Slow and Resistance

Slow and Resistance

in Necromancer

Posted by: Lily.1935

Lily.1935

Personally I think the addition of both of these is a great thing for the game. I’ve suggested before that in order to improve condition meta game there needs to be a boon to counter conditions. Although Resistance is a much harder counter then I’ve suggested I don’t see it really being a problem for us in the long run. As for slow, this is an interesting one as well. The necromancer was known for reducing attack speed while the mesmer was more known to reduce cast time. This seems like something we could be getting.

Both of these are something that the necromancer should have access to. Although we haven’t ever benifited much from suffering from a condition in the past that is something that could change and something we could share with the Revenant. Anet tried having positive effects from suffering from a condition before back in GW1 but it never really took off. I don’t expect it to do much here either. Still the idea is an interesting one.

The necromancer is the best at pulling conditions from allies in this game. Although the skills to do so are often lack luster, we basically win this one on quantity not quality. With Resistance I could see are using far more heavy play with this. And it is a boon we should have a lot of easy access to. Perhaps more so in the blood line then any other. Seeing as that line gets so little love.

As for slow, this is something we sorely need. Although not everyone will agree with me, it doesn’t seem that we will be getting more stability any time soon and having a way to reduce damage in anyway possible will be more then helpful to us.

For those who don’t think this is a necromancer condition… here you go.
http://wiki.guildwars.com/wiki/Faintheartedness
http://wiki.guildwars.com/wiki/Meekness
http://wiki.guildwars.com/wiki/Shadow_of_Fear

Also the argument can be made that forcing a foe to go through rigamortis while still alive. This is very necroish so i see no reason why we couldn’t have it.

Slow and Resistance

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Agreed in full. Both of these would be excellent additions to our kit, and I hope they get added to the base profession, not just specializations.

Plus, Slow really goes well with the “I won’t sop you from doing things, I’ll just stop you from being any good at it” that Necros do.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Slow and Resistance

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Posted by: Tim.6450

Tim.6450

Slow looks like a good addition to the necromancer’s kitten nal, it lowers the enemy to our level regarding cast times. Combined with chill this could be very dangerous.

Resistance I’m kinda feel conflicted yes, we have a play style of drawing conditions to ourselves but we als have the corruption skills. While we do have transfer skills and consume conditions, they do not come without risks (miss the transfer and you’re still stuck with the conditions and don’t forget consume condition’s long cast time). If we would have easy acces to resisastance (which is the case with most boons), then it would feel really cheap.

So either we make the boon hard in acces (something cleansing ire like) or we reserve it for the drawing condition/support playstyle (I thought about making unholy martyr give 2 second of resistance on drawing a condition).

EverythingOP

Slow and Resistance

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Posted by: manveruppd.7601

manveruppd.7601

I really do hope we get slow too, though I suspect it’s somethign that’ll initially be exclusive to the Mesmer specialisation. Same as me and lots of other people on this forum have been begging to get Confusion ever since launch (complete with repeated and gratuitous links to Spiteful Spirit ;p ) but still haven’t. Confusion+weakness+slow could conceivably allow a necro to facetank an enemy’s attacks while they’re hurting more than you are, which seems pretty close to ANet’s design vision.

I think the addition of Resistance is good – that way it’s removable and there are fewer hard counters to conditions floating around. The only thing is they really should rework removal/corruption priorities to bring it near the top. If it’s buried under Swiftness, retal, regen, vigor, and 2 stacks of might, and it’s removed last, it could be gamebreaking.

Actually I really think they should move to a last in/first out system for both boons and conditions but this thread isn’t the place for that discussion.

It’s interesting that they chose to make Slow a condition rather than a status effect like Quickness. I think it’s a good decision: it’s an effect that needs to have a fairly long duration to have a significant effect on the enemy’s DPS, but it’s still pretty powerful, so it would have to be easily removable.

A bad necromancer always blames the corpse.

Slow and Resistance

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Posted by: Kilger.5490

Kilger.5490

It makes sense since there is a direct damage immunity already.

I wonder what the reverse will do (via corrupt boon), make conditions do twice as much damage?

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Slow and Resistance

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Posted by: nekretaal.6485

nekretaal.6485

I’m not worried about the new boon.

X seconds of The new boon will probably replace diamond skin on elementalist or auto-immune response on engineer. We’ll be able to corrupt it or wait it out. This is better than what we have now.

Berzerker stance on warrior look like it will not be changed, but it has a different effect than resistance (Total immunity to new conditions vs Timed immunity to all conditions but new conditions can still be applied to you).

#24 leaderboard rank North America.

Slow and Resistance

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Posted by: RashanDale.3609

RashanDale.3609

I definitely agree on Slow, it fits us pretty well. But that didnt mean kitten with torment either, so im not getting my hopes up. Chances are theyre going to drown the Mesmer/chronomancer in it, hand some out to thief or other professions and we only get one skill with Slow. It also sounds like a really unfun thing to play against, especially on a class that is famous for it’s awfully long cast times.

Not so sure about Resistance however. It doesnt really fit the necro in my opinion. Youre supposed to take risks by applying/drawing conditions on you and just being able to negate them then sounds cheap. Devouring (CC)/transfering/converting them fits Necros just way better, in my opinion.
The only skills that makes sense to get Resistance would be Plague form. Simply cause youre a kittening plague form that shouldnt have to care about bleeds and stuff. But that would just scream for another plague form nerf.

Minions were immune to a lot of conditions in GW1 aswell, but i dont really see the point in giving them resistance. They got other, bigger problems.

Tho i’m kinda worried about resistance and really do hope they dont hand it out like candy (or useless, unsellable accountbound kitten). I always hear that Necros wont have much of a problem with resistance cause of all the boon rips, but I am not really seeing it/them. Boon rip appears only on a few utilities, traits and two weapons; necro should have a lot more than that.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

Slow and Resistance

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Posted by: spoj.9672

spoj.9672

Im wondering if we will get a true version of insidious parasite or spiteful spirit and reckless haste. So maybe an attack which taunts and applies quickness and confusion to the target and retal to the caster. kitten i miss hexes.

Slow and Resistance

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Posted by: Muchacho.2390

Muchacho.2390

Im wondering if we will get a true version of insidious parasite or spiteful spirit and reckless haste. So maybe an attack which taunts and applies quickness and confusion to the target and retal to the caster. kitten i miss hexes.

No we will never get such wonderful hexes again…

Slow and Resistance

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Posted by: Malchior.1928

Malchior.1928

Watch “Shrouded Removal” become “Shrouded Resistance.”

+ 3 seconds of resistance when entering DS.

[QQ] A Quaggan in Arah

Slow and Resistance

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Watch “Shrouded Removal” become “Shrouded Resistance.”

+ 3 seconds of resistance when entering DS.

I wouldn’t complain in the slightest. We need more boons in our boon duration tree.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Slow and Resistance

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Posted by: Muchacho.2390

Muchacho.2390

Watch “Shrouded Removal” become “Shrouded Resistance.”

+ 3 seconds of resistance when entering DS.

I wouldn’t complain in the slightest. We need more boons in our boon duration tree.

Agreed

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