes. It probably not even gonna happen cause I’ll have downed you.
Not that I’m agreeing that powermancers suck but I don’t think he’s talking about “dueling” when he says they die quickly. It’s very easy to kill any necro with two or three people stun locking and nuking the kitten out of you. As opposed to other classes that have some sort of block or evade or invuln that completely negates damage. And since typically power necros are zerkers they melt really really fast especially if you don’t have much ds.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Necro has only 3 “good” elite skills: Lich (power, single target), plague (super-weak condi over large AoE just to be annoying in WvW zerg warfare), and flesh golem (high up-time but low power for MM PvP and PvE trash mob fights.)
It is no wonder people use players use lich so often. I almost always run lich or golem. Lich spam 1 is not cheese if it is the only skill worth a darn on the only elite appropriate for a lot of situations.
Soooo… mesmers and elementalist…
Another instand cast immob/blink.
Vulnerability stacking within seconds, aoe aoe aoe. with more burning and vulnerability stacking.
Toughts..? because im getting a bit edgy and concerned here..
E.A.D.
Soooo… mesmers and elementalist…
Another instand cast immob/blink.
Vulnerability stacking within seconds, aoe aoe aoe. with more burning and vulnerability stacking.
Toughts..? because im getting a bit edgy and concerned here..
Torment. So much torment. Permanent 8+ torment easy on the scepter mesmer.
I don’t think even the mesmers were ready for what they received.
I just hope for a change on axe auto attack, axe 2 to be 6 seconds + whirl finisher and skill 3 to be a blast finisher
And then some Death shroud fixes/traits that makes sense rather than the ones we’ve gotten last time
-Staff gets its Ally-cleansing back
This is something we badly need, as we have practically no team support on our weapon skills now! Yeah it was an overpowered skill originally but I think the nerf was unjustifiably harsh.
scepter #3 change it to work more like the trident skill feast however make it only 3 life force per target also have it remove immobilize
We definitely need better LF generation on scepter, and scepter 3 badly needs a buff.
warhorn
- #5 i feel if i could throw my swarm at a person could make it more useful for a range user
That would be a brilliant idea actually! Make it into a chain/toggle skill like Spectral Walk: the 2nd skill could have range 900 or so, and either a longer cripple or a 1" immobilize, but it would cause you to lose the locust swarm (and therefore the pbaoe cripple and LF generation – but ideally not the swiftness). This wouldn’t just make it useful as a long-ranged snare, it would also stop you from hitting random crates/critters/whatevers, and putting you in combat while you were running from place to place! Currently it’s useless as a speed buff because it puts you in combat and lowers your base speed by almost 30%!
How does everyone feel about the buffs to Mesmer scepter btw? I’m actually excited about the possibility we’ll have to apply more than 3 stacks of torment for once! You know, by eating up all of their stacks and sending them back…
WTB mesmer scepter.
-Staff gets its Ally-cleansing back
This is something we badly need, as we have practically no team support on our weapon skills now! Yeah it was an overpowered skill originally but I think the nerf was unjustifiably harsh.
scepter #3 change it to work more like the trident skill feast however make it only 3 life force per target also have it remove immobilize
We definitely need better LF generation on scepter, and scepter 3 badly needs a buff.
warhorn
- #5 i feel if i could throw my swarm at a person could make it more useful for a range user
That would be a brilliant idea actually! Make it into a chain/toggle skill like Spectral Walk: the 2nd skill could have range 900 or so, and either a longer cripple or a 1" immobilize, but it would cause you to lose the locust swarm (and therefore the pbaoe cripple and LF generation – but ideally not the swiftness). This wouldn’t just make it useful as a long-ranged snare, it would also stop you from hitting random crates/critters/whatevers, and putting you in combat while you were running from place to place! Currently it’s useless as a speed buff because it puts you in combat and lowers your base speed by almost 30%!
How does everyone feel about the buffs to Mesmer scepter btw? I’m actually excited about the possibility we’ll have to apply more than 3 stacks of torment for once! You know, by eating up all of their stacks and sending them back…
I actually like the locus swarm idea a LOT. This is the kind of high risk, high reward suggestion that could be a really good addition to this skill. Hopefuly, anet will read it!
Here is what I am expecting:
-Axe #1 dmg buff
-Axe #2 slight cd reduction
-A buff on bone fiend
-Stability on a Spectral skill (possibly on spectral armor) [our main problem in PVP right now is our lack of stability.]
-Retaliation on a Spectral skill (possibly on Spectral Walk)
-A big change on Foot in the Grave
-And small changes on some adept and master traits, basically giving regen or other defensive boons.
I am not expecting to see anything that will help us to have a place in pugs, but I am pretty sure they will give us some sort of stability so we can at last stomp someone without getting disrupted.
hey thx for the support to the warhorn idea. i was thinking it would provide a decent cripple and some lf. something like 10% lf and 10 second cripple maybe make it aoe. but it would have to decrease in effectiveness so like this.
15 second left on locust swarm buff = 15seconds cripple and 15 lf
5 second left on locust swarm buff = 5seconds cripple and 5 lf
keep in mind you only 10seconds but can trait for 15seconds
if you guys read my post did you read my part on the minions
do you agree that bone minions need there cast time reduce alot maybe .5 seconds
i actually tried using them seriously and after trying them i wouldnt use them at all
WoS does more damage can burst harder more reliable
tried using them for blast finishers to apply weakness in small group roaming in wvw and it was so clunky that it was ineffective
im not sure how good they are on a minion master build or in spvp because i dont play that game mode enough