Skill change ideas (warning: wall of text)
I like your suggestions would make the necro more in tune with the devs vision of necro’s being able to “lock horns” with someone / preventing them from escaping.
I actually think we should have some kind of % based slow. It could be a trait or a # 5 active ability for death shroud (never made sense why DS only has only 4 abilities when it is clearly a revised down state) make it with a duration of maybe 10 secs and a 90 sec cooldown. E.g.
Shadow link
-Channeled (you could still cast other spells while channeling)
Project spectral energy unto your target, slowly clouding their mind and dulling their senses The longer your target is in the presence of the necro the slower their movement speed becomes.
e.g. -5% slow per second up to a maximum of -50% movement speed for the full duration. The effect is ended prematurely if the target or the necro moves outside X range or breaks visual contact resulting in a 1 sec stun on the target and a 0.5 sec daze on the necro. (for balance)
Alternatively there could also be a damage component to this spell while removing the ability to cast other spells while channeling.
Visually “shadow link” could look like some kind of black shadowy tentacles latching onto the target.
Would give necro’s more of this envisioned ability to “lock horns” in a more satisfactory manner while negating some of the more annoying situations whereby thiefs or eles, mesmers just blink / stealth or otherwise escape easily with low hp. Would give hit and run thiefs pause before just “oh this isn’t going well I’ll pop into stealth heal up then try again”.
(edited by Venom.6189)
(never made sense why DS only has only 4 abilities when it is clearly a revised down state)
The fact it was originally the necro downed state is exactly why it has 4 skills. That’s all anyone has when downed.
I do like the slow idea, but I think it would be best if it were something like a passive trait. Seems kinda fitting for a Death Magic trait (Rigor Mortis for the name?) something like a 5% slow to all enemies within a radius (450 is probably sufficient), increasing by 5% every few seconds. Probably would cap it at 20% slow, though. Still makes it difficult to escape from a necro. Perhaps it could replace Protection of the Horde, since even if you’re death magic specced, you aren’t necessarily going minions.
I really would like more people to respond to this with their thoughts. I know it’s a long read, but this is a forum. If you’re not here to read, why are you here?