Slowpoke squad
By the way – they’re still better than engineer turrets
Just target your enemy and press the auto attack before you reach him. The minions will attack him as soon as you reach him…as for the bone minions, yeah they react slow cause their main purpose is blowing them up, for like 2k dmg. With heal well they give area retaliation, aoe poison and aoe weakness i think with staff #3 and #4 respectively. So if you have the trait 20% cd on minions, blow them up and then summon then again, if not maybe the wurm is a better fit. Personally i have the most fun playing with minions
You don’t even need to wait to reach them. Minions will aggro at 2k range or so, just by pressing any targetted ability, or hitting someone with an ability. It is really easy to get them to attack, and they are really responsive, you can mash dagger 1 at 2k range and they will run off to kill people.
The weakest minions are bone minions, the only ones below 10kish HP base. They each have around 5.2k HP base, 7.8k HP traited (and if you’re an MM you should have that traited). All other non-heal/elite minions have ~10k base, 15k HP traited. The heal/elite minions have 13k base, 19.5k traited. Unless you are talking WvW/PvE, I don’t know anyone who can spam out an instant 15,000 damage AoE. And if you’re talking PvE/WvW, then just wait till the patch where they are going to increase their base HP (massively, if the leaked notes were anything to tell by).
As for damage, minions deal actually pretty high damage if you know how to keep them on their targets.
It really doesn’t need that much work. They are patching Vampiric Master, which will greatly fix some issues. Besides that, MMs just need them to continue to make the siphon system better, and they need to make Necromatic Corruption less crap.
You don’t even need to wait to reach them. Minions will aggro at 2k range or so, just by pressing any targetted ability, or hitting someone with an ability. It is really easy to get them to attack, and they are really responsive, you can mash dagger 1 at 2k range and they will run off to kill people.
The weakest minions are bone minions, the only ones below 10kish HP base. They each have around 5.2k HP base, 7.8k HP traited (and if you’re an MM you should have that traited). All other non-heal/elite minions have ~10k base, 15k HP traited. The heal/elite minions have 13k base, 19.5k traited. Unless you are talking WvW/PvE, I don’t know anyone who can spam out an instant 15,000 damage AoE. And if you’re talking PvE/WvW, then just wait till the patch where they are going to increase their base HP (massively, if the leaked notes were anything to tell by).
As for damage, minions deal actually pretty high damage if you know how to keep them on their targets.
It really doesn’t need that much work. They are patching Vampiric Master, which will greatly fix some issues. Besides that, MMs just need them to continue to make the siphon system better, and they need to make Necromatic Corruption less crap.
And which gear should i pick for PvE? PVT looks too defensive, which i don’t really need. Maybe something with healing? I have no idea.
For PvE I’d suggest Berzerker, with mixed in defensive stats if you need them, but only as much as you need. Healing doesn’t really benefit them enough in PvE imo, unless you are trying to make a support build that uses WoB and has minions as a side.
hey whats that about 15k instant aoe :P??