Solving Fear BS for both PvE and PvP

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Andele.1306

Andele.1306

By replacing one of the “still useless why would anyone take it” (e.g. combining signet power and signet mastery giving a new master option in spite as a example) traits with:
(insert fancy way of saying afraid or fear): Enemies cannot protect from your Fear, but Fears get affected by condition durations (both positive and negative depending on if enemy has melandru runes in pvp). Enemies in self-cast transformations arent affected. (so that lich, brute, tornado and plague aint derped up even more).

Fixed: Stupidity that just got in with Fear not being able to go trough defiant.
The duration of fears.
Possible problems: Necromancers could become a actually interesting and usable class in dungeons.
Fear being whined in pvp (from pretty much everyone who relied on infinite stability.

When life gives you lemon, ask if its from a anime or manga.

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Savan.8495

Savan.8495

Necromancers could become a actually interesting and usable class in dungeons.

Sorry, I don’t get where you’re coming from?

Also did we need another of these posts, crap is crap however much you sugar coat it as a revolutionary idea

Think before you post

Edit: Slight improvement on the previous whine post that someone made on this topic. Its nice that people are offering alternatives and suggestions, still the subject of the post is not as gamebreaking as posters on this forum would have you believe

(edited by Savan.8495)

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Andele.1306

Andele.1306

Necromancers could become a actually interesting and usable class in dungeons.

Sorry, I don’t get where you’re coming from?

Also did we need another of these posts, crap is crap however much you sugar coat it as a revolutionary idea

Think before you post

Edit: Slight improvement on the previous whine post that someone made on this topic. Its nice that people are offering alternatives and suggestions, still the subject of the post is not as gamebreaking as posters on this forum would have you believe

Didnt really mean to whine and… well right now with Wells being a weaker alternative to heal banners, minions… minions (pretty much utility conditioned mesmer illusions that take about as many hits), corruption skills being overall really good, but with little use on most dungeons (AC and the whatever the name dredge one is that i always forget having actual constant use of epidemic and corrupt boon)/being swap for specific boss mechanic, spectrals… well with spectral grasp you can pull a boss to yourself instead of that almost dead teammate who got unlucky with RNG… (just as a thief, guardian and mesmer) and there being a already a few nice posts about weapon comparsions, Necros without their interrupt seem… well way less useful than they were before in any party setup. Still good subs if the party leans to one side too much (as in all glass cannon or direct damage glass cannons) for a role or two, but not much else.

When life gives you lemon, ask if its from a anime or manga.

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Derk.3189

Derk.3189

um, fear IS affected by condition duration.

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Sheobix.8796

Sheobix.8796

um, fear IS affected by condition duration.

this guy is smart. listen to this guy!

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Andele.1306

Andele.1306

Check again, since despite 90% bonus cond duration (pizza, lyssa, mad king, spite) it still says 1 3/4 and fears for a bit over second and half and a doom on a enemy with melandu rune set will still run for a full second~ (well used to dont know now past change on how it works with defiant and such stuff).

When life gives you lemon, ask if its from a anime or manga.

Solving Fear BS for both PvE and PvP

in Necromancer

Posted by: Derk.3189

Derk.3189

Check again, since despite 90% bonus cond duration (pizza, lyssa, mad king, spite) it still says 1 3/4 and fears for a bit over second and half and a doom on a enemy with melandu rune set will still run for a full second~ (well used to dont know now past change on how it works with defiant and such stuff).

Condition duration is rounded down to the nearest 1/4 of a second. Secondly, I’m not sure how ‘food’ works when stacking BUT: spite and runes will add, whilst the trait for +50% will multiply.

You can get 2 seconds of fear by doing 20 in spite, 20 from lyssa and mad kings, and the 50% trait. You can check this by using terror. technically that is 90% if you add, yet, you will get 2 seconds because its 1.4 × 1.5.