Hello,
Since last week, I’ve read multiple QQs, whines and nerf calling for “new” necromancers. People call for witchhunt, not realising that witch was always there. Furthermore, they don’t even know what the real “witch” is.
I’m tired of these nonsenses where people call nerfs for Conditionmancers for dealing conditions and Powermancers for doing direct damage. So I’ve made couple changes, nothing really big, to balance out meta for necromancers as it should be, splitting couple major effects. I’m not a Master of Masters, Pr0 24/7 player or selfcalling The Only Teacher, but I have some experience with necromancer so, in my opinion, these changes are viable and interesting. Keep in mind I’m not an author of all suggestions in here, no, many of them come from other people!
First of, burning. We all know adding this to necromancer has greatly improved Conditionmancer’s spike damage. I’m not a fan of it, but I know 30/20/x/x/x are extremaly viable as going for damage right now. I don’t want Necromancer to lose that condition, my opinion on it is simple: It’s misplaced. But back to subject:
Dhuumfire
Burning does not inflict damage to you. Instead, you get Life Force. If your Life Force bar is full, you get normal amount of damage. Inflict burning (3 seconds) to nearby enemies when you reach 50% health (15 second cooldown).
It’s just my free thought. Generates Life Force, forces you to spend it, increases you survability, grants counterpressure when low on health.
Death Nova
When minion dies, it explodes in cloud of poison and inflicts burning to all nearby enemies. Lasts for 4 seconds.
Minor change, slight improvement to unused Gm trait. Could be interesting
Doom
Make your foe flee in fear. Increased duration when stunned.
Normal: Fear (1s)
Under control effects: Fear (1,5s)
Slight change, reducing offensive valor of Terror builds, however, as we lack Stability, gives a little more space to breath when under crowd-control effects. Valuable change in my opinion
Soul Reaping Master Trait: Terror
Curses Master Trait: Master of Terror
Explanation not needed. Just a simple place-switch, but not really necessary after changes for Dhuumfire
Torment cannot be spreaded with Epidemic
Really necessary change and major “witch” in here. Being able to stack 6 or even more Torment stacks, only by yourself, on any profession with companion is sick as it does around 1k damage per second when moving.
Tainted Shackles- unchanged Very good skill as it is, counter for stealth professions Necros have problem with, attrition skill somehow, needed
Deathly Perception -> Dhuum’s Kiss
Nothing changes, just name. Current is so lame . To be honest, I like this trait. People may complain, but now they’ll complain about every single Necromancer ability or trait. That made DS dps builds viable and I love that in PvE
Feast of Corruption
Strike your target, dealing additional damage and gaining life force for each condition on them. If target has 5 or more boons, strip one.
Minor change, needed IMO after Corrupt Boon nerf. Little more counter for heavy-boonage professions ONLY. Not every class and every spec can get 5 or more boons at the same time, and you strip one, not corrupt. Furthermore, can be blocked or evaded
EDIT:
Protection of the Horde →Price of Failure
When you dodge an attack, steal 10% of attacker’s current endurance for each minion under control (5 second cooldown).
We don’t have access to vigor. Also, that minor trait is kinda…too minor. So, to fix that, I came up with that idea. It gives you profit for evading attacks, makes you to bring more and more minions, it’s not gamebreaking and easily counter-able (Don’t attack Necro with some kind of powerful attack at 100% endurance!). Heck, I think that’s one of my best ideas to fix Necromancers a little bit. In PvE, Mobs would have 100% endurance everytime (for now, dunno, maybe it’ll change) so it’d be really helpful in boss fights. It can be also switched places with current 25 point minor trait. Trait name taken from GW1 Necromancer Curses skill
So that may be it. Necessary changes. Dhuumfire change is very…weird, but I found it interesting and don’t have any other cool ideas (Inflicting Torment with this trait may be good, but… Torment, same as Confusion, lack in PvE and in game with mostly PvE community, It’d be just skipped )
That’s it for now, thanks for reading !
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)