So I heard...

So I heard...

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Posted by: twhite.9310

twhite.9310

So I heard that Necromancer(Reaper) will definitely be used in raids thanks to Gravedigger. I don’t really play necro due to being in Speedclear guilds, but they are saying that once the boss hits 50% necros will have some of the highest dps. What do you guys think about this?

“Backpack called me bad” – Slaughter Melon

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Posted by: Diovid.9506

Diovid.9506

Who are ‘they’ and where is the math?

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Posted by: Anchoku.8142

Anchoku.8142

That’s just silly talk. Necromancer will be used to heal and res, if it is used at all.

Reaper ranged damage is horrid. It will try to stay behind the boss and heal/res when not auto attacking. None of its conditions or corruptions will be useful and it will be too squishy to tank full time, though it can do so temporarily.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

That’s just silly talk. Necromancer will be used to heal and res, if it is used at all.

Reaper ranged damage is horrid. It will try to stay behind the boss and heal/res when not auto attacking. None of its conditions or corruptions will be useful and it will be too squishy to tank full time, though it can do so temporarily.

You seem to have a lot of insight on boss design through the rest of the expansion.

Also, Necro can be pretty extraordinarily tanky. I’ll be curious to see how the class will fare as time goes by, as I’ve been really pleased by how well I can solo champions at HPs.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Nemesis.8593

Nemesis.8593

That’s just silly talk. Necromancer will be used to heal and res, if it is used at all.

Reaper ranged damage is horrid. It will try to stay behind the boss and heal/res when not auto attacking. None of its conditions or corruptions will be useful and it will be too squishy to tank full time, though it can do so temporarily.

You base this information on what exactly ?

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Posted by: Anchoku.8142

Anchoku.8142

Just a guess based on how I perceive HoT meta events. I have soloed champs, too, but in meta events the AoE becomes much stronger and there is much chaos right now. Ranged damage appears to have superior dps, in practice, and Shroud with Transfusion is very heplful. Stacking is not happening righr now.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

So I heard that Necromancer(Reaper) will definitely be used in raids thanks to Gravedigger. I don’t really play necro due to being in Speedclear guilds, but they are saying that once the boss hits 50% necros will have some of the highest dps. What do you guys think about this?

frankly, i have yet to see a gravedigger hit for more than 15k.

The tooltip says it’s 1,25 secs to cast, but i suspect they forgot to include the aftercast. Anyway, being generous, 15k in 1,25 secs is 12k dps, which is great, but you have to be able to complete the long casts without dodging or dying…

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Posted by: Mercurias.1826

Mercurias.1826

Gravedigger spam is nice, especially with Quickness. I typically run Death Spiral and other vuln skills on cooldown once an enemy hits below 50%, and then chain Gravedigger. Closer to Death also helps.

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Posted by: Tsplodey.4719

Tsplodey.4719

So I heard that Necromancer(Reaper) will definitely be used in raids thanks to Gravedigger. I don’t really play necro due to being in Speedclear guilds, but they are saying that once the boss hits 50% necros will have some of the highest dps. What do you guys think about this?

frankly, i have yet to see a gravedigger hit for more than 15k.

The tooltip says it’s 1,25 secs to cast, but i suspect they forgot to include the aftercast. Anyway, being generous, 15k in 1,25 secs is 12k dps, which is great, but you have to be able to complete the long casts without dodging or dying…

It’s not hard at all to hit 20k+ Gravediggers in group content settings, and 30k when a mob is broken.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

So I heard that Necromancer(Reaper) will definitely be used in raids thanks to Gravedigger. I don’t really play necro due to being in Speedclear guilds, but they are saying that once the boss hits 50% necros will have some of the highest dps. What do you guys think about this?

frankly, i have yet to see a gravedigger hit for more than 15k.

The tooltip says it’s 1,25 secs to cast, but i suspect they forgot to include the aftercast. Anyway, being generous, 15k in 1,25 secs is 12k dps, which is great, but you have to be able to complete the long casts without dodging or dying…

It’s not hard at all to hit 20k+ Gravediggers in group content settings, and 30k when a mob is broken.

the mob would have to have really low armor, and if the mob is broken ok, the damage spikes, but you cannot take that into account for dps calculations, you barely get 2 gravediggers while the boss is broken…

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Posted by: AdmiralSnackbar.4859

AdmiralSnackbar.4859

At 25 might [which is easily attainable with reaper] I can hit gravediggers between 15-17k, occasionally I’ll see 20k but I expect that’s a target specific feature like low armor or vulnerability.

But people are prone to think that big numbers = big DPS.

