So Plague Signet, will it be fixed?

So Plague Signet, will it be fixed?

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Posted by: kKagari.6804

kKagari.6804

I noticed in the bug thread its listed as working as intended; in that it removes 1 condition from allies and copies the rest.

Really? This is working as intended? It’s either a terrible skill working as intended now or still bugged. And PLEASE move the stun breaker to another ability. The idea of transferring conditions and breaking out of stun are for two different situations, even if these two situations might work together sometimes.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So Plague Signet, will it be fixed?

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Posted by: Zeke Minus.5720

Zeke Minus.5720

I agree with the redistribution of the stunbreak element. Since you normally use it to transfer conditions to an enemy, and it requires LoS, it’s either a stunbreaker or a condition transfer skill. Almost never both.

I’m not sure what I’d prefer the stunbreak to be on, however.

So Plague Signet, will it be fixed?

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Posted by: Oblivion.8307

Oblivion.8307

plague signet is fine.

Symbolic

So Plague Signet, will it be fixed?

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Posted by: kKagari.6804

kKagari.6804

plague signet is fine.

which part is fine? that it removes 1 condition and copies the rest?

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

So Plague Signet, will it be fixed?

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Posted by: LastDay.3524

LastDay.3524

Yeah I’d really wanna know if this truly is working as intended.
It’s listed that way but it seems… odd.

I thought it didn’t draw (remove) any Conditions to be honest. Just copy.
If it does remove 1 from allies then I might try it in Dungeons sometime, see if it’s any good in TA or something.

Benight[Edge]

(edited by LastDay.3524)

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Posted by: Abigor.4952

Abigor.4952

I really want to know if it’s a bug or it works like intended, because during beta it constantly transferred conditions from nearby allies, now it’s either transfers one or does nothing.

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Posted by: XiL.4318

XiL.4318

Mine usually doesn’t nothing. Sometimes it procs like a reactive as soon as an ally gets hit with a condition but if they already have it, usually nothing. I use it to transfer self conditions to target before epidemic and/or DS4. But I have never seen it remove a condition from an ally in PvE or PvP.

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Posted by: Oblivion.8307

Oblivion.8307

plague signet is fine.

which part is fine? that it removes 1 condition and copies the rest?

The last time I tested it, it removed each condition from a party member every 3-5s. The stunbreaker works now, and it no longer removes condis if out of los/blinded etc. It’s fine.

Symbolic

So Plague Signet, will it be fixed?

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Posted by: natsos.3692

natsos.3692

Plague signet is fine, I use it in my power build(just one signet) combined with the trait that gives 3 stacks of might each time you use a signet.
It is also my stun breaker, and my condition cleaner.It does 3 things in 1 utility, if it was working as intented it could be a condition cleaner for my allies too, so its fine, just needs to be fixed(not changed).

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU