So that cast time problem...

So that cast time problem...

in Necromancer

Posted by: Jelzouki.4128

Jelzouki.4128

It seems even though every necromancer ever has complained about long cast times, the devs still didn’t feel the need to relieve us of that burden.

I know, I know “I’m judging too quickly”, but if you think about certain skills like Churning Earth on the elementalist, something like that is always easily avoided. I just hope we don’t have a ton of skills that are TOO avoidable, as they have mentioned that we will indeed have long cast times.

I hope giving us these damaging shouts doesn’t lead us into being nerfed to oblivion again. I mean we have a ton of damage, why give us more?

The video looked really cool, and PvE might be more fun as a necromancer now.

In regards to PvP………..time will tell.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

So that cast time problem...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They should give reaper a trait called “Death’s Pace” that GREATLY reduces the duration of slow/chill/cripple/immob by like 66%. That’d help swallow the slowness!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

So that cast time problem...

in Necromancer

Posted by: Sardonx.2697

Sardonx.2697

I too am concerned about the slow GS attack & skill cast time, it might make us easier to interrupt and dodge.

So that cast time problem...

in Necromancer

Posted by: Ynot.8397

Ynot.8397

They did mention that this specialization is more focused on group combat than solo combat. More people means less ability to dodge the necros slower attacks. It might not be too bad depending on the details.

Ferguson’s Crossing→ SoS→ DR→ EBay

So that cast time problem...

in Necromancer

Posted by: OlliX.1705

OlliX.1705

Interrupt, dodge and blind could become a big problem for us. With the info we have now it looks like we can be countered pretty easily.

[qT] Necro main.

So that cast time problem...

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

I’m thinking it won’t be too bad but lockdown mesmer with be an extremely hard counter to us

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

So that cast time problem...

in Necromancer

Posted by: Shakki.3219

Shakki.3219

Sadly enough – especially with the cast time and chill theme it makes the spec absolutely incompetent for WvW … chill is non existent and interrupts are on mass…

Reaper – Anguîsh

So that cast time problem...

in Necromancer

Posted by: Daliz.8394

Daliz.8394

Interrupt, dodge and blind could become a big problem for us. With the info we have now it looks like we can be countered pretty easily.

yep i have the same concern, not everything is out yet so judgment will come after necro stream.

VII

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

So that cast time problem...

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Well interrupts may be less of an issue if we really get a defiance bar. And since blinds seem to work on the defiance bar as well those may also not a big problem.

So it would only be dodges, blocks, invulnerabilites etc.

So that cast time problem...

in Necromancer

Posted by: NeuroMuse.1763

NeuroMuse.1763

I have this horrible feeling of dread welling up inside that the necro and now reaper will continue to have no real place in the meta unless they dazzle us with something amazing in the video tomorrow. The general susceptibility to cc the necro has to deal with will be far worse being always in melee range unless most of those shouts count as a stun-breakers and give significant stab or something along the lines of LF=Defiance.

So that cast time problem...

in Necromancer

Posted by: Vizardlorde.8243

Vizardlorde.8243

With quickness becoming a more accessible boon it might not be too terrible (crosses fingers)

So that cast time problem...

in Necromancer

Posted by: Sagat.3285

Sagat.3285

Worst part of the specialisation…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

So that cast time problem...

in Necromancer

Posted by: Jelzouki.4128

Jelzouki.4128

So they also said that our great sword will replenish life force but I hope to god it’s not a terrible amount or else we’ll be following the pattern of having sub par LF gain

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

So that cast time problem...

in Necromancer

Posted by: Dark FQ.1038

Dark FQ.1038

CC,CC,CC,CC,CC still rip no stab lol

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

So that cast time problem...

in Necromancer

Posted by: Falcon.8713

Falcon.8713

Fun fact: Every fear will inflict chill, just use the combination of both to damage spike an enemy, team up with an engi and kitten will get real (pvp wise)

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

So that cast time problem...

in Necromancer

Posted by: chefdiablo.6791

chefdiablo.6791

Fun fact: Every fear will inflict chill, just use the combination of both to damage spike an enemy, team up with an engi and kitten will get real (pvp wise)

Oddly enough, the last time they made fear plus another skill powerful (Dhumfire & Bleed) it became so devastating that the player base had tantrums and we got nerfed.

Here’s to hoping that this time around it works out for us, or at the very least everyone else is so enthralled with being a Revenant that they don’t notice we can kill people.

O.o