My impression of an optimal usage for reaper isn’t fighting bosses at all but for killing adds while the rest of the party is fighting the boss. With the reaper you get a class that can almost instantly attain 25 might and 25 vulnerability on oneself, can chill enemies for very long periods of time. Also deathshroud benefits from being able to hit and kill multiple targets instead of just one.

In dragon’s stand you get a lot of fights where players have 1 or 2 bosses to slay [Usually with toughness that’s high enough to make condition damage clearly superior] with adds that spawn away from them but often give players a lot of trouble. Who do you want fighting away from the mobs capable of single-handedly applying 25might and 25 vulnerability, and chilling enemies so they can’t reinforce the boss? Sounds like a job for a reaper.

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Posted by: Maxzero.4032

Maxzero.4032

At 25 might [which is easily attainable with reaper] I can hit gravediggers between 15-17k, occasionally I’ll see 20k but I expect that’s a target specific feature like low armor or vulnerability.

But people are prone to think that big numbers = big DPS.

My impression of an optimal usage for reaper isn’t fighting bosses at all but for killing adds while the rest of the party is fighting the boss. With the reaper you get a class that can almost instantly attain 25 might and 25 vulnerability on oneself, can chill enemies for very long periods of time. Also deathshroud benefits from being able to hit and kill multiple targets instead of just one.

In dragon’s stand you get a lot of fights where players have 1 or 2 bosses to slay [Usually with toughness that’s high enough to make condition damage clearly superior] with adds that spawn away from them but often give players a lot of trouble. Who do you want fighting away from the mobs capable of single-handedly applying 25might and 25 vulnerability, and chilling enemies so they can’t reinforce the boss? Sounds like a job for a reaper.

Or just bring them near the boss and cast Epidemic while continuing to DPS the boss.

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Posted by: AdmiralSnackbar.4859

AdmiralSnackbar.4859

At 25 might [which is easily attainable with reaper] I can hit gravediggers between 15-17k, occasionally I’ll see 20k but I expect that’s a target specific feature like low armor or vulnerability.

But people are prone to think that big numbers = big DPS.

My impression of an optimal usage for reaper isn’t fighting bosses at all but for killing adds while the rest of the party is fighting the boss. With the reaper you get a class that can almost instantly attain 25 might and 25 vulnerability on oneself, can chill enemies for very long periods of time. Also deathshroud benefits from being able to hit and kill multiple targets instead of just one.

In dragon’s stand you get a lot of fights where players have 1 or 2 bosses to slay [Usually with toughness that’s high enough to make condition damage clearly superior] with adds that spawn away from them but often give players a lot of trouble. Who do you want fighting away from the mobs capable of single-handedly applying 25might and 25 vulnerability, and chilling enemies so they can’t reinforce the boss? Sounds like a job for a reaper.

Or just bring them near the boss and cast Epidemic while continuing to DPS the boss.

That works too (I tried it myself before crashing for the 3rd time on DS) though not all mordrem get that close. Also, depending on what exactly the adds are capable of doing you might not want them close to the boss even if you could kill them faster that way.

There are also other situations where you might not have a boss, say an escort mission involving large numbers of vets/elites (As a conditionmancer i always hate when that happens) or your party is defending an object.

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Posted by: Maxzero.4032

Maxzero.4032

At 25 might [which is easily attainable with reaper] I can hit gravediggers between 15-17k, occasionally I’ll see 20k but I expect that’s a target specific feature like low armor or vulnerability.

But people are prone to think that big numbers = big DPS.

My impression of an optimal usage for reaper isn’t fighting bosses at all but for killing adds while the rest of the party is fighting the boss. With the reaper you get a class that can almost instantly attain 25 might and 25 vulnerability on oneself, can chill enemies for very long periods of time. Also deathshroud benefits from being able to hit and kill multiple targets instead of just one.

In dragon’s stand you get a lot of fights where players have 1 or 2 bosses to slay [Usually with toughness that’s high enough to make condition damage clearly superior] with adds that spawn away from them but often give players a lot of trouble. Who do you want fighting away from the mobs capable of single-handedly applying 25might and 25 vulnerability, and chilling enemies so they can’t reinforce the boss? Sounds like a job for a reaper.

Or just bring them near the boss and cast Epidemic while continuing to DPS the boss.

That works too (I tried it myself before crashing for the 3rd time on DS) though not all mordrem get that close. Also, depending on what exactly the adds are capable of doing you might not want them close to the boss even if you could kill them faster that way.

There are also other situations where you might not have a boss, say an escort mission involving large numbers of vets/elites (As a conditionmancer i always hate when that happens) or your party is defending an object.

You can usually be okay if you don’t target the most obvious elite/vet.

I found the key is just not get too greedy. Sometimes all I do is #2 or #3 then Epidemic and by the time Epidemic cast is finished its got enough conditions to get some good stacks on everything around.