Soldier MM tPvP Build

Soldier MM tPvP Build

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Yes I don’t have a fancy name for this build, oh well. Anyway, this is the build I ran in the all-Necro event last night, and also my go-to build that I use in PvP in general. It is the still evolving build I have used since the last BWE, and while it is mostly a “standard” minion build, there are some things I have here that really help out in PvP (thanks to Xaragon for the idea to use these runes, and yes the builds are very similar).

http://gw2skills.net/editor/?fQAQRBHRhG2IjWpermvG9eCQ6R0UX9kCuBHSxuSD-TwAA1CtIcS5kzJjTSjsGNGYBxOkZIA

Spite: V, IX
Death Magic: III, X, XII
Blood Magic: II, VII

Axe/Dagger with Hobbling/Leeching
Dagger/Warhorn with Bloodlust/Leeching

4x Rune of Vampirism
2x Rune of Melandru

Soldier Amulet/Jewel

Consume Conditions
Bone Minions
Bone Fiend
Flesh Wurm
Flesh Golem

The basic idea of this build is to give protection to home point, while being able to help out teamfights mid if necessary, by using the strong survivability/damage/control of the build. It is very strong in 1v1/2v2, and with proper management you can still do very nicely in larger fights.

Why the specific loadout I have?

I took the minion traits for obvious reasons (except Necromatic Corruption, which I’ll explain later), damage/health/CD reduction/siphoning are all great and help the build.
The Adept in Spite was chosen because retaliation does nice damage in this build (up to 3439 power), and because the rest were basically useless.
Blood Magic’s 50% better siphoning was taken to make the minions/my siphoning better.
Necromatic Corruption was taken because of the boon heavy meta, and because I didn’t want my focus anymore but needed the boon removal.

Dagger/Warhorn is there for the damage/LF dagger gives, the control it gives me (you need that daze sometimes) and the swiftness to get around the map. One sigil gives me 975 health per swap, the other gives me more power for higher ret procs and a bit more damage.
Axe/Dagger is there for the longer range option when I can’t get all up in their face, it also gives decent damage plus cripple/retaliation. The dagger is because conditions really hurt this build, and consume conditions isn’t always up. This allows me to pass off a few conditions while I wait for consume to come back up. The weakness is also really nice. Sigils are there to keep cripples going strong (I’m thinking of swapping this out for something, just not sure what yet), and leeching for same as above.

Skills are pretty obvious. Consume conditions is amazing, and has a short CD for the 4 set proc. Bone minion damage is incredible, bone fiend’s damage+cripple+near flawless AI, Flesh Wurm’s teleport and good damage, and then Flesh Golem is just a beast in general. With perfect conditions, there will be 2.3 minion attacks per second, 262 siphoning per second, 1.8-1.9k DPS, and a 23% chance to remove a boon per second, or one boon every 4.3 seconds.

The reason for all the leeching is (something I think Xaragon talked about in his build), not only do you have 4 sources of a 975 heal, but those heals also do damage. That means when you proc that 975 siphon, it is a 975 “true damage” (ignores armor) hit. Along with the high control/“burst” you get with a full CC chain with Charge+Putrid Explosion, you are having small extra bursts from those siphon hits.

I’ll be uploading all the recorded tPvP footage I took with this build later.

Questions/comments/suggestions/flames are welcome.

But of Corpse – Watch us on YouTube
My PvP Minion Build