(edited by Geikamir.6329)
Slow casts and projectile reliant.
It’s pathetic really and we haven’t even brought up that sad excuse of a staff Autoattack.
It’s just not fun to use a lot of these skills, since they are so stupidly telegraphed that anything that moves with some speed will be missed, and God help you if your enemy has an interrupt. In conjunction with bad mobility and lack of stability options, this just makes it not very flexible.
I was really attracted to the big hits I can put out with Axe/focus, but focus skills are stupidly clunky and it’s not like axe is any better. It doesn’t mean it’s bad. But it sure cuts down on the fun factor.
Also, I didn’t realize Dark Path is a projectile, lol.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Agreed. I think out of all the complaints leveled against the necro profession, the most valid ones are the long cast times for relatively weak skills and the excessive (and seemingly inexplicable) use of projectiles.
Agreed. I think out of all the complaints leveled against the necro profession, the most valid ones are the long cast times for relatively weak skills and the excessive (and seemingly inexplicable) use of projectiles.
To be fair, we have tons of ranged attacks that are not projectiles (every land weapon skill but Reaper’s Touch, Deathly Swarm, and Necrotic Grasp is not a projectile, though they may be ranged. Underwater, spear has 2 projectiles, but projectile-hate is much lower there) Truthfully, out of all the ranged professions, necros are the least projectile reliant class. We just happen to have a couple skills that are projectiles.
Dark Path and Deathly Swarm home very well, my complaint is the fact they ride on the ground, so they are not very helpful in WvW scenarios or some dungeons.
Agreed. I think out of all the complaints leveled against the necro profession, the most valid ones are the long cast times for relatively weak skills and the excessive (and seemingly inexplicable) use of projectiles.
To be fair, we have tons of ranged attacks that are not projectiles (every land weapon skill but Reaper’s Touch, Deathly Swarm, and Necrotic Grasp is not a projectile, though they may be ranged. Underwater, spear has 2 projectiles, but projectile-hate is much lower there) Truthfully, out of all the ranged professions, necros are the least projectile reliant class. We just happen to have a couple skills that are projectiles.
Dark Path and Deathly Swarm home very well, my complaint is the fact they ride on the ground, so they are not very helpful in WvW scenarios or some dungeons.
The projectiles that we use cast for a long time, have long cooldowns, and have a very slow movement to the enemy. This makes for very clunky combat in such a fast paced game.
This is almost completely related to off hand weapons, though there are others as you mentioned.