Slow and Resistance
Agreed in full. Both of these would be excellent additions to our kit, and I hope they get added to the base profession, not just specializations.
Plus, Slow really goes well with the “I won’t sop you from doing things, I’ll just stop you from being any good at it” that Necros do.
Slow looks like a good addition to the necromancer’s kitten nal, it lowers the enemy to our level regarding cast times. Combined with chill this could be very dangerous.
Resistance I’m kinda feel conflicted yes, we have a play style of drawing conditions to ourselves but we als have the corruption skills. While we do have transfer skills and consume conditions, they do not come without risks (miss the transfer and you’re still stuck with the conditions and don’t forget consume condition’s long cast time). If we would have easy acces to resisastance (which is the case with most boons), then it would feel really cheap.
So either we make the boon hard in acces (something cleansing ire like) or we reserve it for the drawing condition/support playstyle (I thought about making unholy martyr give 2 second of resistance on drawing a condition).
I really do hope we get slow too, though I suspect it’s somethign that’ll initially be exclusive to the Mesmer specialisation. Same as me and lots of other people on this forum have been begging to get Confusion ever since launch (complete with repeated and gratuitous links to Spiteful Spirit ;p ) but still haven’t. Confusion+weakness+slow could conceivably allow a necro to facetank an enemy’s attacks while they’re hurting more than you are, which seems pretty close to ANet’s design vision.
I think the addition of Resistance is good – that way it’s removable and there are fewer hard counters to conditions floating around. The only thing is they really should rework removal/corruption priorities to bring it near the top. If it’s buried under Swiftness, retal, regen, vigor, and 2 stacks of might, and it’s removed last, it could be gamebreaking.
Actually I really think they should move to a last in/first out system for both boons and conditions but this thread isn’t the place for that discussion.
It’s interesting that they chose to make Slow a condition rather than a status effect like Quickness. I think it’s a good decision: it’s an effect that needs to have a fairly long duration to have a significant effect on the enemy’s DPS, but it’s still pretty powerful, so it would have to be easily removable.
It makes sense since there is a direct damage immunity already.
I wonder what the reverse will do (via corrupt boon), make conditions do twice as much damage?
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I’m not worried about the new boon.
X seconds of The new boon will probably replace diamond skin on elementalist or auto-immune response on engineer. We’ll be able to corrupt it or wait it out. This is better than what we have now.
Berzerker stance on warrior look like it will not be changed, but it has a different effect than resistance (Total immunity to new conditions vs Timed immunity to all conditions but new conditions can still be applied to you).
I definitely agree on Slow, it fits us pretty well. But that didnt mean kitten with torment either, so im not getting my hopes up. Chances are theyre going to drown the Mesmer/chronomancer in it, hand some out to thief or other professions and we only get one skill with Slow. It also sounds like a really unfun thing to play against, especially on a class that is famous for it’s awfully long cast times.
Not so sure about Resistance however. It doesnt really fit the necro in my opinion. Youre supposed to take risks by applying/drawing conditions on you and just being able to negate them then sounds cheap. Devouring (CC)/transfering/converting them fits Necros just way better, in my opinion.
The only skills that makes sense to get Resistance would be Plague form. Simply cause youre a kittening plague form that shouldnt have to care about bleeds and stuff. But that would just scream for another plague form nerf.
Minions were immune to a lot of conditions in GW1 aswell, but i dont really see the point in giving them resistance. They got other, bigger problems.
Tho i’m kinda worried about resistance and really do hope they dont hand it out like candy (or useless, unsellable accountbound kitten). I always hear that Necros wont have much of a problem with resistance cause of all the boon rips, but I am not really seeing it/them. Boon rip appears only on a few utilities, traits and two weapons; necro should have a lot more than that.
Gunnar’s Hold
(edited by RashanDale.3609)
Im wondering if we will get a true version of insidious parasite or spiteful spirit and reckless haste. So maybe an attack which taunts and applies quickness and confusion to the target and retal to the caster. kitten i miss hexes.
Im wondering if we will get a true version of insidious parasite or spiteful spirit and reckless haste. So maybe an attack which taunts and applies quickness and confusion to the target and retal to the caster. kitten i miss hexes.
No we will never get such wonderful hexes again…
Watch “Shrouded Removal” become “Shrouded Resistance.”
+ 3 seconds of resistance when entering DS.
Watch “Shrouded Removal” become “Shrouded Resistance.”
+ 3 seconds of resistance when entering DS.
I wouldn’t complain in the slightest. We need more boons in our boon duration tree.
Watch “Shrouded Removal” become “Shrouded Resistance.”
+ 3 seconds of resistance when entering DS.
I wouldn’t complain in the slightest. We need more boons in our boon duration tree.
Agreed
15 Char…