Solving Fear BS for both PvE and PvP
Necromancers could become a actually interesting and usable class in dungeons.
Sorry, I don’t get where you’re coming from?
Also did we need another of these posts, crap is crap however much you sugar coat it as a revolutionary idea
Think before you post
Edit: Slight improvement on the previous whine post that someone made on this topic. Its nice that people are offering alternatives and suggestions, still the subject of the post is not as gamebreaking as posters on this forum would have you believe
(edited by Savan.8495)
Necromancers could become a actually interesting and usable class in dungeons.
Sorry, I don’t get where you’re coming from?
Also did we need another of these posts, crap is crap however much you sugar coat it as a revolutionary idea
Think before you post
Edit: Slight improvement on the previous whine post that someone made on this topic. Its nice that people are offering alternatives and suggestions, still the subject of the post is not as gamebreaking as posters on this forum would have you believe
Didnt really mean to whine and… well right now with Wells being a weaker alternative to heal banners, minions… minions (pretty much utility conditioned mesmer illusions that take about as many hits), corruption skills being overall really good, but with little use on most dungeons (AC and the whatever the name dredge one is that i always forget having actual constant use of epidemic and corrupt boon)/being swap for specific boss mechanic, spectrals… well with spectral grasp you can pull a boss to yourself instead of that almost dead teammate who got unlucky with RNG… (just as a thief, guardian and mesmer) and there being a already a few nice posts about weapon comparsions, Necros without their interrupt seem… well way less useful than they were before in any party setup. Still good subs if the party leans to one side too much (as in all glass cannon or direct damage glass cannons) for a role or two, but not much else.
um, fear IS affected by condition duration.
um, fear IS affected by condition duration.
this guy is smart. listen to this guy!
Check again, since despite 90% bonus cond duration (pizza, lyssa, mad king, spite) it still says 1 3/4 and fears for a bit over second and half and a doom on a enemy with melandu rune set will still run for a full second~ (well used to dont know now past change on how it works with defiant and such stuff).
Check again, since despite 90% bonus cond duration (pizza, lyssa, mad king, spite) it still says 1 3/4 and fears for a bit over second and half and a doom on a enemy with melandu rune set will still run for a full second~ (well used to dont know now past change on how it works with defiant and such stuff).
Condition duration is rounded down to the nearest 1/4 of a second. Secondly, I’m not sure how ‘food’ works when stacking BUT: spite and runes will add, whilst the trait for +50% will multiply.
You can get 2 seconds of fear by doing 20 in spite, 20 from lyssa and mad kings, and the 50% trait. You can check this by using terror. technically that is 90% if you add, yet, you will get 2 seconds because its 1.4 × 1.5.